5 #ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__ 6 #define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__ 10 struct IDirect3DDevice9;
12 struct IDirect3DDevice8;
void * HDc
Private GDI Device Context.
void * HRc
Permanent Rendering Context.
void * Context
The NSOpenGLContext object.
IDirect3DDevice9 * D3DDev9
Pointer to the IDirect3DDevice9 interface.
void * HWnd
Window handle.
Everything in the Irrlicht Engine can be found in this namespace.
IDirect3D9 * D3D9
Pointer to the IDirect3D9 interface.
void * Window
The NSWindow object.
SExposedVideoData(void *Window)
void * Window
The EGLNativeWindowType object.
void * ViewController
The UIViewController object.
void * Context
The EAGLContext object.
SOGLESAndroid OGLESAndroid
void * Window
The UIWindow object.
void * View
The subview UIView object where the drawing happens.
structure for holding data describing a driver and operating system specific data.
void * Window
The ANativeWindow object.
void * HWnd
Window handle.