Interface providing some methods for changing advanced, internal states of a IVideoDriver.
More...
#include <IMaterialRendererServices.h>
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virtual | ~IMaterialRendererServices () |
| Destructor. More...
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virtual void | setBasicRenderStates (const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates)=0 |
| Can be called by an IMaterialRenderer to make its work easier. More...
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virtual s32 | getVertexShaderConstantID (const c8 *name)=0 |
| Return an index constant for the vertex shader based on a name. More...
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virtual bool | setVertexShaderConstant (s32 index, const f32 *floats, int count)=0 |
| Sets a constant for the vertex shader based on a name. More...
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virtual bool | setVertexShaderConstant (s32 index, const s32 *ints, int count)=0 |
| Int interface for the above. More...
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virtual void | setVertexShaderConstant (const f32 *data, s32 startRegister, s32 constantAmount=1)=0 |
| Sets a vertex shader constant. More...
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virtual s32 | getPixelShaderConstantID (const c8 *name)=0 |
| Return an index constant for the pixel shader based on a name. More...
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virtual bool | setPixelShaderConstant (s32 index, const f32 *floats, int count)=0 |
| Sets a constant for the pixel shader based on a name. More...
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virtual bool | setPixelShaderConstant (s32 index, const s32 *ints, int count)=0 |
| Int interface for the above. More...
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virtual void | setPixelShaderConstant (const f32 *data, s32 startRegister, s32 constantAmount=1)=0 |
| Sets a pixel shader constant. More...
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_IRR_DEPRECATED_ bool | setVertexShaderConstant (const c8 *name, const f32 *floats, int count) |
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_IRR_DEPRECATED_ bool | setVertexShaderConstant (const c8 *name, const s32 *ints, int count) |
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_IRR_DEPRECATED_ bool | setPixelShaderConstant (const c8 *name, const f32 *floats, int count) |
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_IRR_DEPRECATED_ bool | setPixelShaderConstant (const c8 *name, const s32 *ints, int count) |
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virtual IVideoDriver * | getVideoDriver ()=0 |
| Get pointer to the IVideoDriver interface. More...
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Interface providing some methods for changing advanced, internal states of a IVideoDriver.
Definition at line 20 of file IMaterialRendererServices.h.
◆ ~IMaterialRendererServices()
virtual irr::video::IMaterialRendererServices::~IMaterialRendererServices |
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inlinevirtual |
◆ getPixelShaderConstantID()
virtual s32 irr::video::IMaterialRendererServices::getPixelShaderConstantID |
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const c8 * |
name | ) |
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pure virtual |
Return an index constant for the pixel shader based on a name.
◆ getVertexShaderConstantID()
virtual s32 irr::video::IMaterialRendererServices::getVertexShaderConstantID |
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const c8 * |
name | ) |
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pure virtual |
Return an index constant for the vertex shader based on a name.
◆ getVideoDriver()
virtual IVideoDriver* irr::video::IMaterialRendererServices::getVideoDriver |
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pure virtual |
◆ setBasicRenderStates()
virtual void irr::video::IMaterialRendererServices::setBasicRenderStates |
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const SMaterial & |
material, |
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const SMaterial & |
lastMaterial, |
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bool |
resetAllRenderstates |
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pure virtual |
Can be called by an IMaterialRenderer to make its work easier.
Sets all basic renderstates if needed. Basic render states are diffuse, ambient, specular, and emissive color, specular power, bilinear and trilinear filtering, wireframe mode, grouraudshading, lighting, zbuffer, zwriteenable, backfaceculling and fog enabling.
- Parameters
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material | The new material to be used. |
lastMaterial | The material used until now. |
resetAllRenderstates | Set to true if all renderstates should be set, regardless of their current state. |
◆ setPixelShaderConstant() [1/5]
virtual bool irr::video::IMaterialRendererServices::setPixelShaderConstant |
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s32 |
index, |
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const f32 * |
floats, |
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int |
count |
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pure virtual |
Sets a constant for the pixel shader based on a name.
This can be used if you used a high level shader language like GLSL or HLSL to create a shader. See setVertexShaderConstant() for an example on how to use this.
- Parameters
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index | Index of the variable |
floats | Pointer to array of floats |
count | Amount of floats in array. |
- Returns
- True if successful.
◆ setPixelShaderConstant() [2/5]
virtual bool irr::video::IMaterialRendererServices::setPixelShaderConstant |
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s32 |
index, |
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const s32 * |
ints, |
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int |
count |
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pure virtual |
Int interface for the above.
◆ setPixelShaderConstant() [3/5]
virtual void irr::video::IMaterialRendererServices::setPixelShaderConstant |
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const f32 * |
data, |
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s32 |
startRegister, |
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s32 |
constantAmount = 1 |
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pure virtual |
Sets a pixel shader constant.
Can be used if you created a shader using pixel/vertex shader assembler or ARB_fragment_program or ARB_vertex_program.
- Parameters
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data | Data to be set in the constants |
startRegister | First register to be set. |
constantAmount | Amount of registers to be set. One register consists of 4 floats. |
◆ setPixelShaderConstant() [4/5]
- Deprecated:
- . This method may be removed by Irrlicht 2.0
Definition at line 119 of file IMaterialRendererServices.h.
GLuint GLuint GLsizei count
GLuint const GLchar * name
virtual s32 getPixelShaderConstantID(const c8 *name)=0
Return an index constant for the pixel shader based on a name.
virtual bool setPixelShaderConstant(s32 index, const f32 *floats, int count)=0
Sets a constant for the pixel shader based on a name.
◆ setPixelShaderConstant() [5/5]
- Deprecated:
- . This method may be removed by Irrlicht 2.0
Definition at line 125 of file IMaterialRendererServices.h.
GLuint GLuint GLsizei count
GLuint const GLchar * name
virtual s32 getPixelShaderConstantID(const c8 *name)=0
Return an index constant for the pixel shader based on a name.
virtual bool setPixelShaderConstant(s32 index, const f32 *floats, int count)=0
Sets a constant for the pixel shader based on a name.
◆ setVertexShaderConstant() [1/5]
virtual bool irr::video::IMaterialRendererServices::setVertexShaderConstant |
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s32 |
index, |
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const f32 * |
floats, |
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int |
count |
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pure virtual |
Sets a constant for the vertex shader based on a name.
This can be used if you used a high level shader language like GLSL or HLSL to create a shader. Example: If you created a shader which has variables named 'mWorldViewProj' (containing the WorldViewProjection matrix) and another one named 'fTime' containing one float, you can set them in your IShaderConstantSetCallBack derived class like this:
virtual void OnSetConstants(video::IMaterialRendererServices* services,
s32 userData)
{
video::IVideoDriver* driver = services->getVideoDriver();
f32 time = (
f32)os::Timer::getTime()/100000.0f;
services->setVertexShaderConstant("fTime", &time, 1);
services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
}
- Parameters
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index | Index of the variable |
floats | Pointer to array of floats |
count | Amount of floats in array. |
- Returns
- True if successful.
◆ setVertexShaderConstant() [2/5]
virtual bool irr::video::IMaterialRendererServices::setVertexShaderConstant |
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s32 |
index, |
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const s32 * |
ints, |
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int |
count |
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) |
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pure virtual |
Int interface for the above.
◆ setVertexShaderConstant() [3/5]
virtual void irr::video::IMaterialRendererServices::setVertexShaderConstant |
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const f32 * |
data, |
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s32 |
startRegister, |
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s32 |
constantAmount = 1 |
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pure virtual |
Sets a vertex shader constant.
Can be used if you created a shader using pixel/vertex shader assembler or ARB_fragment_program or ARB_vertex_program.
- Parameters
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data | Data to be set in the constants |
startRegister | First register to be set |
constantAmount | Amount of registers to be set. One register consists of 4 floats. |
◆ setVertexShaderConstant() [4/5]
- Deprecated:
- . This method may be removed by Irrlicht 2.0
Definition at line 107 of file IMaterialRendererServices.h.
GLuint GLuint GLsizei count
GLuint const GLchar * name
virtual s32 getVertexShaderConstantID(const c8 *name)=0
Return an index constant for the vertex shader based on a name.
virtual bool setVertexShaderConstant(s32 index, const f32 *floats, int count)=0
Sets a constant for the vertex shader based on a name.
◆ setVertexShaderConstant() [5/5]
- Deprecated:
- . This method may be removed by Irrlicht 2.0
Definition at line 113 of file IMaterialRendererServices.h.
GLuint GLuint GLsizei count
GLuint const GLchar * name
virtual s32 getVertexShaderConstantID(const c8 *name)=0
Return an index constant for the vertex shader based on a name.
virtual bool setVertexShaderConstant(s32 index, const f32 *floats, int count)=0
Sets a constant for the vertex shader based on a name.
The documentation for this class was generated from the following file: