21 #define MAXSTARS 10000 41 virtual void Create();
42 virtual void Update(
bool bErase =
TRUE);
43 virtual void CreateStars();
44 virtual void CalcPosition();
45 virtual void ClearStars();
46 virtual void SetLayerZero();
47 virtual void SetNumberofStars(
int);
50 virtual void SetArea(
int x,
int y,
int w,
int h);
51 virtual void SetVel(
int vel) { m_StarVelocity = vel; }
52 virtual void SetThickness(
int thickness) { m_Thickness = thickness; }
53 virtual void SetTowards(
bool active) { m_Towards = active; }
54 virtual void SetFlashing(
bool active) { m_Flashing = active; }
55 virtual void SetColored(
bool active) { m_Colored = active; }
GLfloat GLfloat GLfloat GLfloat h
virtual void SetMode(m_Mode mode=HORIZONTAL)
virtual void SetFlashing(bool active)
virtual void SetTowards(bool active)
virtual void SetVel(int vel)
GLint GLint GLint GLint GLint GLint y
virtual void SetThickness(int thickness)
GLint GLint GLint GLint GLint x
virtual void SetSize(int size)
GLubyte GLubyte GLubyte GLubyte w
virtual void SetColored(bool active)