arsa  2.7
Public Member Functions | List of all members
irr::scene::IMeshBuffer Class Referenceabstract

Struct for holding a mesh with a single material. More...

#include <IMeshBuffer.h>

Inheritance diagram for irr::scene::IMeshBuffer:
irr::IReferenceCounted irr::scene::CMeshBuffer< T > irr::scene::IDynamicMeshBuffer irr::scene::SSharedMeshBuffer irr::scene::SSkinMeshBuffer irr::scene::CDynamicMeshBuffer

Public Member Functions

virtual video::SMaterialgetMaterial ()=0
 Get the material of this meshbuffer. More...
 
virtual const video::SMaterialgetMaterial () const =0
 Get the material of this meshbuffer. More...
 
virtual video::E_VERTEX_TYPE getVertexType () const =0
 Get type of vertex data which is stored in this meshbuffer. More...
 
virtual const voidgetVertices () const =0
 Get access to vertex data. The data is an array of vertices. More...
 
virtual voidgetVertices ()=0
 Get access to vertex data. The data is an array of vertices. More...
 
virtual u32 getVertexCount () const =0
 Get amount of vertices in meshbuffer. More...
 
virtual video::E_INDEX_TYPE getIndexType () const =0
 Get type of index data which is stored in this meshbuffer. More...
 
virtual const u16getIndices () const =0
 Get access to indices. More...
 
virtual u16getIndices ()=0
 Get access to indices. More...
 
virtual u32 getIndexCount () const =0
 Get amount of indices in this meshbuffer. More...
 
virtual const core::aabbox3dfgetBoundingBox () const =0
 Get the axis aligned bounding box of this meshbuffer. More...
 
virtual void setBoundingBox (const core::aabbox3df &box)=0
 Set axis aligned bounding box. More...
 
virtual void recalculateBoundingBox ()=0
 Recalculates the bounding box. Should be called if the mesh changed. More...
 
virtual const core::vector3dfgetPosition (u32 i) const =0
 returns position of vertex i More...
 
virtual core::vector3dfgetPosition (u32 i)=0
 returns position of vertex i More...
 
virtual const core::vector3dfgetNormal (u32 i) const =0
 returns normal of vertex i More...
 
virtual core::vector3dfgetNormal (u32 i)=0
 returns normal of vertex i More...
 
virtual const core::vector2dfgetTCoords (u32 i) const =0
 returns texture coord of vertex i More...
 
virtual core::vector2dfgetTCoords (u32 i)=0
 returns texture coord of vertex i More...
 
virtual void append (const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0
 Append the vertices and indices to the current buffer. More...
 
virtual void append (const IMeshBuffer *const other)=0
 Append the meshbuffer to the current buffer. More...
 
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex () const =0
 get the current hardware mapping hint More...
 
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index () const =0
 get the current hardware mapping hint More...
 
virtual void setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
 set the hardware mapping hint, for driver More...
 
virtual void setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0
 flags the meshbuffer as changed, reloads hardware buffers More...
 
virtual u32 getChangedID_Vertex () const =0
 Get the currently used ID for identification of changes. More...
 
virtual u32 getChangedID_Index () const =0
 Get the currently used ID for identification of changes. More...
 
virtual void setPrimitiveType (E_PRIMITIVE_TYPE type)=0
 Describe what kind of primitive geometry is used by the meshbuffer. More...
 
virtual E_PRIMITIVE_TYPE getPrimitiveType () const =0
 Get the kind of primitive geometry which is used by the meshbuffer. More...
 
virtual u32 getPrimitiveCount () const
 Calculate how many geometric primitives are used by this meshbuffer. More...
 
- Public Member Functions inherited from irr::IReferenceCounted
 IReferenceCounted ()
 Constructor. More...
 
virtual ~IReferenceCounted ()
 Destructor. More...
 
void grab () const
 Grabs the object. Increments the reference counter by one. More...
 
bool drop () const
 Drops the object. Decrements the reference counter by one. More...
 
s32 getReferenceCount () const
 Get the reference count. More...
 
const c8getDebugName () const
 Returns the debug name of the object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object. More...
 

Detailed Description

Struct for holding a mesh with a single material.

A part of an IMesh which has the same material on each face of that group. Logical groups of an IMesh need not be put into separate mesh buffers, but can be. Separately animated parts of the mesh must be put into separate mesh buffers. Some mesh buffer implementations have limitations on the number of vertices the buffer can hold. In that case, logical grouping can help. Moreover, the number of vertices should be optimized for the GPU upload, which often depends on the type of gfx card. Typical figures are 1000-10000 vertices per buffer. SMeshBuffer is a simple implementation of a MeshBuffer, which supports up to 65535 vertices.

