arsa
2.7
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A scene node displaying a static mesh. More...
#include <IMeshSceneNode.h>
Public Member Functions | |
IMeshSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1, 1, 1)) | |
Constructor. More... | |
virtual void | setMesh (IMesh *mesh)=0 |
Sets a new mesh to display. More... | |
virtual IMesh * | getMesh (void)=0 |
Get the currently defined mesh for display. More... | |
virtual IShadowVolumeSceneNode * | addShadowVolumeSceneNode (const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0 |
virtual void | setReadOnlyMaterials (bool readonly)=0 |
Sets if the scene node should not copy the materials of the mesh but use them in a read only style. More... | |
virtual bool | isReadOnlyMaterials () const =0 |
Check if the scene node should not copy the materials of the mesh but use them in a read only style. More... | |
Public Member Functions inherited from irr::scene::ISceneNode | |
ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | |
Constructor. More... | |
virtual | ~ISceneNode () |
Destructor. More... | |
virtual void | OnRegisterSceneNode () |
This method is called just before the rendering process of the whole scene. More... | |
virtual void | OnAnimate (u32 timeMs) |
OnAnimate() is called just before rendering the whole scene. More... | |
virtual void | render ()=0 |
Renders the node. More... | |
virtual const c8 * | getName () const |
Returns the name of the node. More... | |
virtual void | setName (const c8 *name) |
Sets the name of the node. More... | |
virtual void | setName (const core::stringc &name) |
Sets the name of the node. More... | |
virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
Get the axis aligned, not transformed bounding box of this node. More... | |
virtual const core::aabbox3d< f32 > | getTransformedBoundingBox () const |
Get the axis aligned, transformed and animated absolute bounding box of this node. More... | |
virtual void | getTransformedBoundingBoxEdges (core::array< core::vector3d< f32 > > &edges) const |
virtual const core::matrix4 & | getAbsoluteTransformation () const |
Get the absolute transformation of the node. Is recalculated every OnAnimate()-call. More... | |
virtual core::matrix4 | getRelativeTransformation () const |
Returns the relative transformation of the scene node. More... | |
virtual bool | isVisible () const |
Returns whether the node should be visible (if all of its parents are visible). More... | |
virtual bool | isTrulyVisible () const |
Check whether the node is truly visible, taking into accounts its parents' visibility. More... | |
virtual void | setVisible (bool isVisible) |
Sets if the node should be visible or not. More... | |
virtual s32 | getID () const |
Get the id of the scene node. More... | |
virtual void | setID (s32 id) |
Sets the id of the scene node. More... | |
virtual void | addChild (ISceneNode *child) |
Adds a child to this scene node. More... | |
virtual bool | removeChild (ISceneNode *child) |
Removes a child from this scene node. More... | |
virtual void | removeAll () |
Removes all children of this scene node. More... | |
virtual void | remove () |
Removes this scene node from the scene. More... | |
virtual void | addAnimator (ISceneNodeAnimator *animator) |
Adds an animator which should animate this node. More... | |
const core::list< ISceneNodeAnimator * > & | getAnimators () const |
Get a list of all scene node animators. More... | |
virtual void | removeAnimator (ISceneNodeAnimator *animator) |
Removes an animator from this scene node. More... | |
virtual void | removeAnimators () |
Removes all animators from this scene node. More... | |
virtual video::SMaterial & | getMaterial (u32 num) |
Returns the material based on the zero based index i. More... | |
virtual u32 | getMaterialCount () const |
Get amount of materials used by this scene node. More... | |
void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) |
Sets all material flags at once to a new value. More... | |
void | setMaterialTexture (u32 textureLayer, video::ITexture *texture) |
Sets the texture of the specified layer in all materials of this scene node to the new texture. More... | |
void | setMaterialType (video::E_MATERIAL_TYPE newType) |
Sets the material type of all materials in this scene node to a new material type. More... | |
virtual const core::vector3df & | getScale () const |
Gets the scale of the scene node relative to its parent. More... | |
virtual void | setScale (const core::vector3df &scale) |
Sets the relative scale of the scene node. More... | |
virtual const core::vector3df & | getRotation () const |
Gets the rotation of the node relative to its parent. More... | |
virtual void | setRotation (const core::vector3df &rotation) |
Sets the rotation of the node relative to its parent. More... | |
virtual const core::vector3df & | getPosition () const |
Gets the position of the node relative to its parent. More... | |
virtual void | setPosition (const core::vector3df &newpos) |
Sets the position of the node relative to its parent. More... | |
virtual core::vector3df | getAbsolutePosition () const |
Gets the absolute position of the node in world coordinates. More... | |
void | setAutomaticCulling (u32 state) |
Set a culling style or disable culling completely. More... | |
u32 | getAutomaticCulling () const |
Gets the automatic culling state. More... | |
virtual void | setDebugDataVisible (u32 state) |
Sets if debug data like bounding boxes should be drawn. More... | |
u32 | isDebugDataVisible () const |
