71 #if defined(USE_MGL_NAMESPACE) 72 #include "gl_mangle.h" 80 #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) 84 #if defined(__WIN32__) && !defined(__CYGWIN__) 85 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) 86 # define GLAPI __declspec(dllexport) 87 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) 88 # define GLAPI __declspec(dllimport) 92 # if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) 95 # define GLAPIENTRY __stdcall 97 #elif defined(__CYGWIN__) && defined(USE_OPENGL32) 99 # define GLAPIENTRY __stdcall 100 #elif defined(__OS2__) || defined(__EMX__) 101 # define GLAPI extern 102 # define GLAPIENTRY _System 103 # define APIENTRY _System 104 # if defined(__GNUC__) && !defined(_System) 107 #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) 108 # define GLAPI __attribute__((visibility("default"))) 120 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) 121 #ifndef WIN32_LEAN_AND_MEAN 122 #define WIN32_LEAN_AND_MEAN 1 139 #define APIENTRY GLAPIENTRY 144 #define APIENTRYP APIENTRY * 148 #define GLAPIENTRYP GLAPIENTRY * 151 #if defined(PRAGMA_EXPORT_SUPPORTED) 167 #define GL_VERSION_1_1 1 168 #define GL_VERSION_1_2 1 169 #define GL_VERSION_1_3 1 170 #define GL_ARB_imaging 1 203 #define GL_BYTE 0x1400 204 #define GL_UNSIGNED_BYTE 0x1401 205 #define GL_SHORT 0x1402 206 #define GL_UNSIGNED_SHORT 0x1403 207 #define GL_INT 0x1404 208 #define GL_UNSIGNED_INT 0x1405 209 #define GL_FLOAT 0x1406 210 #define GL_2_BYTES 0x1407 211 #define GL_3_BYTES 0x1408 212 #define GL_4_BYTES 0x1409 213 #define GL_DOUBLE 0x140A 216 #define GL_POINTS 0x0000 217 #define GL_LINES 0x0001 218 #define GL_LINE_LOOP 0x0002 219 #define GL_LINE_STRIP 0x0003 220 #define GL_TRIANGLES 0x0004 221 #define GL_TRIANGLE_STRIP 0x0005 222 #define GL_TRIANGLE_FAN 0x0006 223 #define GL_QUADS 0x0007 224 #define GL_QUAD_STRIP 0x0008 225 #define GL_POLYGON 0x0009 228 #define GL_VERTEX_ARRAY 0x8074 229 #define GL_NORMAL_ARRAY 0x8075 230 #define GL_COLOR_ARRAY 0x8076 231 #define GL_INDEX_ARRAY 0x8077 232 #define GL_TEXTURE_COORD_ARRAY 0x8078 233 #define GL_EDGE_FLAG_ARRAY 0x8079 234 #define GL_VERTEX_ARRAY_SIZE 0x807A 235 #define GL_VERTEX_ARRAY_TYPE 0x807B 236 #define GL_VERTEX_ARRAY_STRIDE 0x807C 237 #define GL_NORMAL_ARRAY_TYPE 0x807E 238 #define GL_NORMAL_ARRAY_STRIDE 0x807F 239 #define GL_COLOR_ARRAY_SIZE 0x8081 240 #define GL_COLOR_ARRAY_TYPE 0x8082 241 #define GL_COLOR_ARRAY_STRIDE 0x8083 242 #define GL_INDEX_ARRAY_TYPE 0x8085 243 #define GL_INDEX_ARRAY_STRIDE 0x8086 244 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 245 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 246 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 247 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 248 #define GL_VERTEX_ARRAY_POINTER 0x808E 249 #define GL_NORMAL_ARRAY_POINTER 0x808F 250 #define GL_COLOR_ARRAY_POINTER 0x8090 251 #define GL_INDEX_ARRAY_POINTER 0x8091 252 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 253 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 254 #define GL_V2F 0x2A20 255 #define GL_V3F 0x2A21 256 #define GL_C4UB_V2F 0x2A22 257 #define GL_C4UB_V3F 0x2A23 258 #define GL_C3F_V3F 0x2A24 259 #define GL_N3F_V3F 0x2A25 260 #define GL_C4F_N3F_V3F 0x2A26 261 #define GL_T2F_V3F 0x2A27 262 #define GL_T4F_V4F 0x2A28 263 #define GL_T2F_C4UB_V3F 0x2A29 264 #define GL_T2F_C3F_V3F 0x2A2A 265 #define GL_T2F_N3F_V3F 0x2A2B 266 #define GL_T2F_C4F_N3F_V3F 0x2A2C 267 #define GL_T4F_C4F_N3F_V4F 0x2A2D 270 #define GL_MATRIX_MODE 0x0BA0 271 #define GL_MODELVIEW 0x1700 272 #define GL_PROJECTION 0x1701 273 #define GL_TEXTURE 0x1702 276 #define GL_POINT_SMOOTH 0x0B10 277 #define GL_POINT_SIZE 0x0B11 278 #define GL_POINT_SIZE_GRANULARITY 0x0B13 279 #define GL_POINT_SIZE_RANGE 0x0B12 282 #define GL_LINE_SMOOTH 0x0B20 283 #define GL_LINE_STIPPLE 0x0B24 284 #define GL_LINE_STIPPLE_PATTERN 0x0B25 285 #define GL_LINE_STIPPLE_REPEAT 0x0B26 286 #define GL_LINE_WIDTH 0x0B21 287 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 288 #define GL_LINE_WIDTH_RANGE 0x0B22 291 #define GL_POINT 0x1B00 292 #define GL_LINE 0x1B01 293 #define GL_FILL 0x1B02 295 #define GL_CCW 0x0901 296 #define GL_FRONT 0x0404 297 #define GL_BACK 0x0405 298 #define GL_POLYGON_MODE 0x0B40 299 #define GL_POLYGON_SMOOTH 0x0B41 300 #define GL_POLYGON_STIPPLE 0x0B42 301 #define GL_EDGE_FLAG 0x0B43 302 #define GL_CULL_FACE 0x0B44 303 #define GL_CULL_FACE_MODE 0x0B45 304 #define GL_FRONT_FACE 0x0B46 305 #define GL_POLYGON_OFFSET_FACTOR 0x8038 306 #define GL_POLYGON_OFFSET_UNITS 0x2A00 307 #define GL_POLYGON_OFFSET_POINT 0x2A01 308 #define GL_POLYGON_OFFSET_LINE 0x2A02 309 #define GL_POLYGON_OFFSET_FILL 0x8037 312 #define GL_COMPILE 0x1300 313 #define