5 #ifndef __I_SCENE_PARAMETERS_H_INCLUDED__ 6 #define __I_SCENE_PARAMETERS_H_INCLUDED__ const c8 *const MY3D_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const LMTS_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const OBJ_LOADER_IGNORE_GROUPS
Flag to avoid loading group structures in .obj files.
const c8 *const DEBUG_NORMAL_LENGTH
Name of the parameter for setting the length of debug normals.
char c8
8 bit character variable.
const c8 *const COLLADA_CREATE_SCENE_INSTANCES
Name of the parameter specifying the COLLADA mesh loading mode.
Everything in the Irrlicht Engine can be found in this namespace.
const c8 *const IRR_SCENE_MANAGER_IS_EDITOR
Flag set as parameter when the scene manager is used as editor.
const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT
Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) ma...
const c8 *const CSM_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const OBJ_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const DMF_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const DMF_FLIP_ALPHA_TEXTURES
Name of the parameter for choose to flip or not tga files.
const c8 *const B3D_LOADER_IGNORE_MIPMAP_FLAG
Flag to ignore the b3d file's mipmapping flag.
const c8 *const DMF_ALPHA_CHANNEL_REF
Name of the parameter for setting reference value of alpha in transparent materials.
const c8 *const DEBUG_NORMAL_COLOR
Name of the parameter for setting the color of debug normals.
const c8 *const B3D_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
const c8 *const DMF_IGNORE_MATERIALS_DIRS
Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.
const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES
Flag to avoid loading material .mtl file for .obj files.