#include <IQ3Shader.h>
Definition at line 573 of file IQ3Shader.h.
◆ SVarGroup()
irr::scene::quake3::SVarGroup::SVarGroup |
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inline |
Definition at line 575 of file IQ3Shader.h.
core::array< SVariable > Variable
◆ ~SVarGroup()
virtual irr::scene::quake3::SVarGroup::~SVarGroup |
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inlinevirtual |
◆ get()
Definition at line 594 of file IQ3Shader.h.
596 SVariable search (
name );
599 return irrEmptyStringc;
GLuint const GLchar * name
core::array< SVariable > Variable
signed int s32
32 bit signed variable.
◆ isDefined()
u32 irr::scene::quake3::SVarGroup::isDefined |
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const c8 * |
name, |
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const c8 * |
content = 0 |
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) |
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inline |
Definition at line 578 of file IQ3Shader.h.
583 ( 0 == content || strstr (
Variable[i].content.c_str(), content ) )
GLuint const GLchar * name
core::array< SVariable > Variable
unsigned int u32
32 bit unsigned variable.
◆ set()
Definition at line 605 of file IQ3Shader.h.
GLuint const GLchar * name
core::array< SVariable > Variable
u32 isDefined(const c8 *name, const c8 *content=0) const
unsigned int u32
32 bit unsigned variable.
◆ Variable
The documentation for this struct was generated from the following file: