arsa  2.7
SDL_audio.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_audio_h_
29 #define SDL_audio_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_endian.h"
34 #include "SDL_mutex.h"
35 #include "SDL_thread.h"
36 #include "SDL_rwops.h"
37 
38 #include "begin_code.h"
39 /* Set up for C function definitions, even when using C++ */
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43 
65 
69 /* @{ */
70 
71 #define SDL_AUDIO_MASK_BITSIZE (0xFF)
72 #define SDL_AUDIO_MASK_DATATYPE (1<<8)
73 #define SDL_AUDIO_MASK_ENDIAN (1<<12)
74 #define SDL_AUDIO_MASK_SIGNED (1<<15)
75 #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
76 #define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
77 #define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
78 #define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
79 #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
80 #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
81 #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
82 
88 /* @{ */
89 #define AUDIO_U8 0x0008
90 #define AUDIO_S8 0x8008
91 #define AUDIO_U16LSB 0x0010
92 #define AUDIO_S16LSB 0x8010
93 #define AUDIO_U16MSB 0x1010
94 #define AUDIO_S16MSB 0x9010
95 #define AUDIO_U16 AUDIO_U16LSB
96 #define AUDIO_S16 AUDIO_S16LSB
97 /* @} */
98 
102 /* @{ */
103 #define AUDIO_S32LSB 0x8020
104 #define AUDIO_S32MSB 0x9020
105 #define AUDIO_S32 AUDIO_S32LSB
106 /* @} */
107 
111 /* @{ */
112 #define AUDIO_F32LSB 0x8120
113 #define AUDIO_F32MSB 0x9120
114 #define AUDIO_F32 AUDIO_F32LSB
115 /* @} */
116 
120 /* @{ */
121 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
122 #define AUDIO_U16SYS AUDIO_U16LSB
123 #define AUDIO_S16SYS AUDIO_S16LSB
124 #define AUDIO_S32SYS AUDIO_S32LSB
125 #define AUDIO_F32SYS AUDIO_F32LSB
126 #else
127 #define AUDIO_U16SYS AUDIO_U16MSB
128 #define AUDIO_S16SYS AUDIO_S16MSB
129 #define AUDIO_S32SYS AUDIO_S32MSB
130 #define AUDIO_F32SYS AUDIO_F32MSB
131 #endif
132 /* @} */
133 
139 /* @{ */
140 #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
141 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
142 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
143 #define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008
144 #define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
145 /* @} */
146 
147 /* @} *//* Audio flags */
148 
163 typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
164  int len);
165 
178 typedef struct SDL_AudioSpec
179 {
180  int freq;
188  void *userdata;
189 } SDL_AudioSpec;
190 
191 
192 struct SDL_AudioCVT;
193 typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
195 
203 #define SDL_AUDIOCVT_MAX_FILTERS 9
204 
215 #ifdef __GNUC__
216 /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
217  pad it out to 88 bytes to guarantee ABI compatibility between compilers.
218  vvv
219  The next time we rev the ABI, make sure to size the ints and add padding.
220 */
221 #define SDL_AUDIOCVT_PACKED __attribute__((packed))
222 #else
223 #define SDL_AUDIOCVT_PACKED
224 #endif
225 /* */
226 typedef struct SDL_AudioCVT
227 {
228  int needed;
231  double rate_incr;
233  int len;
234  int len_cvt;
235  int len_mult;
236  double len_ratio;
237  SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1];
240 
241 
242 /* Function prototypes */
243 
250 /* @{ */
251 extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
252 extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
253 /* @} */
254 
262 /* @{ */
263 extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
264 extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
265 /* @} */
266 
271 extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
272 
318 extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
319  SDL_AudioSpec * obtained);
320 
331 
344 extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
345 
359 extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
360  int iscapture);
361 
362 
377  *device,
378  int iscapture,
379  const
380  SDL_AudioSpec *
381  desired,
382  SDL_AudioSpec *
383  obtained,
384  int
385  allowed_changes);
386 
387 
388 
394 /* @{ */
395 typedef enum
396 {
402 
405 /* @} *//* Audio State */
406 
416 /* @{ */
417 extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
419  int pause_on);
420 /* @} *//* Pause audio functions */
421 
475  int freesrc,
476  SDL_AudioSpec * spec,
477  Uint8 ** audio_buf,
478  Uint32 * audio_len);
479 
484 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
485  SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
486 
490 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
491 
502  SDL_AudioFormat src_format,
503  Uint8 src_channels,
504  int src_rate,
505  SDL_AudioFormat dst_format,
506  Uint8 dst_channels,
507  int dst_rate);
508 
522 
523 /* SDL_AudioStream is a new audio conversion interface.
524  The benefits vs SDL_AudioCVT:
525  - it can handle resampling data in chunks without generating
526  artifacts, when it doesn't have the complete buffer available.