Returns if debug data like bounding boxes are drawn. More... | |
void | setIsDebugObject (bool debugObject) |
Sets if this scene node is a debug object. More... | |
bool | isDebugObject () const |
Returns if this scene node is a debug object. More... | |
const core::list< ISceneNode * > & | getChildren () const |
Returns a const reference to the list of all children. More... | |
virtual void | setParent (ISceneNode *newParent) |
Changes the parent of the scene node. More... | |
virtual ITriangleSelector * | getTriangleSelector () const |
Returns the triangle selector attached to this scene node. More... | |
virtual void | setTriangleSelector (ITriangleSelector *selector) |
Sets the triangle selector of the scene node. More... | |
virtual void | updateAbsolutePosition () |
Updates the absolute position based on the relative and the parents position. More... | |
scene::ISceneNode * | getParent () const |
Returns the parent of this scene node. More... | |
virtual ESCENE_NODE_TYPE | getType () const |
Returns type of the scene node. More... | |
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const _IRR_OVERRIDE_ |
Writes attributes of the scene node. More... | |
virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) _IRR_OVERRIDE_ |
Reads attributes of the scene node. More... | |
virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0) |
Creates a clone of this scene node and its children. More... | |
virtual ISceneManager * | getSceneManager (void) const |
Retrieve the scene manager for this node. More... | |
Public Member Functions inherited from irr::IReferenceCounted | |
IReferenceCounted () | |
Constructor. More... | |
virtual | ~IReferenceCounted () |
Destructor. More... | |
void | grab () const |
Grabs the object. Increments the reference counter by one. More... | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. More... | |
s32 | getReferenceCount () const |
Get the reference count. More... | |
const c8 * | getDebugName () const |
Returns the debug name of the object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from irr::scene::ISceneNode | |
void | cloneMembers (ISceneNode *toCopyFrom, ISceneManager *newManager) |
A clone function for the ISceneNode members. More... | |
void | setSceneManager (ISceneManager *newManager) |
Protected Member Functions inherited from irr::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. More... | |
Protected Attributes inherited from irr::scene::ISceneNode | |
core::stringc | Name |
Name of the scene node. More... | |
core::matrix4 | AbsoluteTransformation |
Absolute transformation of the node. More... | |
core::vector3df | RelativeTranslation |
Relative translation of the scene node. More... | |
core::vector3df | RelativeRotation |
Relative rotation of the scene node. More... | |
core::vector3df | RelativeScale |
Relative scale of the scene node. More... | |
ISceneNode * | Parent |
Pointer to the parent. More... | |
core::list< ISceneNode * > | Children |
List of all children of this node. More... | |
core::list< ISceneNodeAnimator * > | Animators |
List of all animator nodes. More... | |
ISceneManager * | SceneManager |
Pointer to the scene manager. More... | |
ITriangleSelector * | TriangleSelector |
Pointer to the triangle selector. More... | |
s32 | ID |
ID of the node. More... | |
u32 | AutomaticCullingState |
Automatic culling state. More... | |
u32 | DebugDataVisible |
Flag if debug data should be drawn, such as Bounding Boxes. More... | |
bool | IsVisible |
Is the node visible? More... | |
bool | IsDebugObject |
Is debug object? More... | |
A scene node displaying a static mesh.
Definition at line 20 of file IMeshSceneNode.h.
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inline |
Constructor.
Use setMesh() to set the mesh to display.
Definition at line 27 of file IMeshSceneNode.h.
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pure virtual |
The shadow can be rendered using the ZPass or the zfail method. ZPass is a little bit faster because the shadow volume creation is easier, but with this method there occur ugly looking artifacts when the camera is inside the shadow volume. These error do not occur with the ZFail method, but it can have trouble with clipping to the far-plane (it usually works well in OpenGL and fails with other drivers).
shadowMesh | Optional custom mesh for shadow volume. |
id | Id of the shadow scene node. This id can be used to identify the node later. |
zfailmethod | If set to true, the shadow will use the zfail method, if not, zpass is used. |
infinity | Value used by the shadow volume algorithm to scale the shadow volume. For zfail shadow volumes on some drivers only suppport finite shadows, so camera zfar must be larger than shadow back cap,which is depending on the infinity parameter). Infinity value also scales by the scaling factors of the model. If shadows don't show up with zfail then try reducing infinity. If shadows are cut-off then try increasing infinity. |
Get the currently defined mesh for display.
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pure virtual |
Check if the scene node should not copy the materials of the mesh but use them in a read only style.
This flag can be set by setReadOnlyMaterials().
Sets a new mesh to display.
mesh | Mesh to display. |
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pure virtual |
Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
In this way it is possible to change the materials of a mesh causing all mesh scene nodes referencing this mesh to change, too.
readonly | Flag if the materials shall be read-only. |