arsa  2.7
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SDL_joystick.h File Reference
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
#include "close_code.h"

Go to the source code of this file.

Classes

struct  SDL_JoystickGUID
 

Macros

#define SDL_JOYSTICK_AXIS_MAX   32767
 
#define SDL_JOYSTICK_AXIS_MIN   -32768
 
Hat positions
#define SDL_HAT_CENTERED   0x00
 
#define SDL_HAT_UP   0x01
 
#define SDL_HAT_RIGHT   0x02
 
#define SDL_HAT_DOWN   0x04
 
#define SDL_HAT_LEFT   0x08
 
#define SDL_HAT_RIGHTUP   (SDL_HAT_RIGHT|SDL_HAT_UP)
 
#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
 
#define SDL_HAT_LEFTUP   (SDL_HAT_LEFT|SDL_HAT_UP)
 
#define SDL_HAT_LEFTDOWN   (SDL_HAT_LEFT|SDL_HAT_DOWN)
 

Typedefs

typedef struct _SDL_Joystick SDL_Joystick
 
typedef Sint32 SDL_JoystickID
 

Enumerations

enum  SDL_JoystickType {
  SDL_JOYSTICK_TYPE_UNKNOWN, SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_WHEEL, SDL_JOYSTICK_TYPE_ARCADE_STICK,
  SDL_JOYSTICK_TYPE_FLIGHT_STICK, SDL_JOYSTICK_TYPE_DANCE_PAD, SDL_JOYSTICK_TYPE_GUITAR, SDL_JOYSTICK_TYPE_DRUM_KIT,
  SDL_JOYSTICK_TYPE_ARCADE_PAD, SDL_JOYSTICK_TYPE_THROTTLE
}
 
enum  SDL_JoystickPowerLevel {
  SDL_JOYSTICK_POWER_UNKNOWN = -1, SDL_JOYSTICK_POWER_EMPTY, SDL_JOYSTICK_POWER_LOW, SDL_JOYSTICK_POWER_MEDIUM,
  SDL_JOYSTICK_POWER_FULL, SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX
}
 

Functions

DECLSPEC void SDLCALL SDL_LockJoysticks (void)
 
DECLSPEC void SDLCALL SDL_UnlockJoysticks (void)
 
DECLSPEC int SDLCALL SDL_NumJoysticks (void)
 
DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex (int device_index)
 
DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex (int device_index)
 
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID (int device_index)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor (int device_index)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct (int device_index)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion (int device_index)
 
DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType (int device_index)
 
DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID (int device_index)
 
DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen (int device_index)
 
DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID (SDL_JoystickID joyid)
 
DECLSPEC const char *SDLCALL SDL_JoystickName (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex (SDL_Joystick *joystick)
 
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID (SDL_Joystick *joystick)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor (SDL_Joystick *joystick)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct (SDL_Joystick *joystick)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion (SDL_Joystick *joystick)
 
DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType (SDL_Joystick *joystick)
 
DECLSPEC void SDLCALL SDL_JoystickGetGUIDString (SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
 
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString (const char *pchGUID)
 
DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached (SDL_Joystick *joystick)
 
DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickNumAxes (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickNumBalls (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickNumHats (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickNumButtons (SDL_Joystick *joystick)
 
DECLSPEC void SDLCALL SDL_JoystickUpdate (void)
 
DECLSPEC int SDLCALL SDL_JoystickEventState (int state)
 
DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis (SDL_Joystick *joystick, int axis)
 
DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState (SDL_Joystick *joystick, int axis, Sint16 *state)
 
DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat (SDL_Joystick *joystick, int hat)
 
DECLSPEC int SDLCALL SDL_JoystickGetBall (SDL_Joystick *joystick, int ball, int *dx, int *dy)
 
DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton (SDL_Joystick *joystick, int button)
 
DECLSPEC int SDLCALL SDL_JoystickRumble (SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
 
DECLSPEC void SDLCALL SDL_JoystickClose (SDL_Joystick *joystick)
 
DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel (SDL_Joystick *joystick)
 

Detailed Description

Include file for SDL joystick event handling

The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick behind a device_index changing as joysticks are plugged and unplugged.

