arsa  2.7
SceneParameters.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
6 #define __I_SCENE_PARAMETERS_H_INCLUDED__
7 
15 namespace irr
16 {
17 namespace scene
18 {
20 
30  const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
31 
33 
38  const c8* const CSM_TEXTURE_PATH = "CSM_TexturePath";
39 
41 
46  const c8* const LMTS_TEXTURE_PATH = "LMTS_TexturePath";
47 
49 
54  const c8* const MY3D_TEXTURE_PATH = "MY3D_TexturePath";
55 
57 
67  const c8* const COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances";
68 
70 
77  const c8* const DMF_TEXTURE_PATH = "DMF_TexturePath";
78 
80 
93  const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir";
94 
96 
102  const c8* const DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef";
103 
105 
111  const c8* const DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha";
112 
113 
115 
120  const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath";
121 
123 
128  const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
129 
130 
132 
137  const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
138 
139 
141 
146  const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
147 
149 
154  const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath";
155 
157 
159  const c8* const IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor";
160 
162 
167  const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
168 
170 
175  const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
176 
177 
178 } // end namespace scene
179 } // end namespace irr
180 
181 #endif
182 
const c8 *const MY3D_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const LMTS_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const OBJ_LOADER_IGNORE_GROUPS
Flag to avoid loading group structures in .obj files.
const c8 *const DEBUG_NORMAL_LENGTH
Name of the parameter for setting the length of debug normals.
char c8
8 bit character variable.
Definition: irrTypes.h:35
const c8 *const COLLADA_CREATE_SCENE_INSTANCES
Name of the parameter specifying the COLLADA mesh loading mode.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: CARSADPad.h:6
const c8 *const IRR_SCENE_MANAGER_IS_EDITOR
Flag set as parameter when the scene manager is used as editor.
const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT
Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) ma...
const c8 *const CSM_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const OBJ_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const DMF_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const DMF_FLIP_ALPHA_TEXTURES
Name of the parameter for choose to flip or not tga files.
const c8 *const B3D_LOADER_IGNORE_MIPMAP_FLAG
Flag to ignore the b3d file's mipmapping flag.
const c8 *const DMF_ALPHA_CHANNEL_REF
Name of the parameter for setting reference value of alpha in transparent materials.
const c8 *const DEBUG_NORMAL_COLOR
Name of the parameter for setting the color of debug normals.
const c8 *const B3D_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const DMF_IGNORE_MATERIALS_DIRS
Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.
const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES
Flag to avoid loading material .mtl file for .obj files.