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| virtual u32 | getJointCount () const =0 |
| | Gets joint count. More...
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| virtual const c8 * | getJointName (u32 number) const =0 |
| | Gets the name of a joint. More...
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| virtual s32 | getJointNumber (const c8 *name) const =0 |
| | Gets a joint number from its name. More...
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| virtual bool | useAnimationFrom (const ISkinnedMesh *mesh)=0 |
| | Use animation from another mesh. More...
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| virtual void | updateNormalsWhenAnimating (bool on)=0 |
| | Update Normals when Animating. More...
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| virtual void | setInterpolationMode (E_INTERPOLATION_MODE mode)=0 |
| | Sets Interpolation Mode. More...
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| virtual void | animateMesh (f32 frame, f32 blend)=0 |
| | Animates this mesh's joints based on frame input. More...
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| virtual void | skinMesh ()=0 |
| | Preforms a software skin on this mesh based of joint positions. More...
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| virtual void | convertMeshToTangents ()=0 |
| | converts the vertex type of all meshbuffers to tangents. More...
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| virtual bool | setHardwareSkinning (bool on)=0 |
| | Allows to enable hardware skinning. More...
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| virtual core::array< SSkinMeshBuffer * > & | getMeshBuffers ()=0 |
| | exposed for loaders: to add mesh buffers More...
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| virtual core::array< SJoint * > & | getAllJoints ()=0 |
| | exposed for loaders: joints list More...
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| virtual const core::array< SJoint * > & | getAllJoints () const =0 |
| | exposed for loaders: joints list More...
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| virtual void | finalize ()=0 |
| | loaders should call this after populating the mesh More...
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| virtual SSkinMeshBuffer * | addMeshBuffer ()=0 |
| | Adds a new meshbuffer to the mesh, access it as last one. More...
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| virtual SJoint * | addJoint (SJoint *parent=0)=0 |
| | Adds a new joint to the mesh, access it as last one. More...
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| virtual SWeight * | addWeight (SJoint *joint)=0 |
| | Adds a new weight to the mesh, access it as last one. More...
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| virtual SPositionKey * | addPositionKey (SJoint *joint)=0 |
| | Adds a new position key to the mesh, access it as last one. More...
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| virtual SScaleKey * | addScaleKey (SJoint *joint)=0 |
| | Adds a new scale key to the mesh, access it as last one. More...
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| virtual SRotationKey * | addRotationKey (SJoint *joint)=0 |
| | Adds a new rotation key to the mesh, access it as last one. More...
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| virtual bool | isStatic ()=0 |
| | Check if the mesh is non-animated. More...
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| virtual void | setSkinnedLastFrame (bool lastframe)=0 |
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| virtual void | setLastAnimatedFrame (f32 frame)=0 |
| |
| virtual bool | isSkinnedLastFrame () const =0 |
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| virtual f32 | getLastAnimatedFrame () const =0 |
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| virtual u32 | getFrameCount () const =0 |
| | Gets the frame count of the animated mesh. More...
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| virtual f32 | getAnimationSpeed () const =0 |
| | Gets the animation speed of the animated mesh. More...
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| virtual void | setAnimationSpeed (f32 fps)=0 |
| | Sets the animation speed of the animated mesh. More...
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| virtual IMesh * | getMesh (s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 |
| | Returns the IMesh interface for a frame. More...
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| virtual E_ANIMATED_MESH_TYPE | getMeshType () const _IRR_OVERRIDE_ |
| | Returns the type of the animated mesh. More...
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| virtual u32 | getMeshBufferCount () const =0 |
| | Get the amount of mesh buffers. More...
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| virtual IMeshBuffer * | getMeshBuffer (u32 nr) const =0 |
| | Get pointer to a mesh buffer. More...
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| virtual IMeshBuffer * | getMeshBuffer (const video::SMaterial &material) const =0 |
| | Get pointer to a mesh buffer which fits a material. More...
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| virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
| | Get an axis aligned bounding box of the mesh. More...
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| virtual void | setBoundingBox (const core::aabbox3df &box)=0 |
| | Set user-defined axis aligned bounding box. More...
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| virtual void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue)=0 |
| | Sets a flag of all contained materials to a new value. More...
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| virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
| | Set the hardware mapping hint. More...
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| virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
| | Flag the meshbuffer as changed, reloads hardware buffers. More...
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| | IReferenceCounted () |
| | Constructor. More...
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| virtual | ~IReferenceCounted () |
| | Destructor. More...
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| void | grab () const |
| | Grabs the object. Increments the reference counter by one. More...
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| bool | drop () const |
| | Drops the object. Decrements the reference counter by one. More...
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| s32 | getReferenceCount () const |
| | Get the reference count. More...
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| const c8 * | getDebugName () const |
| | Returns the debug name of the object. More...
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Interface for using some special functions of Skinned meshes.
Definition at line 32 of file ISkinnedMesh.h.