The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.

The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of the device (a X360 wired controller for example). This identifier is platform dependent.

In order to use these functions, SDL_Init() must have been called with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers.

If you would like to receive joystick updates while the application is in the background, you should set the following hint before calling SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS

Definition in file SDL_joystick.h.

Macro Definition Documentation

◆ SDL_HAT_CENTERED

#define SDL_HAT_CENTERED   0x00

Definition at line 329 of file SDL_joystick.h.

◆ SDL_HAT_DOWN

#define SDL_HAT_DOWN   0x04

Definition at line 332 of file SDL_joystick.h.

◆ SDL_HAT_LEFT

#define SDL_HAT_LEFT   0x08

Definition at line 333 of file SDL_joystick.h.

◆ SDL_HAT_LEFTDOWN

#define SDL_HAT_LEFTDOWN   (SDL_HAT_LEFT|SDL_HAT_DOWN)

Definition at line 337 of file SDL_joystick.h.

◆ SDL_HAT_LEFTUP

#define SDL_HAT_LEFTUP   (SDL_HAT_LEFT|SDL_HAT_UP)

Definition at line 336 of file SDL_joystick.h.

◆ SDL_HAT_RIGHT

#define SDL_HAT_RIGHT   0x02

Definition at line 331 of file SDL_joystick.h.

◆ SDL_HAT_RIGHTDOWN

#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)

Definition at line 335 of file SDL_joystick.h.

◆ SDL_HAT_RIGHTUP

#define SDL_HAT_RIGHTUP   (SDL_HAT_RIGHT|SDL_HAT_UP)

Definition at line 334 of file SDL_joystick.h.

◆ SDL_HAT_UP

#define SDL_HAT_UP   0x01

Definition at line 330 of file SDL_joystick.h.

◆ SDL_JOYSTICK_AXIS_MAX

#define SDL_JOYSTICK_AXIS_MAX   32767

Definition at line 301 of file SDL_joystick.h.

◆ SDL_JOYSTICK_AXIS_MIN

#define SDL_JOYSTICK_AXIS_MIN   -32768

Definition at line 302 of file SDL_joystick.h.

Typedef Documentation

◆ SDL_Joystick

typedef struct _SDL_Joystick SDL_Joystick

Definition at line 67 of file SDL_joystick.h.

◆ SDL_JoystickID

This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application. If the joystick is disconnected and reconnected, it will get a new ID.

The ID value starts at 0 and increments from there. The value -1 is an invalid ID.

Definition at line 81 of file SDL_joystick.h.

Enumeration Type Documentation

◆ SDL_JoystickPowerLevel

Enumerator
SDL_JOYSTICK_POWER_UNKNOWN 
SDL_JOYSTICK_POWER_EMPTY 
SDL_JOYSTICK_POWER_LOW 
SDL_JOYSTICK_POWER_MEDIUM 
SDL_JOYSTICK_POWER_FULL 
SDL_JOYSTICK_POWER_WIRED 
SDL_JOYSTICK_POWER_MAX 

Definition at line 97 of file SDL_joystick.h.

◆ SDL_JoystickType

Enumerator
SDL_JOYSTICK_TYPE_UNKNOWN 
SDL_JOYSTICK_TYPE_GAMECONTROLLER 
SDL_JOYSTICK_TYPE_WHEEL 
SDL_JOYSTICK_TYPE_ARCADE_STICK 
SDL_JOYSTICK_TYPE_FLIGHT_STICK 
SDL_JOYSTICK_TYPE_DANCE_PAD 
SDL_JOYSTICK_TYPE_GUITAR 
SDL_JOYSTICK_TYPE_DRUM_KIT 
SDL_JOYSTICK_TYPE_ARCADE_PAD 
SDL_JOYSTICK_TYPE_THROTTLE 

Definition at line 83 of file SDL_joystick.h.