GL_COMPILE_AND_EXECUTE 0x1301 314 #define GL_LIST_BASE 0x0B32 315 #define GL_LIST_INDEX 0x0B33 316 #define GL_LIST_MODE 0x0B30 319 #define GL_NEVER 0x0200 320 #define GL_LESS 0x0201 321 #define GL_EQUAL 0x0202 322 #define GL_LEQUAL 0x0203 323 #define GL_GREATER 0x0204 324 #define GL_NOTEQUAL 0x0205 325 #define GL_GEQUAL 0x0206 326 #define GL_ALWAYS 0x0207 327 #define GL_DEPTH_TEST 0x0B71 328 #define GL_DEPTH_BITS 0x0D56 329 #define GL_DEPTH_CLEAR_VALUE 0x0B73 330 #define GL_DEPTH_FUNC 0x0B74 331 #define GL_DEPTH_RANGE 0x0B70 332 #define GL_DEPTH_WRITEMASK 0x0B72 333 #define GL_DEPTH_COMPONENT 0x1902 336 #define GL_LIGHTING 0x0B50 337 #define GL_LIGHT0 0x4000 338 #define GL_LIGHT1 0x4001 339 #define GL_LIGHT2 0x4002 340 #define GL_LIGHT3 0x4003 341 #define GL_LIGHT4 0x4004 342 #define GL_LIGHT5 0x4005 343 #define GL_LIGHT6 0x4006 344 #define GL_LIGHT7 0x4007 345 #define GL_SPOT_EXPONENT 0x1205 346 #define GL_SPOT_CUTOFF 0x1206 347 #define GL_CONSTANT_ATTENUATION 0x1207 348 #define GL_LINEAR_ATTENUATION 0x1208 349 #define GL_QUADRATIC_ATTENUATION 0x1209 350 #define GL_AMBIENT 0x1200 351 #define GL_DIFFUSE 0x1201 352 #define GL_SPECULAR 0x1202 353 #define GL_SHININESS 0x1601 354 #define GL_EMISSION 0x1600 355 #define GL_POSITION 0x1203 356 #define GL_SPOT_DIRECTION 0x1204 357 #define GL_AMBIENT_AND_DIFFUSE 0x1602 358 #define GL_COLOR_INDEXES 0x1603 359 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 360 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 361 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 362 #define GL_FRONT_AND_BACK 0x0408 363 #define GL_SHADE_MODEL 0x0B54 364 #define GL_FLAT 0x1D00 365 #define GL_SMOOTH 0x1D01 366 #define GL_COLOR_MATERIAL 0x0B57 367 #define GL_COLOR_MATERIAL_FACE 0x0B55 368 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 369 #define GL_NORMALIZE 0x0BA1 372 #define GL_CLIP_PLANE0 0x3000 373 #define GL_CLIP_PLANE1 0x3001 374 #define GL_CLIP_PLANE2 0x3002 375 #define GL_CLIP_PLANE3 0x3003 376 #define GL_CLIP_PLANE4 0x3004 377 #define GL_CLIP_PLANE5 0x3005 380 #define GL_ACCUM_RED_BITS 0x0D58 381 #define GL_ACCUM_GREEN_BITS 0x0D59 382 #define GL_ACCUM_BLUE_BITS 0x0D5A 383 #define GL_ACCUM_ALPHA_BITS 0x0D5B 384 #define GL_ACCUM_CLEAR_VALUE 0x0B80 385 #define GL_ACCUM 0x0100 386 #define GL_ADD 0x0104 387 #define GL_LOAD 0x0101 388 #define GL_MULT 0x0103 389 #define GL_RETURN 0x0102 392 #define GL_ALPHA_TEST 0x0BC0 393 #define GL_ALPHA_TEST_REF 0x0BC2 394 #define GL_ALPHA_TEST_FUNC 0x0BC1 397 #define GL_BLEND 0x0BE2 398 #define GL_BLEND_SRC 0x0BE1 399 #define GL_BLEND_DST 0x0BE0 402 #define GL_SRC_COLOR 0x0300 403 #define GL_ONE_MINUS_SRC_COLOR 0x0301 404 #define GL_SRC_ALPHA 0x0302 405 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 406 #define GL_DST_ALPHA 0x0304 407 #define GL_ONE_MINUS_DST_ALPHA 0x0305 408 #define GL_DST_COLOR 0x0306 409 #define GL_ONE_MINUS_DST_COLOR 0x0307 410 #define GL_SRC_ALPHA_SATURATE 0x0308 413 #define GL_FEEDBACK 0x1C01 414 #define GL_RENDER 0x1C00 415 #define GL_SELECT 0x1C02 420 #define GL_3D_COLOR 0x0602 421 #define GL_3D_COLOR_TEXTURE 0x0603 422 #define GL_4D_COLOR_TEXTURE 0x0604 423 #define GL_POINT_TOKEN 0x0701 424 #define GL_LINE_TOKEN 0x0702 425 #define GL_LINE_RESET_TOKEN 0x0707 426 #define GL_POLYGON_TOKEN 0x0703 427 #define GL_BITMAP_TOKEN 0x0704 428 #define GL_DRAW_PIXEL_TOKEN 0x0705 429 #define GL_COPY_PIXEL_TOKEN 0x0706 430 #define GL_PASS_THROUGH_TOKEN 0x0700 431 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 432 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 433 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 436 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 437 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 440 #define GL_FOG 0x0B60 441 #define GL_FOG_MODE 0x0B65 442 #define GL_FOG_DENSITY 0x0B62 443 #define GL_FOG_COLOR 0x0B66 444 #define GL_FOG_INDEX 0x0B61 445 #define GL_FOG_START 0x0B63 446 #define GL_FOG_END 0x0B64 447 #define GL_LINEAR 0x2601 448 #define GL_EXP 0x0800 449 #define GL_EXP2 0x0801 452 #define GL_LOGIC_OP 0x0BF1 453 #define GL_INDEX_LOGIC_OP 0x0BF1 454 #define GL_COLOR_LOGIC_OP 0x0BF2 455 #define GL_LOGIC_OP_MODE 0x0BF0 456 #define GL_CLEAR 0x1500 457 #define GL_SET 0x150F 458 #define GL_COPY 0x1503 459 #define GL_COPY_INVERTED 0x150C 460 #define GL_NOOP 0x1505 461 #define GL_INVERT 0x150A 462 #define GL_AND 0x1501 463 #define GL_NAND 0x150E 465 #define GL_NOR 0x1508 466 #define GL_XOR 0x1506 467 #define GL_EQUIV 0x1509 468 #define GL_AND_REVERSE 0x1502 469 #define GL_AND_INVERTED 0x1504 470 #define GL_OR_REVERSE 0x150B 471 #define GL_OR_INVERTED 0x150D 474 #define GL_STENCIL_BITS 0x0D57 475 #define GL_STENCIL_TEST 0x0B90 476 #define GL_STENCIL_CLEAR_VALUE 0x0B91 477 #define GL_STENCIL_FUNC 0x0B92 478 #define GL_STENCIL_VALUE_MASK 0x0B93 479 #define GL_STENCIL_FAIL 0x0B94 480 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 481 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 482 #define GL_STENCIL_REF 0x0B97 483 #define GL_STENCIL_WRITEMASK 0x0B98 484 #define GL_STENCIL_INDEX 0x1901 485 #define GL_KEEP 0x1E00 486 #define GL_REPLACE 0x1E01 487 #define GL_INCR 0x1E02 488 #define GL_DECR 0x1E03 492 #define GL_LEFT 0x0406 493 #define GL_RIGHT 0x0407 497 #define GL_FRONT_LEFT 0x0400 498 #define GL_FRONT_RIGHT 0x0401 499 #define GL_BACK_LEFT 0x0402 500 #define GL_BACK_RIGHT 0x0403 501 #define GL_AUX0 0x0409 502 #define GL_AUX1 0x040A 503 #define GL_AUX2 0x040B 504 #define GL_AUX3 0x040C 505 #define GL_COLOR_INDEX 0x1900 506 #define GL_RED 0x1903 507 #define GL_GREEN 0x1904 508 #define GL_BLUE 0x1905 509 #define GL_ALPHA 0x1906 510 #define GL_LUMINANCE 0x1909 511 #define GL_LUMINANCE_ALPHA 0x190A 512 #define GL_ALPHA_BITS 0x0D55 513 #define GL_RED_BITS 0x0D52 514 #define GL_GREEN_BITS 0x0D53 515 #define GL_BLUE_BITS 0x0D54 516 #define GL_INDEX_BITS 0x0D51 517 #define GL_SUBPIXEL_BITS 0x0D50 518 #define GL_AUX_BUFFERS 0x0C00 519 #define GL_READ_BUFFER 0x0C02 520 #define GL_DRAW_BUFFER 0x0C01 521 #define GL_DOUBLEBUFFER 0x0C32 522 #define GL_STEREO 0x0C33 523 #define GL_BITMAP 0x1A00 524 #define GL_COLOR 0x1800 525 #define GL_DEPTH 0x1801 526 #define GL_STENCIL 0x1802 527 #define GL_DITHER 0x0BD0 528 #define GL_RGB 0x1907 529 #define GL_RGBA 0x1908 532 #define GL_MAX_LIST_NESTING 0x0B31 533 #define GL_MAX_EVAL_ORDER 0x0D30 534 #define GL_MAX_LIGHTS 0x0D31 535 #define GL_MAX_CLIP_PLANES 0x0D32 536 #define GL_MAX_TEXTURE_SIZE 0x0D33 537 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 538 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 539 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 540 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 541 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 542 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 543 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 544 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 547 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 548 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 549 #define GL_COLOR_CLEAR_VALUE 0x0C22 550 #define GL_COLOR_WRITEMASK 0x0C23 551 #define GL_CURRENT_INDEX 0x0B01 552 #define GL_CURRENT_COLOR 0x0B00 553 #define GL_CURRENT_NORMAL 0x0B02 554 #define GL_CURRENT_RASTER_COLOR 0x0B04 555 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 556 #define GL_CURRENT_RASTER_INDEX 0x0B05 557 #define GL_CURRENT_RASTER_POSITION 0x0B07 558 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 559 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 560 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 561 #define GL_INDEX_CLEAR_VALUE 0x0C20 562 #define GL_INDEX_MODE 0x0C30 563 #define GL_INDEX_WRITEMASK 0x0C21 564 #define GL_MODELVIEW_MATRIX 0x0BA6 565 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 566 #define GL_NAME_STACK_DEPTH 0x0D70 567 #define GL_PROJECTION_MATRIX 0x0BA7 568 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 569 #define GL_RENDER_MODE 0x0C40 570 #define GL_RGBA_MODE 0x0C31 571 #define GL_TEXTURE_MATRIX 0x0BA8 572 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 573 #define GL_VIEWPORT 0x0BA2 576 #define GL_AUTO_NORMAL 0x0D80 577 #define GL_MAP1_COLOR_4 0x0D90 578 #define GL_MAP1_INDEX 0x0D91 579 #define GL_MAP1_NORMAL 0x0D92 580 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 581 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 582 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 583 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 584 #define GL_MAP1_VERTEX_3 0x0D97 585 #define GL_MAP1_VERTEX_4 0x0D98 586 #define GL_MAP2_COLOR_4 0x0DB0 587 #define GL_MAP2_INDEX 0x0DB1 588 #define GL_MAP2_NORMAL 0x0DB2 589 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 590 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 591 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 592 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 593 #define GL_MAP2_VERTEX_3 0x0DB7 594 #define GL_MAP2_VERTEX_4 0x0DB8 595 #define GL_MAP1_GRID_DOMAIN 0x0DD0 596 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 597 #define GL_MAP2_GRID_DOMAIN 0x0DD2 598 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 599 #define GL_COEFF 0x0A00 600 #define GL_ORDER 0x0A01 601 #define GL_DOMAIN 0x0A02 604 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 605 #define GL_POINT_SMOOTH_HINT 0x0C51 606 #define GL_LINE_SMOOTH_HINT 0x0C52 607 #define GL_POLYGON_SMOOTH_HINT 0x0C53 608 #define GL_FOG_HINT 0x0C54 609 #define GL_DONT_CARE 0x1100 610 #define GL_FASTEST 0x1101 611 #define GL_NICEST 0x1102 614 #define GL_SCISSOR_BOX 0x0C10 615 #define GL_SCISSOR_TEST 0x0C11 618 #define GL_MAP_COLOR 0x0D10 619 #define GL_MAP_STENCIL 0x0D11 620 #define GL_INDEX_SHIFT 0x0D12 621 #define GL_INDEX_OFFSET 0x0D13 622 #define GL_RED_SCALE 0x0D14 623 #define GL_RED_BIAS 0x0D15 624 #define GL_GREEN_SCALE 0x0D18 625 #define GL_GREEN_BIAS 0x0D19 626 #define GL_BLUE_SCALE 0x0D1A 627 #define GL_BLUE_BIAS 0x0D1B 628 #define GL_ALPHA_SCALE 0x0D1C 629 #define GL_ALPHA_BIAS 0x0D1D 630 #define GL_DEPTH_SCALE 0x0D1E 631 #define GL_DEPTH_BIAS 0x0D1F 632 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 633 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 634 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 635 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 636 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 637 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 638 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 639 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 640 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 641 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 642 #define GL_PIXEL_MAP_S_TO_S 0x0C71 643 #define GL_PIXEL_MAP_I_TO_I 0x0C70 644 #define GL_PIXEL_MAP_I_TO_R 0x0C72 645 #define GL_PIXEL_MAP_I_TO_G 0x0C73 646 #define GL_PIXEL_MAP_I_TO_B 0x0C74 647 #define GL_PIXEL_MAP_I_TO_A 0x0C75 648 #define GL_PIXEL_MAP_R_TO_R 0x0C76 649 #define GL_PIXEL_MAP_G_TO_G 0x0C77 650 #define GL_PIXEL_MAP_B_TO_B 0x0C78 651 #define GL_PIXEL_MAP_A_TO_A 0x0C79 652 #define GL_PACK_ALIGNMENT 0x0D05 653 #define GL_PACK_LSB_FIRST 0x0D01 654 #define GL_PACK_ROW_LENGTH 0x0D02 655 #define GL_PACK_SKIP_PIXELS 0x0D04 656 #define GL_PACK_SKIP_ROWS 0x0D03 657 #define GL_PACK_SWAP_BYTES 0x0D00 658 #define GL_UNPACK_ALIGNMENT 0x0CF5 659 #define GL_UNPACK_LSB_FIRST 0x0CF1 660 #define GL_UNPACK_ROW_LENGTH 0x0CF2 661 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 662 #define GL_UNPACK_SKIP_ROWS 0x0CF3 663 #define GL_UNPACK_SWAP_BYTES 0x0CF0 664 #define GL_ZOOM_X 0x0D16 665 #define GL_ZOOM_Y 0x0D17 668 #define GL_TEXTURE_ENV 0x2300 669 #define GL_TEXTURE_ENV_MODE 0x2200 670 #define GL_TEXTURE_1D 0x0DE0 671 #define GL_TEXTURE_2D 0x0DE1 672 #define GL_TEXTURE_WRAP_S 0x2802 673 #define GL_TEXTURE_WRAP_T 0x2803 674 #define GL_TEXTURE_MAG_FILTER 0x2800 675 #define GL_TEXTURE_MIN_FILTER 0x2801 676 #define GL_TEXTURE_ENV_COLOR 0x2201 677 #define GL_TEXTURE_GEN_S 0x0C60 678 #define GL_TEXTURE_GEN_T 0x0C61 679 #define GL_TEXTURE_GEN_R 0x0C62 680 #define GL_TEXTURE_GEN_Q 0x0C63 681 #define GL_TEXTURE_GEN_MODE 0x2500 682 #define GL_TEXTURE_BORDER_COLOR 0x1004 683 #define GL_TEXTURE_WIDTH 0x1000 684 #define GL_TEXTURE_HEIGHT 0x1001 685 #define GL_TEXTURE_BORDER 0x1005 686 #define GL_TEXTURE_COMPONENTS 0x1003 687 #define GL_TEXTURE_RED_SIZE 0x805C 688 #define GL_TEXTURE_GREEN_SIZE 0x805D 689 #define GL_TEXTURE_BLUE_SIZE 0x805E 690 #define GL_TEXTURE_ALPHA_SIZE 0x805F 691 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 692 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 693 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 694 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 695 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 696 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 697 #define GL_OBJECT_LINEAR 0x2401 698 #define GL_OBJECT_PLANE 0x2501 699 #define GL_EYE_LINEAR 0x2400 700 #define GL_EYE_PLANE 0x2502 701 #define GL_SPHERE_MAP 0x2402 702 #define GL_DECAL 0x2101 703 #define GL_MODULATE 0x2100 704 #define GL_NEAREST 0x2600 705 #define GL_REPEAT 0x2901 706 #define GL_CLAMP 0x2900 713 #define GL_VENDOR 0x1F00 714 #define GL_RENDERER 0x1F01 715 #define GL_VERSION 0x1F02 716 #define GL_EXTENSIONS 0x1F03 719 #define GL_NO_ERROR 0 720 #define GL_INVALID_ENUM 0x0500 721 #define GL_INVALID_VALUE 0x0501 722 #define GL_INVALID_OPERATION 0x0502 723 #define GL_STACK_OVERFLOW 0x0503 724 #define GL_STACK_UNDERFLOW 0x0504 725 #define GL_OUT_OF_MEMORY 0x0505 728 #define GL_CURRENT_BIT 0x00000001 729 #define GL_POINT_BIT 0x00000002 730 #define GL_LINE_BIT 0x00000004 731 #define GL_POLYGON_BIT 0x00000008 732 #define GL_POLYGON_STIPPLE_BIT 0x00000010 733 #define GL_PIXEL_MODE_BIT 0x00000020 734 #define GL_LIGHTING_BIT 0x00000040 735 #define GL_FOG_BIT 0x00000080 736 #define GL_DEPTH_BUFFER_BIT 0x00000100 737 #define GL_ACCUM_BUFFER_BIT 0x00000200 738 #define GL_STENCIL_BUFFER_BIT 0x00000400 739 #define GL_VIEWPORT_BIT 0x00000800 740 #define GL_TRANSFORM_BIT 0x00001000 741 #define GL_ENABLE_BIT 0x00002000 742 #define GL_COLOR_BUFFER_BIT 0x00004000 743 #define GL_HINT_BIT 0x00008000 744 #define GL_EVAL_BIT 0x00010000 745 #define GL_LIST_BIT 0x00020000 746 #define GL_TEXTURE_BIT 0x00040000 747 #define GL_SCISSOR_BIT 0x00080000 748 #define GL_ALL_ATTRIB_BITS 0x000FFFFF 752 #define GL_PROXY_TEXTURE_1D 0x8063 753 #define GL_PROXY_TEXTURE_2D 0x8064 754 #define GL_TEXTURE_PRIORITY 0x8066 755 #define GL_TEXTURE_RESIDENT 0x8067 756 #define GL_TEXTURE_BINDING_1D 0x8068 757 #define GL_TEXTURE_BINDING_2D 0x8069 758 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 759 #define GL_ALPHA4 0x803B 760 #define GL_ALPHA8 0x803C 761 #define GL_ALPHA12 0x803D 762 #define GL_ALPHA16 0x803E 763 #define GL_LUMINANCE4 0x803F 764 #define GL_LUMINANCE8 0x8040 765 #define GL_LUMINANCE12 0x8041 766 #define GL_LUMINANCE16 0x8042 767 #define GL_LUMINANCE4_ALPHA4 0x8043 768 #define GL_LUMINANCE6_ALPHA2 0x8044 769 #define GL_LUMINANCE8_ALPHA8 0x8045 770 #define GL_LUMINANCE12_ALPHA4 0x8046 771 #define GL_LUMINANCE12_ALPHA12 0x8047 772 #define GL_LUMINANCE16_ALPHA16 0x8048 773 #define GL_INTENSITY 0x8049 774 #define GL_INTENSITY4 0x804A 775 #define GL_INTENSITY8 0x804B 776 #define GL_INTENSITY12 0x804C 777 #define GL_INTENSITY16 0x804D 778 #define GL_R3_G3_B2 0x2A10 779 #define GL_RGB4 0x804F 780 #define GL_RGB5 0x8050 781 #define GL_RGB8 0x8051 782 #define GL_RGB10 0x8052 783 #define GL_RGB12 0x8053 784 #define GL_RGB16 0x8054 785 #define GL_RGBA2 0x8055 786 #define GL_RGBA4 0x8056 787 #define GL_RGB5_A1 0x8057 788 #define GL_RGBA8 0x8058 789 #define GL_RGB10_A2 0x8059 790 #define GL_RGBA12 0x805A 791 #define GL_RGBA16 0x805B 792 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 793 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 794 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 795 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 1506 #define GL_RESCALE_NORMAL 0x803A 1507 #define GL_CLAMP_TO_EDGE 0x812F 1508 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 1509 #define GL_MAX_ELEMENTS_INDICES 0x80E9 1510 #define GL_BGR 0x80E0 1511 #define GL_BGRA 0x80E1 1512 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 1513 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1514 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 1515 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1516 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1517 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1518 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1519 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1520 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 1521 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1522 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 1523 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1524 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1525 #define GL_SINGLE_COLOR 0x81F9 1526 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1527 #define GL_TEXTURE_MIN_LOD 0x813A 1528 #define GL_TEXTURE_MAX_LOD 0x813B 1529 #define GL_TEXTURE_BASE_LEVEL 0x813C 1530 #define GL_TEXTURE_MAX_LEVEL 0x813D 1531 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1532 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1533 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1534 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1535 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1536 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1537 #define GL_PACK_SKIP_IMAGES 0x806B 1538 #define GL_PACK_IMAGE_HEIGHT 0x806C 1539 #define GL_UNPACK_SKIP_IMAGES 0x806D 1540 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 1541 #define GL_TEXTURE_3D 0x806F 1542 #define GL_PROXY_TEXTURE_3D 0x8070 1543 #define GL_TEXTURE_DEPTH 0x8071 1544 #define GL_TEXTURE_WRAP_R 0x8072 1545 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 1546 #define GL_TEXTURE_BINDING_3D 0x806A 1573 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
1581 #define GL_CONSTANT_COLOR 0x8001 1582 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1583 #define GL_CONSTANT_ALPHA 0x8003 1584 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1585 #define GL_COLOR_TABLE 0x80D0 1586 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 1587 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 1588 #define GL_PROXY_COLOR_TABLE 0x80D3 1589 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 1590 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 1591 #define GL_COLOR_TABLE_SCALE 0x80D6 1592 #define GL_COLOR_TABLE_BIAS 0x80D7 1593 #define GL_COLOR_TABLE_FORMAT 0x80D8 1594 #define GL_COLOR_TABLE_WIDTH 0x80D9 1595 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 1596 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 1597 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 1598 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 1599 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 1600 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 1601 #define GL_CONVOLUTION_1D 0x8010 1602 #define GL_CONVOLUTION_2D 0x8011 1603 #define GL_SEPARABLE_2D 0x8012 1604 #define GL_CONVOLUTION_BORDER_MODE 0x8013 1605 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 1606 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 1607 #define GL_REDUCE 0x8016 1608 #define GL_CONVOLUTION_FORMAT 0x8017 1609 #define GL_CONVOLUTION_WIDTH 0x8018 1610 #define GL_CONVOLUTION_HEIGHT 0x8019 1611 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 1612 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 1613 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 1614 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 1615 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 1616 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 1617 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 1618 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 1619 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 1620 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 1621 #define GL_CONSTANT_BORDER 0x8151 1622 #define GL_REPLICATE_BORDER 0x8153 1623 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 1624 #define GL_COLOR_MATRIX 0x80B1 1625 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 1626 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 1627 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 1628 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 1629 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 1630 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 1631 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 1632 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 1633 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 1634 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 1635 #define GL_HISTOGRAM 0x8024 1636 #define GL_PROXY_HISTOGRAM 0x8025 1637 #define GL_HISTOGRAM_WIDTH 0x8026 1638 #define GL_HISTOGRAM_FORMAT 0x8027 1639 #define GL_HISTOGRAM_RED_SIZE 0x8028 1640 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 1641 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 1642 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 1643 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 1644 #define GL_HISTOGRAM_SINK 0x802D 1645 #define GL_MINMAX 0x802E 1646 #define GL_MINMAX_FORMAT 0x802F 1647 #define GL_MINMAX_SINK 0x8030 1648 #define GL_TABLE_TOO_LARGE 0x8031 1649 #define GL_BLEND_EQUATION 0x8009 1650 #define GL_MIN 0x8007 1651 #define GL_MAX 0x8008 1652 #define GL_FUNC_ADD 0x8006 1653 #define GL_FUNC_SUBTRACT 0x800A 1654 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 1655 #define GL_BLEND_COLOR 0x8005 1774 #define GL_TEXTURE0 0x84C0 1775 #define GL_TEXTURE1 0x84C1 1776 #define GL_TEXTURE2 0x84C2 1777 #define GL_TEXTURE3 0x84C3 1778 #define GL_TEXTURE4 0x84C4 1779 #define GL_TEXTURE5 0x84C5 1780 #define GL_TEXTURE6 0x84C6 1781 #define GL_TEXTURE7 0x84C7 1782 #define GL_TEXTURE8 0x84C8 1783 #define GL_TEXTURE9 0x84C9 1784 #define GL_TEXTURE10 0x84CA 1785 #define GL_TEXTURE11 0x84CB 1786 #define GL_TEXTURE12 0x84CC 1787 #define GL_TEXTURE13 0x84CD 1788 #define GL_TEXTURE14 0x84CE 1789 #define GL_TEXTURE15 0x84CF 1790 #define GL_TEXTURE16 0x84D0 1791 #define GL_TEXTURE17 0x84D1 1792 #define GL_TEXTURE18 0x84D2 1793 #define GL_TEXTURE19 0x84D3 1794 #define GL_TEXTURE20 0x84D4 1795 #define GL_TEXTURE21 0x84D5 1796 #define GL_TEXTURE22 0x84D6 1797 #define GL_TEXTURE23 0x84D7 1798 #define GL_TEXTURE24 0x84D8 1799 #define GL_TEXTURE25 0x84D9 1800 #define GL_TEXTURE26 0x84DA 1801 #define GL_TEXTURE27 0x84DB 1802 #define GL_TEXTURE28 0x84DC 1803 #define GL_TEXTURE29 0x84DD 1804 #define GL_TEXTURE30 0x84DE 1805 #define GL_TEXTURE31 0x84DF 1806 #define GL_ACTIVE_TEXTURE 0x84E0 1807 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1808 #define GL_MAX_TEXTURE_UNITS 0x84E2 1810 #define GL_NORMAL_MAP 0x8511 1811 #define GL_REFLECTION_MAP 0x8512 1812 #define GL_TEXTURE_CUBE_MAP 0x8513 1813 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1814 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1815 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1816 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1817 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1818 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1819 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1820 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1821 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1823 #define GL_COMPRESSED_ALPHA 0x84E9 1824 #define GL_COMPRESSED_LUMINANCE 0x84EA 1825 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1826 #define GL_COMPRESSED_INTENSITY 0x84EC 1827 #define GL_COMPRESSED_RGB 0x84ED 1828 #define GL_COMPRESSED_RGBA 0x84EE 1829 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1830 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1831 #define GL_TEXTURE_COMPRESSED 0x86A1 1832 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1833 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1835 #define GL_MULTISAMPLE 0x809D 1836 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1837 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1838 #define GL_SAMPLE_COVERAGE 0x80A0 1839 #define GL_SAMPLE_BUFFERS 0x80A8 1840 #define GL_SAMPLES 0x80A9 1841 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1842 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1843 #define GL_MULTISAMPLE_BIT 0x20000000 1845 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1846 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1847 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1848 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1850 #define GL_COMBINE 0x8570 1851 #define GL_COMBINE_RGB 0x8571 1852 #define GL_COMBINE_ALPHA 0x8572 1853 #define GL_SOURCE0_RGB 0x8580 1854 #define GL_SOURCE1_RGB 0x8581 1855 #define GL_SOURCE2_RGB 0x8582 1856 #define GL_SOURCE0_ALPHA 0x8588 1857 #define GL_SOURCE1_ALPHA 0x8589 1858 #define GL_SOURCE2_ALPHA 0x858A 1859 #define GL_OPERAND0_RGB 0x8590 1860 #define GL_OPERAND1_RGB 0x8591 1861 #define GL_OPERAND2_RGB 0x8592 1862 #define GL_OPERAND0_ALPHA 0x8598 1863 #define GL_OPERAND1_ALPHA 0x8599 1864 #define GL_OPERAND2_ALPHA 0x859A 1865 #define GL_RGB_SCALE 0x8573 1866 #define GL_ADD_SIGNED 0x8574 1867 #define GL_INTERPOLATE 0x8575 1868 #define GL_SUBTRACT 0x84E7 1869 #define GL_CONSTANT 0x8576 1870 #define GL_PRIMARY_COLOR 0x8577 1871 #define GL_PREVIOUS 0x8578 1873 #define GL_DOT3_RGB 0x86AE 1874 #define GL_DOT3_RGBA 0x86AF 1876 #define GL_CLAMP_TO_BORDER 0x812D 1892 GLAPI void GLAPIENTRY glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data );
1977 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
1987 #ifndef GL_ARB_multitexture 1988 #define GL_ARB_multitexture 1 1990 #define GL_TEXTURE0_ARB 0x84C0 1991 #define GL_TEXTURE1_ARB 0x84C1 1992 #define GL_TEXTURE2_ARB 0x84C2 1993 #define GL_TEXTURE3_ARB 0x84C3 1994 #define GL_TEXTURE4_ARB 0x84C4 1995 #define GL_TEXTURE5_ARB 0x84C5 1996 #define GL_TEXTURE6_ARB 0x84C6 1997 #define GL_TEXTURE7_ARB 0x84C7 1998 #define GL_TEXTURE8_ARB 0x84C8 1999 #define GL_TEXTURE9_ARB 0x84C9 2000 #define GL_TEXTURE10_ARB 0x84CA 2001 #define GL_TEXTURE11_ARB 0x84CB 2002 #define GL_TEXTURE12_ARB 0x84CC 2003 #define GL_TEXTURE13_ARB 0x84CD 2004 #define GL_TEXTURE14_ARB 0x84CE 2005 #define GL_TEXTURE15_ARB 0x84CF 2006 #define GL_TEXTURE16_ARB 0x84D0 2007 #define GL_TEXTURE17_ARB 0x84D1 2008 #define GL_TEXTURE18_ARB 0x84D2 2009 #define GL_TEXTURE19_ARB 0x84D3 2010 #define GL_TEXTURE20_ARB 0x84D4 2011 #define GL_TEXTURE21_ARB 0x84D5 2012 #define GL_TEXTURE22_ARB 0x84D6 2013 #define GL_TEXTURE23_ARB 0x84D7 2014 #define GL_TEXTURE24_ARB 0x84D8 2015 #define GL_TEXTURE25_ARB 0x84D9 2016 #define GL_TEXTURE26_ARB 0x84DA 2017 #define GL_TEXTURE27_ARB 0x84DB 2018 #define GL_TEXTURE28_ARB 0x84DC 2019 #define GL_TEXTURE29_ARB 0x84DD 2020 #define GL_TEXTURE30_ARB 0x84DE 2021 #define GL_TEXTURE31_ARB 0x84DF 2022 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 2023 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 2024 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 2104 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) 2114 #ifndef GL_MESA_packed_depth_stencil 2115 #define GL_MESA_packed_depth_stencil 1 2117 #define GL_DEPTH_STENCIL_MESA 0x8750 2118 #define GL_UNSIGNED_INT_24_8_MESA 0x8751 2119 #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 2120 #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 2121 #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 2126 #ifndef GL_ATI_blend_equation_separate 2127 #define GL_ATI_blend_equation_separate 1 2129 #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D 2138 #ifndef GL_OES_EGL_image 2142 #ifndef GL_OES_EGL_image 2143 #define GL_OES_EGL_image 1 2144 #ifdef GL_GLEXT_PROTOTYPES 2164 #if defined(PRAGMA_EXPORT_SUPPORTED) GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
GLsizei GLfixed GLfixed yorig
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GLenum GLuint GLint GLenum face
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
GLsizei GLenum GLboolean sink
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLuint GLfloat GLfloat GLfloat x1
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLenum GLsizei GLenum GLenum const void * table
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLenum GLenum void void * column
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLdouble GLdouble GLdouble r
GLfixed GLfixed GLint GLint uorder
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
GLint GLint GLsizei width
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLdouble GLdouble GLdouble GLdouble q
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
GLAPI void GLAPIENTRY glBlendEquation(GLenum mode)
GLAPI void GLAPIENTRY glArrayElement(GLint i)
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GLuint GLuint GLsizei count
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
GLenum GLenum GLuint texture
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GLfixed GLfixed GLfixed y2
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLAPI void GLAPIENTRY glPopName(void)
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glFinish(void)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glPopAttrib(void)
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glLoadName(GLuint name)
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLAPI void GLAPIENTRY glEnableClientState(GLenum cap)
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLsizei GLenum GLenum * types
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLuint const GLchar * name
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
GLfixed GLfixed GLint GLint order
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLfloat GLfloat GLfloat v2
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
GLfloat GLfloat GLfloat alpha
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
GLsizei const void * pointer
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLfixed GLfixed GLint GLint GLfixed points
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
png_structrp int png_fixed_point red
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
const GLuint GLboolean * residences
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glCallList(GLuint list)
GLsizei const GLuint * textures
GLAPI void GLAPIENTRY glPopMatrix(void)
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLAPI void GLAPIENTRY glFlush(void)
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
const GLuint const GLfixed * priorities
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLsizei const GLfloat * value
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
GLint GLint internalformat
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
GLAPI void GLAPIENTRY glPushMatrix(void)
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLsizei GLfixed GLfixed GLfixed xmove
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
GLenum GLsizei GLsizei GLint * values
GLAPI void GLAPIENTRY glListBase(GLuint base)
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLint GLint GLint GLint GLint GLint y
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLfixed GLfixed GLint ustride
GLAPI void GLAPIENTRY glBlendEquationSeparateATI(GLenum modeRGB, GLenum modeA)
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glEndList(void)
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLint GLint GLint GLint zoffset
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
GLAPI void GLAPIENTRY glInitNames(void)
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
GLint GLint GLsizei GLsizei GLsizei depth
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
GLAPI void GLAPIENTRY glDisableClientState(GLenum cap)
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLdouble GLdouble GLdouble GLdouble top
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLint GLint GLint GLint GLint x
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLAPI void GLAPIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
GLint GLint GLint yoffset
GLAPI void GLAPIENTRY glIndexi(GLint c)
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLAPI GLenum GLAPIENTRY glGetError(void)
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
GLenum GLenum void void void * span
GLint GLint GLsizei GLsizei GLsizei GLint border
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
GLuint GLuint GLsizei GLenum type
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLAPI void GLAPIENTRY glPushName(GLuint name)
GLubyte GLubyte GLubyte GLubyte w
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
GLAPI void GLAPIENTRY glIndexs(GLshort c)
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glEnd(void)
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLint GLint GLsizei GLsizei height
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glDepthRange(GLclampd near_val, GLclampd far_val)
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)