arsa
2.7
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Struct for holding a mesh with a single material. More...
#include <IMeshBuffer.h>
Public Member Functions | |
virtual video::SMaterial & | getMaterial ()=0 |
Get the material of this meshbuffer. More... | |
virtual const video::SMaterial & | getMaterial () const =0 |
Get the material of this meshbuffer. More... | |
virtual video::E_VERTEX_TYPE | getVertexType () const =0 |
Get type of vertex data which is stored in this meshbuffer. More... | |
virtual const void * | getVertices () const =0 |
Get access to vertex data. The data is an array of vertices. More... | |
virtual void * | getVertices ()=0 |
Get access to vertex data. The data is an array of vertices. More... | |
virtual u32 | getVertexCount () const =0 |
Get amount of vertices in meshbuffer. More... | |
virtual video::E_INDEX_TYPE | getIndexType () const =0 |
Get type of index data which is stored in this meshbuffer. More... | |
virtual const u16 * | getIndices () const =0 |
Get access to indices. More... | |
virtual u16 * | getIndices ()=0 |
Get access to indices. More... | |
virtual u32 | getIndexCount () const =0 |
Get amount of indices in this meshbuffer. More... | |
virtual const core::aabbox3df & | getBoundingBox () const =0 |
Get the axis aligned bounding box of this meshbuffer. More... | |
virtual void | setBoundingBox (const core::aabbox3df &box)=0 |
Set axis aligned bounding box. More... | |
virtual void | recalculateBoundingBox ()=0 |
Recalculates the bounding box. Should be called if the mesh changed. More... | |
virtual const core::vector3df & | getPosition (u32 i) const =0 |
returns position of vertex i More... | |
virtual core::vector3df & | getPosition (u32 i)=0 |
returns position of vertex i More... | |
virtual const core::vector3df & | getNormal (u32 i) const =0 |
returns normal of vertex i More... | |
virtual core::vector3df & | getNormal (u32 i)=0 |
returns normal of vertex i More... | |
virtual const core::vector2df & | getTCoords (u32 i) const =0 |
returns texture coord of vertex i More... | |
virtual core::vector2df & | getTCoords (u32 i)=0 |
returns texture coord of vertex i More... | |
virtual void | append (const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0 |
Append the vertices and indices to the current buffer. More... | |
virtual void | append (const IMeshBuffer *const other)=0 |
Append the meshbuffer to the current buffer. More... | |
virtual E_HARDWARE_MAPPING | getHardwareMappingHint_Vertex () const =0 |
get the current hardware mapping hint More... | |
virtual E_HARDWARE_MAPPING | getHardwareMappingHint_Index () const =0 |
get the current hardware mapping hint More... | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
set the hardware mapping hint, for driver More... | |
virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
flags the meshbuffer as changed, reloads hardware buffers More... | |
virtual u32 | getChangedID_Vertex () const =0 |
Get the currently used ID for identification of changes. More... | |
virtual u32 | getChangedID_Index () const =0 |
Get the currently used ID for identification of changes. More... | |
virtual void | setPrimitiveType (E_PRIMITIVE_TYPE type)=0 |
Describe what kind of primitive geometry is used by the meshbuffer. More... | |
virtual E_PRIMITIVE_TYPE | getPrimitiveType () const =0 |
Get the kind of primitive geometry which is used by the meshbuffer. More... | |
virtual u32 | getPrimitiveCount () const |
Calculate how many geometric primitives are used by this meshbuffer. More... | |
Public Member Functions inherited from irr::IReferenceCounted | |
IReferenceCounted () | |
Constructor. More... | |
virtual | ~IReferenceCounted () |
Destructor. More... | |
void | grab () const |
Grabs the object. Increments the reference counter by one. More... | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. More... | |
s32 | getReferenceCount () const |
Get the reference count. More... | |
const c8 * | getDebugName () const |
Returns the debug name of the object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from irr::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. More... | |
Struct for holding a mesh with a single material.
A part of an IMesh which has the same material on each face of that group. Logical groups of an IMesh need not be put into separate mesh buffers, but can be. Separately animated parts of the mesh must be put into separate mesh buffers. Some mesh buffer implementations have limitations on the number of vertices the buffer can hold. In that case, logical grouping can help. Moreover, the number of vertices should be optimized for the GPU upload, which often depends on the type of gfx card. Typical figures are 1000-10000 vertices per buffer. SMeshBuffer is a simple implementation of a MeshBuffer, which supports up to 65535 vertices.
Since meshbuffers are used for drawing, and hence will be exposed to the driver, chances are high that they are grab()'ed from somewhere. It's therefore required to dynamically allocate meshbuffers which are passed to a video driver and only drop the buffer once it's not used in the current code block anymore.
Definition at line 39 of file IMeshBuffer.h.
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pure virtual |
Append the vertices and indices to the current buffer.
Only works for compatible vertex types.
vertices | Pointer to a vertex array. |
numVertices | Number of vertices in the array. |
indices | Pointer to index array. |
numIndices | Number of indices in array. |
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
Append the meshbuffer to the current buffer.
Only works for compatible vertex types
other | Buffer to append to this one. |
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
Get the axis aligned bounding box of this meshbuffer.
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, irr::scene::CDynamicMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
Get the currently used ID for identification of changes.
This shouldn't be used for anything outside the VideoDriver.
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
Get the currently used ID for identification of changes.
This shouldn't be used for anything outside the VideoDriver.
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
get the current hardware mapping hint
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
get the current hardware mapping hint
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
Get amount of indices in this meshbuffer.
Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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pure virtual |
Get type of index data which is stored in this meshbuffer.
Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::SSharedMeshBuffer, and irr::scene::CMeshBuffer< T >.
Get access to indices.
Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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pure virtual |
Get access to indices.
Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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pure virtual |
Get the material of this meshbuffer.
Implemented in irr::scene::CDynamicMeshBuffer, irr::scene::SSharedMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSkinMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
Get the material of this meshbuffer.
Implemented in irr::scene::CDynamicMeshBuffer, irr::scene::SSharedMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSkinMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
returns normal of vertex i
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::IDynamicMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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pure virtual |
returns normal of vertex i
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::IDynamicMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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pure virtual |
returns position of vertex i
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::IDynamicMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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pure virtual |
returns position of vertex i
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::IDynamicMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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inlinevirtual |
Calculate how many geometric primitives are used by this meshbuffer.
Definition at line 159 of file IMeshBuffer.h.
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pure virtual |
Get the kind of primitive geometry which is used by the meshbuffer.
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::CDynamicMeshBuffer.
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pure virtual |
returns texture coord of vertex i
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::IDynamicMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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pure virtual |
returns texture coord of vertex i
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::IDynamicMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.
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pure virtual |
Get amount of vertices in meshbuffer.
Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::SSharedMeshBuffer, and irr::scene::CMeshBuffer< T >.
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pure virtual |
Get type of vertex data which is stored in this meshbuffer.
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
Get access to vertex data. The data is an array of vertices.
Which vertex type is used can be determined by getVertexType().
Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::SSharedMeshBuffer, and irr::scene::CMeshBuffer< T >.
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pure virtual |
Get access to vertex data. The data is an array of vertices.
Which vertex type is used can be determined by getVertexType().
Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::SSharedMeshBuffer, and irr::scene::CMeshBuffer< T >.
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pure virtual |
Recalculates the bounding box. Should be called if the mesh changed.
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, irr::scene::CDynamicMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
Set axis aligned bounding box.
box | User defined axis aligned bounding box to use for this buffer. |
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, irr::scene::CDynamicMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
flags the meshbuffer as changed, reloads hardware buffers
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
set the hardware mapping hint, for driver
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.
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pure virtual |
Describe what kind of primitive geometry is used by the meshbuffer.
Note: Default is EPT_TRIANGLES. Using other types is fine for rendering. But meshbuffer manipulation functions might expect type EPT_TRIANGLES to work correctly. Also mesh writers will generally fail (badly!) with other types than EPT_TRIANGLES.
Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::CDynamicMeshBuffer.