Since meshbuffers are used for drawing, and hence will be exposed to the driver, chances are high that they are grab()'ed from somewhere. It's therefore required to dynamically allocate meshbuffers which are passed to a video driver and only drop the buffer once it's not used in the current code block anymore.

Definition at line 39 of file IMeshBuffer.h.

Member Function Documentation

◆ append() [1/2]

virtual void irr::scene::IMeshBuffer::append ( const void *const  vertices,
u32  numVertices,
const u16 *const  indices,
u32  numIndices 
)
pure virtual

Append the vertices and indices to the current buffer.

Only works for compatible vertex types.

Parameters
verticesPointer to a vertex array.
numVerticesNumber of vertices in the array.
indicesPointer to index array.
numIndicesNumber of indices in array.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ append() [2/2]

virtual void irr::scene::IMeshBuffer::append ( const IMeshBuffer *const  other)
pure virtual

Append the meshbuffer to the current buffer.

Only works for compatible vertex types

Parameters
otherBuffer to append to this one.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ getBoundingBox()

virtual const core::aabbox3df& irr::scene::IMeshBuffer::getBoundingBox ( ) const
pure virtual

Get the axis aligned bounding box of this meshbuffer.

Returns
Axis aligned bounding box of this buffer.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, irr::scene::CDynamicMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ getChangedID_Index()

virtual u32 irr::scene::IMeshBuffer::getChangedID_Index ( ) const
pure virtual

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ getChangedID_Vertex()

virtual u32 irr::scene::IMeshBuffer::getChangedID_Vertex ( ) const
pure virtual

Get the currently used ID for identification of changes.

This shouldn't be used for anything outside the VideoDriver.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ getHardwareMappingHint_Index()

virtual E_HARDWARE_MAPPING irr::scene::IMeshBuffer::getHardwareMappingHint_Index ( ) const
pure virtual

◆ getHardwareMappingHint_Vertex()

virtual E_HARDWARE_MAPPING irr::scene::IMeshBuffer::getHardwareMappingHint_Vertex ( ) const
pure virtual

◆ getIndexCount()

virtual u32 irr::scene::IMeshBuffer::getIndexCount ( ) const
pure virtual

Get amount of indices in this meshbuffer.

Returns
Number of indices in this buffer.

Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.

◆ getIndexType()

virtual video::E_INDEX_TYPE irr::scene::IMeshBuffer::getIndexType ( ) const
pure virtual

Get type of index data which is stored in this meshbuffer.

Returns
Index type of this buffer.

Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::SSharedMeshBuffer, and irr::scene::CMeshBuffer< T >.

◆ getIndices() [1/2]

virtual const u16* irr::scene::IMeshBuffer::getIndices ( ) const
pure virtual

Get access to indices.

Returns
Pointer to indices array.

Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.

◆ getIndices() [2/2]

virtual u16* irr::scene::IMeshBuffer::getIndices ( )
pure virtual

Get access to indices.

Returns
Pointer to indices array.

Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, and irr::scene::SSharedMeshBuffer.

◆ getMaterial() [1/2]

virtual video::SMaterial& irr::scene::IMeshBuffer::getMaterial ( )
pure virtual

Get the material of this meshbuffer.

Returns
Material of this buffer.

Implemented in irr::scene::CDynamicMeshBuffer, irr::scene::SSharedMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSkinMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ getMaterial() [2/2]

virtual const video::SMaterial& irr::scene::IMeshBuffer::getMaterial ( ) const
pure virtual

Get the material of this meshbuffer.

Returns
Material of this buffer.

Implemented in irr::scene::CDynamicMeshBuffer, irr::scene::SSharedMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSkinMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ getNormal() [1/2]

virtual const core::vector3df& irr::scene::IMeshBuffer::getNormal ( u32  i) const
pure virtual

◆ getNormal() [2/2]

virtual core::vector3df& irr::scene::IMeshBuffer::getNormal ( u32  i)
pure virtual

◆ getPosition() [1/2]

virtual const core::vector3df& irr::scene::IMeshBuffer::getPosition ( u32  i) const
pure virtual

◆ getPosition() [2/2]

virtual core::vector3df& irr::scene::IMeshBuffer::getPosition ( u32  i)
pure virtual

◆ getPrimitiveCount()

virtual u32 irr::scene::IMeshBuffer::getPrimitiveCount ( ) const
inlinevirtual

Calculate how many geometric primitives are used by this meshbuffer.

Definition at line 159 of file IMeshBuffer.h.

