arsa
2.7
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Classes | |
struct | SDL_JoystickGUID |
Macros | |
#define | SDL_JOYSTICK_AXIS_MAX 32767 |
#define | SDL_JOYSTICK_AXIS_MIN -32768 |
Hat positions | |
#define | SDL_HAT_CENTERED 0x00 |
#define | SDL_HAT_UP 0x01 |
#define | SDL_HAT_RIGHT 0x02 |
#define | SDL_HAT_DOWN 0x04 |
#define | SDL_HAT_LEFT 0x08 |
#define | SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
#define | SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
#define | SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
#define | SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
Typedefs | |
typedef struct _SDL_Joystick | SDL_Joystick |
typedef Sint32 | SDL_JoystickID |
Include file for SDL joystick event handling
The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick behind a device_index changing as joysticks are plugged and unplugged.
The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of the device (a X360 wired controller for example). This identifier is platform dependent.
In order to use these functions, SDL_Init() must have been called with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers.
If you would like to receive joystick updates while the application is in the background, you should set the following hint before calling SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
Definition in file SDL_joystick.h.
#define SDL_HAT_CENTERED 0x00 |
Definition at line 329 of file SDL_joystick.h.
#define SDL_HAT_DOWN 0x04 |
Definition at line 332 of file SDL_joystick.h.
#define SDL_HAT_LEFT 0x08 |
Definition at line 333 of file SDL_joystick.h.
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
Definition at line 337 of file SDL_joystick.h.
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
Definition at line 336 of file SDL_joystick.h.
#define SDL_HAT_RIGHT 0x02 |
Definition at line 331 of file SDL_joystick.h.
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
Definition at line 335 of file SDL_joystick.h.
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
Definition at line 334 of file SDL_joystick.h.
#define SDL_HAT_UP 0x01 |
Definition at line 330 of file SDL_joystick.h.
#define SDL_JOYSTICK_AXIS_MAX 32767 |
Definition at line 301 of file SDL_joystick.h.
#define SDL_JOYSTICK_AXIS_MIN -32768 |
Definition at line 302 of file SDL_joystick.h.
typedef struct _SDL_Joystick SDL_Joystick |
Definition at line 67 of file SDL_joystick.h.
typedef Sint32 SDL_JoystickID |
This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application. If the joystick is disconnected and reconnected, it will get a new ID.
The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
Definition at line 81 of file SDL_joystick.h.
Enumerator | |
---|---|
SDL_JOYSTICK_POWER_UNKNOWN | |
SDL_JOYSTICK_POWER_EMPTY | |
SDL_JOYSTICK_POWER_LOW | |
SDL_JOYSTICK_POWER_MEDIUM | |
SDL_JOYSTICK_POWER_FULL | |
SDL_JOYSTICK_POWER_WIRED | |
SDL_JOYSTICK_POWER_MAX |
Definition at line 97 of file SDL_joystick.h.
enum SDL_JoystickType |
Definition at line 83 of file SDL_joystick.h.
DECLSPEC void SDLCALL SDL_JoystickClose | ( | SDL_Joystick * | joystick | ) |
Close a joystick previously opened with SDL_JoystickOpen().
DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel | ( | SDL_Joystick * | joystick | ) |
Return the battery level of this joystick
Enable/disable joystick event polling.
If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and check the state of the joystick when you want joystick information.
The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickFromInstanceID | ( | SDL_JoystickID | joyid | ) |
Return the SDL_Joystick associated with an instance id.
DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached | ( | SDL_Joystick * | joystick | ) |
Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis | ( | SDL_Joystick * | joystick, |
int | axis | ||
) |
Get the current state of an axis control on a joystick.
The state is a value ranging from -32768 to 32767.
The axis indices start at index 0.
DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState | ( | SDL_Joystick * | joystick, |
int | axis, | ||
Sint16 * | state | ||
) |
Get the initial state of an axis control on a joystick.
The state is a value ranging from -32768 to 32767.
The axis indices start at index 0.
DECLSPEC int SDLCALL SDL_JoystickGetBall | ( | SDL_Joystick * | joystick, |
int | ball, | ||
int * | dx, | ||
int * | dy | ||
) |
Get the ball axis change since the last poll.
The ball indices start at index 0.
DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton | ( | SDL_Joystick * | joystick, |
int | button | ||
) |
Get the current state of a button on a joystick.
The button indices start at index 0.
