arsa
2.7
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#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_metal.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "begin_code.h"
#include "close_code.h"
Go to the source code of this file.
Macros | |
SDL_INIT_* | |
These are the flags which may be passed to SDL_Init(). You should specify the subsystems which you will be using in your application. | |
#define | SDL_INIT_TIMER 0x00000001u |
#define | SDL_INIT_AUDIO 0x00000010u |
#define | SDL_INIT_VIDEO 0x00000020u |
#define | SDL_INIT_JOYSTICK 0x00000200u |
#define | SDL_INIT_HAPTIC 0x00001000u |
#define | SDL_INIT_GAMECONTROLLER 0x00002000u |
#define | SDL_INIT_EVENTS 0x00004000u |
#define | SDL_INIT_SENSOR 0x00008000u |
#define | SDL_INIT_NOPARACHUTE 0x00100000u |
#define | SDL_INIT_EVERYTHING |
Functions | |
DECLSPEC int SDLCALL | SDL_Init (Uint32 flags) |
DECLSPEC int SDLCALL | SDL_InitSubSystem (Uint32 flags) |
DECLSPEC void SDLCALL | SDL_QuitSubSystem (Uint32 flags) |
DECLSPEC Uint32 SDLCALL | SDL_WasInit (Uint32 flags) |
DECLSPEC void SDLCALL | SDL_Quit (void) |
Main include header for the SDL library
Definition in file SDL.h.
#define SDL_INIT_EVERYTHING |
#define SDL_INIT_GAMECONTROLLER 0x00002000u |
#define SDL_INIT_JOYSTICK 0x00000200u |
#define SDL_INIT_NOPARACHUTE 0x00100000u |
#define SDL_INIT_VIDEO 0x00000020u |
This function initializes the subsystems specified by flags
This function initializes specific SDL subsystems
Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or call SDL_Quit() to force shutdown). If a subsystem is already loaded then this call will increase the ref-count and return.
This function cleans up all initialized subsystems. You should call it upon all exit conditions.
This function cleans up specific SDL subsystems