arsa
2.7
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this holds the header info of the MD3 file More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
c8 | headerID [4] |
s32 | Version |
s8 | fileName [68] |
s32 | numFrames |
s32 | numTags |
s32 | numMeshes |
s32 | numMaxSkins |
s32 | frameStart |
s32 | tagStart |
s32 | tagEnd |
s32 | fileSize |
this holds the header info of the MD3 file
Definition at line 81 of file IAnimatedMeshMD3.h.
s8 irr::scene::SMD3Header::fileName[68] |
Definition at line 85 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::fileSize |
Definition at line 93 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::frameStart |
Definition at line 90 of file IAnimatedMeshMD3.h.
c8 irr::scene::SMD3Header::headerID[4] |
Definition at line 83 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::numFrames |
Definition at line 86 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::numMaxSkins |
Definition at line 89 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::numMeshes |
Definition at line 88 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::numTags |
Definition at line 87 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::tagEnd |
Definition at line 92 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::tagStart |
Definition at line 91 of file IAnimatedMeshMD3.h.
s32 irr::scene::SMD3Header::Version |
Definition at line 84 of file IAnimatedMeshMD3.h.