Go to the source code of this file.
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enum | OBJTYPE { BACKGROUND = 0,
PLAYER,
ENEMY
} |
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enum | AI_STATE {
SPAWN = 0,
STANDING = 1,
JUMPING,
SLIDING,
WALKING,
ATTACKING,
RANDOM,
JUMPATTACKING,
FALLATTACKING,
JUMPGUARD,
FALLGUARD,
FLOORGUARD,
BEGIN_HIT = 12,
BEGIN_HITAIR,
BEGIN_HITAIRDOWN,
BEGIN_ONFLOOR,
BEGIN_SLIDE,
BEGIN_SPAWN,
BEGIN_VICTORY,
HIT,
HITAIR,
RUNING = 21,
FALLING,
BEGIN_DIE,
DIE,
ONFLOOR,
CROUCH,
REMOVE,
VICTORY,
TALKING,
WAITING,
COME_BATTLE,
HIT_BACK,
TRIPPED,
HIT_TRANSITION,
HIT_RECOVERY,
LIE_DOWN,
GETUP,
AIR_FALL,
HIT_GROUND,
INBATTLE,
INNORMAL,
OUTBATTLE,
CROUCHGUARD,
HITMOVEANIMATION,
HITMOVENOANIMATION,
HITMOVEANIMATIONJUGGLE,
HITMOVEANIMATIONJUGGLE2,
HITMOVENOANIMATIONJUGGLE,
HITMOVENOANIMATIONJUGGLE2,
HITTIME,
HITTIMENOMOVE,
WAITMOVEANIMATION,
WAITMOVENOANIMATION,
WAITTIME,
THINKING,
WARP_BEGIN,
WARP_END,
GUARD_BACK,
CHALLENGE,
CALLPARTNER,
DIEJUGGLE,
DIEJUGGLE2,
DIENOANIMATION,
TIMEOVER,
FLOORGUARDATTACK,
JUMPGUARDATTACK,
CROUCHGUARDATTACK,
BACKSTEP,
BACKSTEPGUARD,
LARGEFACEINOUT,
HITWAITATTACK,
EXTENDING
} |
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enum | AI_TYPE {
AI_PLAYER = 1,
AI_PLAYER2,
AI_DLGNPC = 3,
AI_DLGPLAYER,
AI_WORLDPLAYER = 5,
AI_WORLDPLAYER2,
AI_WORLDNPC,
AI_WARRIOR = 8,
AI_KNIGHT,
AI_DARKWIZARD,
AI_THIEF,
AI_WHITEWIZARD,
AI_PRIEST,
AI_HUMAN,
AI_WING,
AI_APO,
AI_LENGTH,
AI_PLAYER1B,
AI_PLAYER2B,
AI_PLAYER3B,
AI_PLAYER4B,
AI_WORLDPLAYER1B,
AI_WORLDPLAYER2B,
AI_DEAD,
AI_LAN,
AI_WARRIOR2
} |
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enum | BLKDATA {
SOLID = 1,
BROKEN,
PBROKEN,
DLG_CENCOR,
DOOR_CENCOR
} |
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enum | ATTACKLEVEL { HIGH = 1,
MIDDLE,
LOW
} |
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enum | ATTACKTYPE {
COMBO = 1,
SKILLNEAR,
SKILLFAR,
GUARDCRASH,
GUARDCANCEL = 5,
HEALHP,
ABNATTADD,
ABNDEFADD,
ABNATTDEC,
ABNDEFDEC = 10,
UNPOISONFREEZE,
UNPOISONDECHP,
UNPOISONNOSKILL,
POISONFREEZE,
POISONDECHP = 15,
POISONNOSKILL,
RELIFE,
UNABNATT,
UNABNDEF
} |
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◆ _MAXNAME
◆ _MAXNAME30
◆ _TIME
◆ AI_FAR
◆ AI_NEAR
◆ AREACOLLISION
◆ MAXKEY
◆ MAXUPDATESTATE
◆ PLAYER1
#define PLAYER1 "PLAYER1" |
◆ PLAYER1B
#define PLAYER1B "PLAYER1B" |
◆ PLAYER1BWORLD
#define PLAYER1BWORLD "PLAYER1BWORLD" |
◆ PLAYER1WORLD
#define PLAYER1WORLD "PLAYER1WORLD" |
◆ PLAYER2
#define PLAYER2 "PLAYER2" |
◆ PLAYER2B
#define PLAYER2B "PLAYER2B" |
◆ PLAYER2BWORLD
#define PLAYER2BWORLD "PLAYER2BWORLD" |
◆ PLAYER2WORLD
#define PLAYER2WORLD "PLAYER2WORLD" |
◆ PLAYER3B
