arsa
2.7
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Simple implementation of the IAnimatedMesh interface. More...
#include <SAnimatedMesh.h>
Public Member Functions | |
SAnimatedMesh (scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) | |
constructor More... | |
virtual | ~SAnimatedMesh () |
destructor More... | |
virtual u32 | getFrameCount () const _IRR_OVERRIDE_ |
Gets the frame count of the animated mesh. More... | |
virtual f32 | getAnimationSpeed () const _IRR_OVERRIDE_ |
Gets the default animation speed of the animated mesh. More... | |
virtual void | setAnimationSpeed (f32 fps) _IRR_OVERRIDE_ |
Gets the frame count of the animated mesh. More... | |
virtual IMesh * | getMesh (s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) _IRR_OVERRIDE_ |
Returns the IMesh interface for a frame. More... | |
void | addMesh (IMesh *mesh) |
adds a Mesh More... | |
virtual const core::aabbox3d< f32 > & | getBoundingBox () const _IRR_OVERRIDE_ |
Returns an axis aligned bounding box of the mesh. More... | |
virtual void | setBoundingBox (const core::aabbox3df &box) _IRR_OVERRIDE_ |
set user axis aligned bounding box More... | |
void | recalculateBoundingBox () |
Recalculates the bounding box. More... | |
virtual E_ANIMATED_MESH_TYPE | getMeshType () const _IRR_OVERRIDE_ |
Returns the type of the animated mesh. More... | |
virtual u32 | getMeshBufferCount () const _IRR_OVERRIDE_ |
returns amount of mesh buffers. More... | |
virtual IMeshBuffer * | getMeshBuffer (u32 nr) const _IRR_OVERRIDE_ |
returns pointer to a mesh buffer More... | |
virtual IMeshBuffer * | getMeshBuffer (const video::SMaterial &material) const _IRR_OVERRIDE_ |
Returns pointer to a mesh buffer which fits a material. More... | |
virtual void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_ |
Set a material flag for all meshbuffers of this mesh. More... | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_ |
set the hardware mapping hint, for driver More... | |
virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_ |
flags the meshbuffer as changed, reloads hardware buffers More... | |
Public Member Functions inherited from irr::IReferenceCounted | |
IReferenceCounted () | |
Constructor. More... | |
virtual | ~IReferenceCounted () |
Destructor. More... | |
void | grab () const |
Grabs the object. Increments the reference counter by one. More... | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. More... | |
s32 | getReferenceCount () const |
Get the reference count. More... | |
const c8 * | getDebugName () const |
Returns the debug name of the object. More... | |
Public Attributes | |
core::array< IMesh * > | Meshes |
All meshes defining the animated mesh. More... | |
core::aabbox3d< f32 > | Box |
The bounding box of this mesh. More... | |
f32 | FramesPerSecond |
Default animation speed of this mesh. More... | |
E_ANIMATED_MESH_TYPE | Type |
The type of the mesh. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from irr::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. More... | |
Simple implementation of the IAnimatedMesh interface.
Definition at line 19 of file SAnimatedMesh.h.
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inline |
constructor
Definition at line 22 of file SAnimatedMesh.h.
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inlinevirtual |
destructor
Definition at line 32 of file SAnimatedMesh.h.
adds a Mesh
Definition at line 78 of file SAnimatedMesh.h.
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inlinevirtual |
Gets the default animation speed of the animated mesh.
Implements irr::scene::IAnimatedMesh.
Definition at line 48 of file SAnimatedMesh.h.
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inlinevirtual |
Returns an axis aligned bounding box of the mesh.
Implements irr::scene::IMesh.
Definition at line 89 of file SAnimatedMesh.h.
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inlinevirtual |
Gets the frame count of the animated mesh.
Implements irr::scene::IAnimatedMesh.
Definition at line 41 of file SAnimatedMesh.h.
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inlinevirtual |
Returns the IMesh interface for a frame.
frame | Frame number as zero based index. The maximum frame number is getFrameCount() - 1; |
detailLevel | Level of detail. 0 is the lowest, 255 the highest level of detail. Most meshes will ignore the detail level. |
startFrameLoop | start frame |
endFrameLoop | end frame |
Implements irr::scene::IAnimatedMesh.
Definition at line 69 of file SAnimatedMesh.h.
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inlinevirtual |
returns pointer to a mesh buffer
Implements irr::scene::IMesh.
Definition at line 130 of file SAnimatedMesh.h.
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inlinevirtual |
Returns pointer to a mesh buffer which fits a material.
material | material to search for |
Implements irr::scene::IMesh.
Definition at line 142 of file SAnimatedMesh.h.
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inlinevirtual |
returns amount of mesh buffers.
Implements irr::scene::IMesh.
Definition at line 121 of file SAnimatedMesh.h.
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inlinevirtual |
Returns the type of the animated mesh.
Reimplemented from irr::scene::IAnimatedMesh.
Definition at line 115 of file SAnimatedMesh.h.
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inline |
Recalculates the bounding box.
Definition at line 101 of file SAnimatedMesh.h.
Gets the frame count of the animated mesh.
fps | Frames per second to play the animation with. If the amount is 0, it is not animated. The actual speed is set in the scene node the mesh is instantiated in. |
Implements irr::scene::IAnimatedMesh.
Definition at line 56 of file SAnimatedMesh.h.
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inlinevirtual |
set user axis aligned bounding box
Implements irr::scene::IMesh.
Definition at line 95 of file SAnimatedMesh.h.
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inlinevirtual |
flags the meshbuffer as changed, reloads hardware buffers
Implements irr::scene::IMesh.
Definition at line 165 of file SAnimatedMesh.h.
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inlinevirtual |
set the hardware mapping hint, for driver
Implements irr::scene::IMesh.
Definition at line 158 of file SAnimatedMesh.h.
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inlinevirtual |
Set a material flag for all meshbuffers of this mesh.
Implements irr::scene::IMesh.
Definition at line 151 of file SAnimatedMesh.h.
core::aabbox3d<f32> irr::scene::SAnimatedMesh::Box |
The bounding box of this mesh.
Definition at line 175 of file SAnimatedMesh.h.
f32 irr::scene::SAnimatedMesh::FramesPerSecond |
Default animation speed of this mesh.
Definition at line 178 of file SAnimatedMesh.h.
core::array<IMesh*> irr::scene::SAnimatedMesh::Meshes |
All meshes defining the animated mesh.
Definition at line 172 of file SAnimatedMesh.h.
E_ANIMATED_MESH_TYPE irr::scene::SAnimatedMesh::Type |
The type of the mesh.
Definition at line 181 of file SAnimatedMesh.h.