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID | ( | int | device_index | ) |
Return the GUID for the joystick at this index This can be called before any joysticks are opened.
DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID | ( | int | device_index | ) |
Get the instance ID of a joystick. This can be called before any joysticks are opened. If the index is out of range, this function will return -1.
Get the player index of a joystick, or -1 if it's not available This can be called before any joysticks are opened.
Get the USB product ID of a joystick, if available. This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.
Get the product version of a joystick, if available. This can be called before any joysticks are opened. If the product version isn't available this function returns 0.
DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType | ( | int | device_index | ) |
Get the type of a joystick, if available. This can be called before any joysticks are opened.
Get the USB vendor ID of a joystick, if available. This can be called before any joysticks are opened. If the vendor ID isn't available this function returns 0.
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID | ( | SDL_Joystick * | joystick | ) |
Return the GUID for this opened joystick
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString | ( | const char * | pchGUID | ) |
Convert a string into a joystick guid
DECLSPEC void SDLCALL SDL_JoystickGetGUIDString | ( | SDL_JoystickGUID | guid, |
char * | pszGUID, | ||
int | cbGUID | ||
) |
Return a string representation for this guid. pszGUID must point to at least 33 bytes (32 for the string plus a NULL terminator).
DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat | ( | SDL_Joystick * | joystick, |
int | hat | ||
) |
Get the current state of a POV hat on a joystick.
The hat indices start at index 0.
DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex | ( | SDL_Joystick * | joystick | ) |
Get the player index of an opened joystick, or -1 if it's not available
For XInput controllers this returns the XInput user index.
DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct | ( | SDL_Joystick * | joystick | ) |
Get the USB product ID of an opened joystick, if available. If the product ID isn't available this function returns 0.
DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion | ( | SDL_Joystick * | joystick | ) |
Get the product version of an opened joystick, if available. If the product version isn't available this function returns 0.
DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType | ( | SDL_Joystick * | joystick | ) |
Get the type of an opened joystick.
DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor | ( | SDL_Joystick * | joystick | ) |
Get the USB vendor ID of an opened joystick, if available. If the vendor ID isn't available this function returns 0.
DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID | ( | SDL_Joystick * | joystick | ) |
Get the instance ID of an opened joystick or -1 if the joystick is invalid.
DECLSPEC const char* SDLCALL SDL_JoystickName | ( | SDL_Joystick * | joystick | ) |
Return the name for this currently opened joystick. If no name can be found, this function returns NULL.
Get the implementation dependent name of a joystick. This can be called before any joysticks are opened. If no name can be found, this function returns NULL.
DECLSPEC int SDLCALL SDL_JoystickNumAxes | ( | SDL_Joystick * | joystick | ) |
Get the number of general axis controls on a joystick.
DECLSPEC int SDLCALL SDL_JoystickNumBalls | ( | SDL_Joystick * | joystick | ) |
Get the number of trackballs on a joystick.
Joystick trackballs have only relative motion events associated with them and their state cannot be polled.
DECLSPEC int SDLCALL SDL_JoystickNumButtons | ( | SDL_Joystick * | joystick | ) |
Get the number of buttons on a joystick.
DECLSPEC int SDLCALL SDL_JoystickNumHats | ( | SDL_Joystick * | joystick | ) |
Get the number of POV hats on a joystick.
DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickOpen | ( | int | device_index | ) |
Open a joystick for use. The index passed as an argument refers to the N'th joystick on the system. This index is not the value which will identify this joystick in future joystick events. The joystick's instance id (SDL_JoystickID) will be used there instead.
DECLSPEC int SDLCALL SDL_JoystickRumble | ( | SDL_Joystick * | joystick, |
Uint16 | low_frequency_rumble, | ||
Uint16 | high_frequency_rumble, | ||
Uint32 | duration_ms | ||
) |
Trigger a rumble effect Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
joystick | The joystick to vibrate |
low_frequency_rumble | The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF |
high_frequency_rumble | The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF |
duration_ms | The duration of the rumble effect, in milliseconds |
Update the current state of the open joysticks.
This is called automatically by the event loop if any joystick events are enabled.
Locking for multi-threaded access to the joystick API
If you are using the joystick API or handling events from multiple threads you should use these locking functions to protect access to the joysticks.
In particular, you are guaranteed that the joystick list won't change, so the API functions that take a joystick index will be valid, and joystick and game controller events will not be delivered.
Count the number of joysticks attached to the system right now