Function Documentation

◆ SDL_JoystickClose()

DECLSPEC void SDLCALL SDL_JoystickClose ( SDL_Joystick joystick)

Close a joystick previously opened with SDL_JoystickOpen().

◆ SDL_JoystickCurrentPowerLevel()

DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel ( SDL_Joystick joystick)

Return the battery level of this joystick

◆ SDL_JoystickEventState()

DECLSPEC int SDLCALL SDL_JoystickEventState ( int  state)

Enable/disable joystick event polling.

If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and check the state of the joystick when you want joystick information.

The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.

◆ SDL_JoystickFromInstanceID()

DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickFromInstanceID ( SDL_JoystickID  joyid)

Return the SDL_Joystick associated with an instance id.

◆ SDL_JoystickGetAttached()

DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached ( SDL_Joystick joystick)

Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.

◆ SDL_JoystickGetAxis()

DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis ( SDL_Joystick joystick,
int  axis 
)

Get the current state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

◆ SDL_JoystickGetAxisInitialState()

DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState ( SDL_Joystick joystick,
int  axis,
Sint16 state 
)

Get the initial state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

Returns
SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.

◆ SDL_JoystickGetBall()

DECLSPEC int SDLCALL SDL_JoystickGetBall ( SDL_Joystick joystick,
int  ball,
int *  dx,
int *  dy 
)

Get the ball axis change since the last poll.

Returns
0, or -1 if you passed it invalid parameters.

The ball indices start at index 0.

◆ SDL_JoystickGetButton()

DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton ( SDL_Joystick joystick,
int  button 
)

Get the current state of a button on a joystick.

The button indices start at index 0.

◆ SDL_JoystickGetDeviceGUID()

DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID ( int  device_index)

Return the GUID for the joystick at this index This can be called before any joysticks are opened.

◆ SDL_JoystickGetDeviceInstanceID()

DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID ( int  device_index)

Get the instance ID of a joystick. This can be called before any joysticks are opened. If the index is out of range, this function will return -1.

◆ SDL_JoystickGetDevicePlayerIndex()

DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex ( int  device_index)

Get the player index of a joystick, or -1 if it's not available This can be called before any joysticks are opened.

◆ SDL_JoystickGetDeviceProduct()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct ( int  device_index)

Get the USB product ID of a joystick, if available. This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.

◆ SDL_JoystickGetDeviceProductVersion()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion ( int  device_index)

Get the product version of a joystick, if available. This can be called before any joysticks are opened. If the product version isn't available this function returns 0.

◆ SDL_JoystickGetDeviceType()

DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType ( int  device_index)

Get the type of a joystick, if available. This can be called before any joysticks are opened.

◆ SDL_JoystickGetDeviceVendor()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor ( int  device_index)

Get the USB vendor ID of a joystick, if available. This can be called before any joysticks are opened. If the vendor ID isn't available this function returns 0.

◆ SDL_JoystickGetGUID()

DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID ( SDL_Joystick joystick)

Return the GUID for this opened joystick

◆ SDL_JoystickGetGUIDFromString()

DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString ( const char *  pchGUID)

Convert a string into a joystick guid

◆ SDL_JoystickGetGUIDString()

DECLSPEC void SDLCALL SDL_JoystickGetGUIDString ( SDL_JoystickGUID  guid,
char *  pszGUID,
int  cbGUID 
)

Return a string representation for this guid. pszGUID must point to at least 33 bytes (32 for the string plus a NULL terminator).

◆ SDL_JoystickGetHat()

DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat ( SDL_Joystick joystick,
int  hat 
)

Get the current state of a POV hat on a joystick.

The hat indices start at index 0.

Returns
The return value is one of the following positions:

◆ SDL_JoystickGetPlayerIndex()

DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex ( SDL_Joystick joystick)

Get the player index of an opened joystick, or -1 if it's not available

For XInput controllers this returns the XInput user index.

