#include <IQ3Shader.h>
Definition at line 360 of file IQ3Shader.h.
◆ get()
static f32 irr::scene::quake3::Noiser::get |
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inlinestatic |
Definition at line 362 of file IQ3Shader.h.
364 static u32 RandomSeed = 0x69666966;
365 RandomSeed = (RandomSeed * 3631 + 1);
367 f32 value = ( (
f32) (RandomSeed & 0x7FFF ) * (1.0f / (
f32)(0x7FFF >> 1) ) ) - 1.f;
float f32
32 bit floating point variable.
GLsizei const GLfloat * value
unsigned int u32
32 bit unsigned variable.
The documentation for this struct was generated from the following file: