arsa  2.7
irr::scene::SAnimatedMesh Member List

This is the complete list of members for irr::scene::SAnimatedMesh, including all inherited members.

addMesh(IMesh *mesh)irr::scene::SAnimatedMeshinline
Boxirr::scene::SAnimatedMesh
drop() constirr::IReferenceCountedinline
FramesPerSecondirr::scene::SAnimatedMesh
getAnimationSpeed() const _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
getBoundingBox() const _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
getDebugName() constirr::IReferenceCountedinline
getFrameCount() const _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
getMeshBuffer(u32 nr) const _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
getMeshBuffer(const video::SMaterial &material) const _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
getMeshBufferCount() const _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
getMeshType() const _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
getReferenceCount() constirr::IReferenceCountedinline
grab() constirr::IReferenceCountedinline
IReferenceCounted()irr::IReferenceCountedinline
Meshesirr::scene::SAnimatedMesh
recalculateBoundingBox()irr::scene::SAnimatedMeshinline
SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN)irr::scene::SAnimatedMeshinline
setAnimationSpeed(f32 fps) _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
setBoundingBox(const core::aabbox3df &box) _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_irr::scene::SAnimatedMeshinlinevirtual
Typeirr::scene::SAnimatedMesh
~IReferenceCounted()irr::IReferenceCountedinlinevirtual
~SAnimatedMesh()irr::scene::SAnimatedMeshinlinevirtual