Go to the source code of this file.
|
| enum | OBJTYPE { BACKGROUND = 0,
PLAYER,
ENEMY
} |
| |
| enum | AI_STATE {
SPAWN = 0,
STANDING = 1,
JUMPING,
SLIDING,
WALKING,
ATTACKING,
RANDOM,
JUMPATTACKING,
FALLATTACKING,
JUMPGUARD,
FALLGUARD,
FLOORGUARD,
BEGIN_HIT = 12,
BEGIN_HITAIR,
BEGIN_HITAIRDOWN,
BEGIN_ONFLOOR,
BEGIN_SLIDE,
BEGIN_SPAWN,
BEGIN_VICTORY,
HIT,
HITAIR,
RUNING = 21,
FALLING,
BEGIN_DIE,
DIE,
ONFLOOR,
CROUCH,
REMOVE,
VICTORY,
TALKING,
WAITING,
COME_BATTLE,
HIT_BACK,
TRIPPED,
HIT_TRANSITION,
HIT_RECOVERY,
LIE_DOWN,
GETUP,
AIR_FALL,
HIT_GROUND,
INBATTLE,
INNORMAL,
OUTBATTLE,
CROUCHGUARD,
HITMOVEANIMATION,
HITMOVENOANIMATION,
HITMOVEANIMATIONJUGGLE,
HITMOVEANIMATIONJUGGLE2,
HITMOVENOANIMATIONJUGGLE,
HITMOVENOANIMATIONJUGGLE2,
HITTIME,
HITTIMENOMOVE,
WAITMOVEANIMATION,
WAITMOVENOANIMATION,
WAITTIME,
THINKING,
WARP_BEGIN,
WARP_END,
GUARD_BACK,
CHALLENGE,
CALLPARTNER,
DIEJUGGLE,
DIEJUGGLE2,
DIENOANIMATION,
TIMEOVER,
FLOORGUARDATTACK,
JUMPGUARDATTACK,
CROUCHGUARDATTACK,
BACKSTEP,
BACKSTEPGUARD,
LARGEFACEINOUT,
HITWAITATTACK,
EXTENDING
} |
| |
| enum | AI_TYPE {
AI_PLAYER = 1,
AI_PLAYER2,
AI_DLGNPC = 3,
AI_DLGPLAYER,
AI_WORLDPLAYER = 5,
AI_WORLDPLAYER2,
AI_WORLDNPC,
AI_WARRIOR = 8,
AI_KNIGHT,
AI_DARKWIZARD,
AI_THIEF,
AI_WHITEWIZARD,
AI_PRIEST,
AI_HUMAN,
AI_WING,
AI_APO,
AI_LENGTH,
AI_PLAYER1B,
AI_PLAYER2B,
AI_PLAYER3B,
AI_PLAYER4B,
AI_WORLDPLAYER1B,
AI_WORLDPLAYER2B,
AI_DEAD,
AI_LAN,
AI_WARRIOR2
} |
| |
| enum | BLKDATA {
SOLID = 1,
BROKEN,
PBROKEN,
DLG_CENCOR,
DOOR_CENCOR
} |
| |
| enum | ATTACKLEVEL { HIGH = 1,
MIDDLE,
LOW
} |
| |
| enum | ATTACKTYPE {
COMBO = 1,
SKILLNEAR,
SKILLFAR,
GUARDCRASH,
GUARDCANCEL = 5,
HEALHP,
ABNATTADD,
ABNDEFADD,
ABNATTDEC,
ABNDEFDEC = 10,
UNPOISONFREEZE,
UNPOISONDECHP,
UNPOISONNOSKILL,
POISONFREEZE,
POISONDECHP = 15,
POISONNOSKILL,
RELIFE,
UNABNATT,
UNABNDEF
} |
| |
◆ _MAXNAME
◆ _MAXNAME30
◆ _TIME
◆ AI_FAR
◆ AI_NEAR
◆ AREACOLLISION
◆ MAXKEY
◆ MAXUPDATESTATE
◆ PLAYER1
| #define PLAYER1 "PLAYER1" |
◆ PLAYER1B
| #define PLAYER1B "PLAYER1B" |
◆ PLAYER1BWORLD
| #define PLAYER1BWORLD "PLAYER1BWORLD" |
◆ PLAYER1WORLD
| #define PLAYER1WORLD "PLAYER1WORLD" |
◆ PLAYER2
| #define PLAYER2 "PLAYER2" |
◆ PLAYER2B
| #define PLAYER2B "PLAYER2B" |
◆ PLAYER2BWORLD
| #define PLAYER2BWORLD "PLAYER2BWORLD" |
◆ PLAYER2WORLD
| #define PLAYER2WORLD "PLAYER2WORLD" |
◆ PLAYER3B
| #define PLAYER3B "PLAYER3B" |
◆ PLAYER4B
| #define PLAYER4B "PLAYER4B" |
◆ REPEATKEY
◆ RESETKEY
◆ TYPE_PORTRAIT
| #define TYPE_PORTRAIT "PORTRAIT" |
◆ TYPE_PORTRAIT_MENU
| #define TYPE_PORTRAIT_MENU "PORTRAIT_MENU" |
◆ TYPE_SKILL
| #define TYPE_SKILL "SKILL" |
◆ CMDINFO
◆ KEYINFO
◆ LIFETIMEINFO
◆ PCMDINFO
◆ PKEYINFO
◆ PLIFETIMEINFO
◆ AI_STATE
| Enumerator |
|---|
| SPAWN | |
| STANDING | |
| JUMPING | |
| SLIDING | |
| WALKING | |
| ATTACKING | |
| RANDOM | |
| JUMPATTACKING | |
| FALLATTACKING | |
| JUMPGUARD | |
| FALLGUARD | |
| FLOORGUARD | |
| BEGIN_HIT | |
| BEGIN_HITAIR | |
| BEGIN_HITAIRDOWN | |
| BEGIN_ONFLOOR | |
| BEGIN_SLIDE | |
| BEGIN_SPAWN | |
| BEGIN_VICTORY | |
| HIT | |
| HITAIR | |
| RUNING | |
| FALLING | |
| BEGIN_DIE | |
| DIE | |
| ONFLOOR | |
| CROUCH | |
| REMOVE | |
| VICTORY | |
| TALKING | |
| WAITING | |
| COME_BATTLE | |
| HIT_BACK | |
| TRIPPED | |
| HIT_TRANSITION | |
| HIT_RECOVERY | |
| LIE_DOWN | |
| GETUP | |
| AIR_FALL | |
| HIT_GROUND | |
| INBATTLE | |
| INNORMAL | |
| OUTBATTLE | |
| CROUCHGUARD | |
| HITMOVEANIMATION | |
| HITMOVENOANIMATION | |
| HITMOVEANIMATIONJUGGLE | |
| HITMOVEANIMATIONJUGGLE2 | |
| HITMOVENOANIMATIONJUGGLE | |
| HITMOVENOANIMATIONJUGGLE2 | |
| HITTIME | |
| HITTIMENOMOVE | |
| WAITMOVEANIMATION | |
| WAITMOVENOANIMATION | |
| WAITTIME | |
| THINKING | |
| WARP_BEGIN | |
| WARP_END | |
| GUARD_BACK | |
| CHALLENGE | |
| CALLPARTNER | |
| DIEJUGGLE | |
| DIEJUGGLE2 | |
| DIENOANIMATION | |
| TIMEOVER | |
| FLOORGUARDATTACK | |
| JUMPGUARDATTACK | |
| CROUCHGUARDATTACK | |
| BACKSTEP | |
| BACKSTEPGUARD | |
| LARGEFACEINOUT | |
| HITWAITATTACK | |
| EXTENDING | |
Definition at line 82 of file gamebasetype.h.
◆ AI_TYPE
| Enumerator |
|---|
| AI_PLAYER | |
| AI_PLAYER2 | |
| AI_DLGNPC | |
| AI_DLGPLAYER | |
| AI_WORLDPLAYER | |
| AI_WORLDPLAYER2 | |
| AI_WORLDNPC | |
| AI_WARRIOR | |
| AI_KNIGHT | |
| AI_DARKWIZARD | |
| AI_THIEF | |
| AI_WHITEWIZARD | |
| AI_PRIEST | |
| AI_HUMAN | |
| AI_WING | |
| AI_APO | |
| AI_LENGTH | |
| AI_PLAYER1B | |
| AI_PLAYER2B | |
| AI_PLAYER3B | |
| AI_PLAYER4B | |
| AI_WORLDPLAYER1B | |
| AI_WORLDPLAYER2B | |
| AI_DEAD | |
| AI_LAN | |
| AI_WARRIOR2 | |
Definition at line 192 of file gamebasetype.h.
◆ ATTACKLEVEL
◆ ATTACKTYPE
| Enumerator |
|---|
| COMBO | |
| SKILLNEAR | |
| SKILLFAR | |
| GUARDCRASH | |
| GUARDCANCEL | |
| HEALHP | |
| ABNATTADD | |
| ABNDEFADD | |
| ABNATTDEC | |
| ABNDEFDEC | |
| UNPOISONFREEZE | |
| UNPOISONDECHP | |
| UNPOISONNOSKILL | |
| POISONFREEZE | |
| POISONDECHP | |
| POISONNOSKILL | |
| RELIFE | |
| UNABNATT | |
| UNABNDEF | |
Definition at line 273 of file gamebasetype.h.
◆ BLKDATA
| Enumerator |
|---|
| SOLID | |
| BROKEN | |
| PBROKEN | |
| DLG_CENCOR | |
| DOOR_CENCOR | |
Definition at line 255 of file gamebasetype.h.
◆ OBJTYPE