527  - it can handle incoming data in any variable size.
528  - You push data as you have it, and pull it when you need it
529  */
530 /* this is opaque to the outside world. */
531 struct _SDL_AudioStream;
532 typedef struct _SDL_AudioStream SDL_AudioStream;
533 
553  const Uint8 src_channels,
554  const int src_rate,
555  const SDL_AudioFormat dst_format,
556  const Uint8 dst_channels,
557  const int dst_rate);
558 
574 extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
575 
592 
607 
624 
636 
648 
649 #define SDL_MIX_MAXVOLUME 128
650 
657 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
658  Uint32 len, int volume);
659 
666  const Uint8 * src,
668  Uint32 len, int volume);
669 
709 extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
710 
756 
792 
828 
829 
838 /* @{ */
839 extern DECLSPEC void SDLCALL SDL_LockAudio(void);
841 extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
843 /* @} *//* Audio lock functions */
844 
848 extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
850 
851 /* Ends C function definitions when using C++ */
852 #ifdef __cplusplus
853 }
854 #endif
855 #include "close_code.h"
856 
857 #endif /* SDL_audio_h_ */
858 
859 /* vi: set ts=4 sw=4 expandtab: */
#define SDL_AUDIOCVT_PACKED
Definition: SDL_audio.h:223
DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream)
GLenum GLenum dst
DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev)
DECLSPEC void SDLCALL SDL_CloseAudio(void)
struct SDL_AudioSpec SDL_AudioSpec
#define SDL_AUDIOCVT_MAX_FILTERS
Upper limit of filters in SDL_AudioCVT.
Definition: SDL_audio.h:203
Uint8 silence
Definition: SDL_audio.h:183
DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf)
Uint8 * buf
Definition: SDL_audio.h:232
GLuint GLuint stream
void(SDLCALL * SDL_AudioCallback)(void *userdata, Uint8 *stream, int len)
Definition: SDL_audio.h:163
int filter_index
Definition: SDL_audio.h:238
double len_ratio
Definition: SDL_audio.h:236
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_AudioStatus
Definition: SDL_audio.h:395
DECLSPEC void SDLCALL SDL_UnlockAudio(void)
DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, int pause_on)
Uint16 samples
Definition: SDL_audio.h:184
#define DECLSPEC
Definition: begin_code.h:74
Uint16 SDL_AudioFormat
Audio format flags.
Definition: SDL_audio.h:64
uint32_t Uint32
Definition: SDL_stdinc.h:203
DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void)
#define SDLCALL
Definition: begin_code.h:89
DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev)
DECLSPEC void SDLCALL SDL_LockAudio(void)
GLenum GLsizei len
DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len)
struct _SDL_AudioStream SDL_AudioStream
Definition: SDL_audio.h:532
A structure to hold a set of audio conversion filters and buffers.
Definition: SDL_audio.h:226
DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev)
DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, SDL_AudioFormat src_format, Uint8 src_channels, int src_rate, SDL_AudioFormat dst_format, Uint8 dst_channels, int dst_rate)
SDL_AudioFormat format
Definition: SDL_audio.h:194
uint16_t Uint16
Definition: SDL_stdinc.h:191
DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, int iscapture)
SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS+1]
Definition: SDL_audio.h:237
DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void)
Uint8 channels
Definition: SDL_audio.h:182
DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev)
DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len)
DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index)
DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void)
DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream)
struct SDL_AudioCVT SDL_AudioCVT
DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on)
SDL_AudioCallback callback
Definition: SDL_audio.h:187
SDL_AudioFormat src_format
Definition: SDL_audio.h:229
GLenum GLuint GLenum GLsizei const GLchar * buf
DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture)
DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev)
GLuint index
Uint32 SDL_AudioDeviceID
Definition: SDL_audio.h:330
Uint16 padding
Definition: SDL_audio.h:185
Uint32 size
Definition: SDL_audio.h:186
DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char *device, int iscapture, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained, int allowed_changes)
DECLSPEC SDL_AudioStream *SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, const Uint8 src_channels, const int src_rate, const SDL_AudioFormat dst_format, const Uint8 dst_channels, const int dst_rate)
DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len)
DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, int volume)
DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream)
SDL_AudioFormat dst_format
Definition: SDL_audio.h:230
typedef void(SDLCALL *SDL_AudioFilter)(struct SDL_AudioCVT *cvt
SDL_AudioFormat format
Definition: SDL_audio.h:181
double rate_incr
Definition: SDL_audio.h:231
DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev)
DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
Load the audio data of a WAVE file into memory.
DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name)
void * userdata
Definition: SDL_audio.h:188
DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len)
DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
DECLSPEC void SDLCALL SDL_AudioQuit(void)
uint8_t Uint8
Definition: SDL_stdinc.h:179
GLenum src
DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt)
DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream)
DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)