#define PLAYER3B "PLAYER3B" |
◆ PLAYER4B
#define PLAYER4B "PLAYER4B" |
◆ REPEATKEY
◆ RESETKEY
◆ TYPE_PORTRAIT
#define TYPE_PORTRAIT "PORTRAIT" |
◆ TYPE_PORTRAIT_MENU
#define TYPE_PORTRAIT_MENU "PORTRAIT_MENU" |
◆ TYPE_SKILL
#define TYPE_SKILL "SKILL" |
◆ CMDINFO
◆ KEYINFO
◆ LIFETIMEINFO
◆ PCMDINFO
◆ PKEYINFO
◆ PLIFETIMEINFO
◆ AI_STATE
Enumerator |
---|
SPAWN | |
STANDING | |
JUMPING | |
SLIDING | |
WALKING | |
ATTACKING | |
RANDOM | |
JUMPATTACKING | |
FALLATTACKING | |
JUMPGUARD | |
FALLGUARD | |
FLOORGUARD | |
BEGIN_HIT | |
BEGIN_HITAIR | |
BEGIN_HITAIRDOWN | |
BEGIN_ONFLOOR | |
BEGIN_SLIDE | |
BEGIN_SPAWN | |
BEGIN_VICTORY | |
HIT | |
HITAIR | |
RUNING | |
FALLING | |
BEGIN_DIE | |
DIE | |
ONFLOOR | |
CROUCH | |
REMOVE | |
VICTORY | |
TALKING | |
WAITING | |
COME_BATTLE | |
HIT_BACK | |
TRIPPED | |
HIT_TRANSITION | |
HIT_RECOVERY | |
LIE_DOWN | |
GETUP | |
AIR_FALL | |
HIT_GROUND | |
INBATTLE | |
INNORMAL | |
OUTBATTLE | |
CROUCHGUARD | |
HITMOVEANIMATION | |
HITMOVENOANIMATION | |
HITMOVEANIMATIONJUGGLE | |
HITMOVEANIMATIONJUGGLE2 | |
HITMOVENOANIMATIONJUGGLE | |
HITMOVENOANIMATIONJUGGLE2 | |
HITTIME | |
HITTIMENOMOVE | |
WAITMOVEANIMATION | |
WAITMOVENOANIMATION | |
WAITTIME | |
THINKING | |
WARP_BEGIN | |
WARP_END | |
GUARD_BACK | |
CHALLENGE | |
CALLPARTNER | |
DIEJUGGLE | |
DIEJUGGLE2 | |
DIENOANIMATION | |
TIMEOVER | |
FLOORGUARDATTACK | |
JUMPGUARDATTACK | |
CROUCHGUARDATTACK | |
BACKSTEP | |
BACKSTEPGUARD | |
LARGEFACEINOUT | |
HITWAITATTACK | |
EXTENDING | |
Definition at line 82 of file gamebasetype.h.
◆ AI_TYPE
Enumerator |
---|
AI_PLAYER | |
AI_PLAYER2 | |
AI_DLGNPC | |
AI_DLGPLAYER | |
AI_WORLDPLAYER | |
AI_WORLDPLAYER2 | |
AI_WORLDNPC | |
AI_WARRIOR | |
AI_KNIGHT | |
AI_DARKWIZARD | |
AI_THIEF | |
AI_WHITEWIZARD | |
AI_PRIEST | |
AI_HUMAN | |
AI_WING | |
AI_APO | |
AI_LENGTH | |
AI_PLAYER1B | |
AI_PLAYER2B | |
AI_PLAYER3B | |
AI_PLAYER4B | |
AI_WORLDPLAYER1B | |
AI_WORLDPLAYER2B | |
AI_DEAD | |
AI_LAN | |
AI_WARRIOR2 | |
Definition at line 192 of file gamebasetype.h.
◆ ATTACKLEVEL
◆ ATTACKTYPE
Enumerator |
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COMBO | |
SKILLNEAR | |
SKILLFAR | |
GUARDCRASH | |
GUARDCANCEL | |
HEALHP | |
ABNATTADD | |
ABNDEFADD | |
ABNATTDEC | |
ABNDEFDEC | |
UNPOISONFREEZE | |
UNPOISONDECHP | |
UNPOISONNOSKILL | |
POISONFREEZE | |
POISONDECHP | |
POISONNOSKILL | |
RELIFE | |
UNABNATT | |
UNABNDEF | |
Definition at line 273 of file gamebasetype.h.
◆ BLKDATA
Enumerator |
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SOLID | |
BROKEN | |
PBROKEN | |
DLG_CENCOR | |
DOOR_CENCOR | |
Definition at line 255 of file gamebasetype.h.
◆ OBJTYPE