160  {
161  const u32 indexCount = getIndexCount();
162  switch (getPrimitiveType())
163  {
164  case scene::EPT_POINTS: return indexCount;
165  case scene::EPT_LINE_STRIP: return indexCount-1;
166  case scene::EPT_LINE_LOOP: return indexCount;
167  case scene::EPT_LINES: return indexCount/2;
168  case scene::EPT_TRIANGLE_STRIP: return (indexCount-2);
169  case scene::EPT_TRIANGLE_FAN: return (indexCount-2);
170  case scene::EPT_TRIANGLES: return indexCount/3;
171  case scene::EPT_QUAD_STRIP: return (indexCount-2)/2;
172  case scene::EPT_QUADS: return indexCount/4;
173  case scene::EPT_POLYGON: return indexCount; // (not really primitives, that would be 1, works like line_strip)
174  case scene::EPT_POINT_SPRITES: return indexCount;
175  }
176  return 0;
177  }
All vertices are non-connected points.
virtual u32 getIndexCount() const =0
Get amount of indices in this meshbuffer.
Every two vertices are connected creating n/2 lines.
virtual E_PRIMITIVE_TYPE getPrimitiveType() const =0
Get the kind of primitive geometry which is used by the meshbuffer.
unsigned int u32
32 bit unsigned variable.
Definition: irrTypes.h:62
Explicitly set all vertices for each triangle.
The single vertices are expanded to quad billboards on the GPU.
All vertices form a single connected line.
Just as LINE_STRIP, but the last and the first vertex is also connected.

◆ getPrimitiveType()

virtual E_PRIMITIVE_TYPE irr::scene::IMeshBuffer::getPrimitiveType ( ) const
pure virtual

Get the kind of primitive geometry which is used by the meshbuffer.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::CDynamicMeshBuffer.

◆ getTCoords() [1/2]

virtual const core::vector2df& irr::scene::IMeshBuffer::getTCoords ( u32  i) const
pure virtual

◆ getTCoords() [2/2]

virtual core::vector2df& irr::scene::IMeshBuffer::getTCoords ( u32  i)
pure virtual

◆ getVertexCount()

virtual u32 irr::scene::IMeshBuffer::getVertexCount ( ) const
pure virtual

Get amount of vertices in meshbuffer.

Returns
Number of vertices in this buffer.

Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::SSharedMeshBuffer, and irr::scene::CMeshBuffer< T >.

◆ getVertexType()

virtual video::E_VERTEX_TYPE irr::scene::IMeshBuffer::getVertexType ( ) const
pure virtual

Get type of vertex data which is stored in this meshbuffer.

Returns
Vertex type of this buffer.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ getVertices() [1/2]

virtual const void* irr::scene::IMeshBuffer::getVertices ( ) const
pure virtual

Get access to vertex data. The data is an array of vertices.

Which vertex type is used can be determined by getVertexType().

Returns
Pointer to array of vertices.

Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::SSharedMeshBuffer, and irr::scene::CMeshBuffer< T >.

◆ getVertices() [2/2]

virtual void* irr::scene::IMeshBuffer::getVertices ( )
pure virtual

Get access to vertex data. The data is an array of vertices.

Which vertex type is used can be determined by getVertexType().

Returns
Pointer to array of vertices.

Implemented in irr::scene::IDynamicMeshBuffer, irr::scene::SSkinMeshBuffer, irr::scene::SSharedMeshBuffer, and irr::scene::CMeshBuffer< T >.

◆ recalculateBoundingBox()

virtual void irr::scene::IMeshBuffer::recalculateBoundingBox ( )
pure virtual

Recalculates the bounding box. Should be called if the mesh changed.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, irr::scene::CDynamicMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ setBoundingBox()

virtual void irr::scene::IMeshBuffer::setBoundingBox ( const core::aabbox3df box)
pure virtual

Set axis aligned bounding box.

Parameters
boxUser defined axis aligned bounding box to use for this buffer.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, irr::scene::CDynamicMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ setDirty()

virtual void irr::scene::IMeshBuffer::setDirty ( E_BUFFER_TYPE  buffer = EBT_VERTEX_AND_INDEX)
pure virtual

flags the meshbuffer as changed, reloads hardware buffers

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::IDynamicMeshBuffer.

◆ setHardwareMappingHint()

virtual void irr::scene::IMeshBuffer::setHardwareMappingHint ( E_HARDWARE_MAPPING  newMappingHint,
E_BUFFER_TYPE  buffer = EBT_VERTEX_AND_INDEX 
)
pure virtual

◆ setPrimitiveType()

virtual void irr::scene::IMeshBuffer::setPrimitiveType ( E_PRIMITIVE_TYPE  type)
pure virtual

Describe what kind of primitive geometry is used by the meshbuffer.

Note: Default is EPT_TRIANGLES. Using other types is fine for rendering. But meshbuffer manipulation functions might expect type EPT_TRIANGLES to work correctly. Also mesh writers will generally fail (badly!) with other types than EPT_TRIANGLES.

Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, and irr::scene::CDynamicMeshBuffer.


The documentation for this class was generated from the following file: