5 #ifndef __IRR_PATH_H_INCLUDED__ 6 #define __IRR_PATH_H_INCLUDED__ 36 return InternalName < other.InternalName;
75 name.replace(
'\\',
'/' );
88 #endif // __IRR_PATH_H_INCLUDED__ core::string< fschar_t > path
Type used for all file system related strings.
GLuint const GLchar * name
Everything in the Irrlicht Engine can be found in this namespace.
SNamedPath(const path &p)
Constructor.
bool operator<(const SNamedPath &other) const
Is smaller comparator.
void setPath(const path &p)
Set the path.
path PathToName(const path &p) const
Used in places where we identify objects by a filename, but don't actually work with the real filenam...
string< c8 > stringc
Typedef for character strings.
const path & getPath() const
Get the path.
const path & getInternalName() const
string< wchar_t > stringw
Typedef for wide character strings.