◆ SDL_JoystickGetProduct()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct ( SDL_Joystick joystick)

Get the USB product ID of an opened joystick, if available. If the product ID isn't available this function returns 0.

◆ SDL_JoystickGetProductVersion()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion ( SDL_Joystick joystick)

Get the product version of an opened joystick, if available. If the product version isn't available this function returns 0.

◆ SDL_JoystickGetType()

DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType ( SDL_Joystick joystick)

Get the type of an opened joystick.

◆ SDL_JoystickGetVendor()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor ( SDL_Joystick joystick)

Get the USB vendor ID of an opened joystick, if available. If the vendor ID isn't available this function returns 0.

◆ SDL_JoystickInstanceID()

DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID ( SDL_Joystick joystick)

Get the instance ID of an opened joystick or -1 if the joystick is invalid.

◆ SDL_JoystickName()

DECLSPEC const char* SDLCALL SDL_JoystickName ( SDL_Joystick joystick)

Return the name for this currently opened joystick. If no name can be found, this function returns NULL.

◆ SDL_JoystickNameForIndex()

DECLSPEC const char* SDLCALL SDL_JoystickNameForIndex ( int  device_index)

Get the implementation dependent name of a joystick. This can be called before any joysticks are opened. If no name can be found, this function returns NULL.

◆ SDL_JoystickNumAxes()

DECLSPEC int SDLCALL SDL_JoystickNumAxes ( SDL_Joystick joystick)

Get the number of general axis controls on a joystick.

◆ SDL_JoystickNumBalls()

DECLSPEC int SDLCALL SDL_JoystickNumBalls ( SDL_Joystick joystick)

Get the number of trackballs on a joystick.

Joystick trackballs have only relative motion events associated with them and their state cannot be polled.

◆ SDL_JoystickNumButtons()

DECLSPEC int SDLCALL SDL_JoystickNumButtons ( SDL_Joystick joystick)

Get the number of buttons on a joystick.

◆ SDL_JoystickNumHats()

DECLSPEC int SDLCALL SDL_JoystickNumHats ( SDL_Joystick joystick)

Get the number of POV hats on a joystick.

◆ SDL_JoystickOpen()

DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickOpen ( int  device_index)

Open a joystick for use. The index passed as an argument refers to the N'th joystick on the system. This index is not the value which will identify this joystick in future joystick events. The joystick's instance id (SDL_JoystickID) will be used there instead.

Returns
A joystick identifier, or NULL if an error occurred.

◆ SDL_JoystickRumble()

DECLSPEC int SDLCALL SDL_JoystickRumble ( SDL_Joystick joystick,
Uint16  low_frequency_rumble,
Uint16  high_frequency_rumble,
Uint32  duration_ms 
)

Trigger a rumble effect Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

Parameters
joystickThe joystick to vibrate
low_frequency_rumbleThe intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumbleThe intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_msThe duration of the rumble effect, in milliseconds
Returns
0, or -1 if rumble isn't supported on this joystick

◆ SDL_JoystickUpdate()

DECLSPEC void SDLCALL SDL_JoystickUpdate ( void  )

Update the current state of the open joysticks.

This is called automatically by the event loop if any joystick events are enabled.

◆ SDL_LockJoysticks()

DECLSPEC void SDLCALL SDL_LockJoysticks ( void  )

Locking for multi-threaded access to the joystick API

If you are using the joystick API or handling events from multiple threads you should use these locking functions to protect access to the joysticks.

In particular, you are guaranteed that the joystick list won't change, so the API functions that take a joystick index will be valid, and joystick and game controller events will not be delivered.

◆ SDL_NumJoysticks()

DECLSPEC int SDLCALL SDL_NumJoysticks ( void  )

Count the number of joysticks attached to the system right now

◆ SDL_UnlockJoysticks()

DECLSPEC void SDLCALL SDL_UnlockJoysticks ( void  )