| getPixelShaderConstantID(const c8 *name)=0 | irr::video::IMaterialRendererServices | pure virtual |
| getVertexShaderConstantID(const c8 *name)=0 | irr::video::IMaterialRendererServices | pure virtual |
| getVideoDriver()=0 | irr::video::IMaterialRendererServices | pure virtual |
| setBasicRenderStates(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates)=0 | irr::video::IMaterialRendererServices | pure virtual |
| setPixelShaderConstant(s32 index, const f32 *floats, int count)=0 | irr::video::IMaterialRendererServices | pure virtual |
| setPixelShaderConstant(s32 index, const s32 *ints, int count)=0 | irr::video::IMaterialRendererServices | pure virtual |
| setPixelShaderConstant(const f32 *data, s32 startRegister, s32 constantAmount=1)=0 | irr::video::IMaterialRendererServices | pure virtual |
| setPixelShaderConstant(const c8 *name, const f32 *floats, int count) | irr::video::IMaterialRendererServices | inline |
| setPixelShaderConstant(const c8 *name, const s32 *ints, int count) | irr::video::IMaterialRendererServices | inline |
| setVertexShaderConstant(s32 index, const f32 *floats, int count)=0 | irr::video::IMaterialRendererServices | pure virtual |
| setVertexShaderConstant(s32 index, const s32 *ints, int count)=0 | irr::video::IMaterialRendererServices | pure virtual |
| setVertexShaderConstant(const f32 *data, s32 startRegister, s32 constantAmount=1)=0 | irr::video::IMaterialRendererServices | pure virtual |
| setVertexShaderConstant(const c8 *name, const f32 *floats, int count) | irr::video::IMaterialRendererServices | inline |
| setVertexShaderConstant(const c8 *name, const s32 *ints, int count) | irr::video::IMaterialRendererServices | inline |
| ~IMaterialRendererServices() | irr::video::IMaterialRendererServices | inlinevirtual |