5 #ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__ 6 #define __I_CAMERA_SCENE_NODE_H_INCLUDED__ 192 if (
in->findAttribute(
"IsOrthogonal") )
GLenum GLenum GLenum GLenum GLenum scale
Scene Node which is a (controllable) camera.
Provides a generic interface for attributes and their values and the possibility to serialize them.
SEvents hold information about an event. See irr::IEventReceiver for details on event handling.
virtual void deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) _IRR_OVERRIDE_
Reads attributes of the scene node.
virtual void serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const _IRR_OVERRIDE_
Writes attributes of the scene node.
virtual const core::vector3df & getTarget() const =0
Gets the current look at target of the camera.
float f32
32 bit floating point variable.
virtual bool OnEvent(const SEvent &event)=0
It is possible to send mouse and key events to the camera.
virtual void deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) _IRR_OVERRIDE_
Reads attributes of the camera node.
virtual void setFarValue(f32 zf)=0
Sets the value of the far clipping plane (default: 2000.0f)
virtual f32 getFOV() const =0
Gets the field of view of the camera.
virtual bool getTargetAndRotationBinding(void) const =0
Queries if the camera scene node's rotation and its target position are bound together.
virtual const core::matrix4 & getProjectionMatrix() const =0
Gets the current projection matrix of the camera.
struct holding data describing options
virtual const core::vector3df & getUpVector() const =0
Gets the up vector of the camera.
virtual void setFOV(f32 fovy)=0
Sets the field of view (Default: PI / 2.5f)
virtual void addBool(const c8 *attributeName, bool value)=0
Adds an attribute as bool.
Everything in the Irrlicht Engine can be found in this namespace.
virtual f32 getFarValue() const =0
Gets the value of the far plane of the camera.
ICameraSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
virtual void bindTargetAndRotation(bool bound)=0
Binds the camera scene node's rotation to its target position and vice versa, or unbinds them.
virtual const SViewFrustum * getViewFrustum() const =0
Get the view frustum.
Defines the view frustum. That's the space visible by the camera.
virtual const core::matrix4 & getViewMatrixAffector() const =0
Get the custom view matrix affector.
virtual void setViewMatrixAffector(const core::matrix4 &affector)=0
Sets a custom view matrix affector.
Interface of an object which can receive events.
signed int s32
32 bit signed variable.
virtual const core::matrix4 & getViewMatrix() const =0
Gets the current view matrix of the camera.
virtual void setNearValue(f32 zn)=0
Sets the value of the near clipping plane. (default: 1.0f)
virtual void setProjectionMatrix(const core::matrix4 &projection, bool isOrthogonal=false)=0
Sets the projection matrix of the camera.
virtual void setUpVector(const core::vector3df &pos)=0
Sets the up vector of the camera.
virtual void setTarget(const core::vector3df &pos)=0
Sets the look at target of the camera.
GLenum GLenum GLsizei const GLuint GLboolean enabled
4x4 matrix. Mostly used as transformation matrix for 3d calculations.
virtual void serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const _IRR_OVERRIDE_
Writes attributes of the camera node.
virtual void setAspectRatio(f32 aspect)=0
Sets the aspect ratio (default: 4.0f / 3.0f)
virtual void updateMatrices()=0
Updates the matrices without uploading them to the driver.
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
#define _IRR_OVERRIDE_
Defines an override macro, to protect virtual functions from typos and other mismatches.
virtual void setRotation(const core::vector3df &rotation)=0
Sets the rotation of the node.
void cloneMembers(const ICameraSceneNode *toCopyFrom)
virtual f32 getAspectRatio() const =0
Gets the aspect ratio of the camera.
virtual bool isOrthogonal() const
Checks if a camera is orthogonal.
virtual void setInputReceiverEnabled(bool enabled)=0
Disables or enables the camera to get key or mouse inputs.
virtual bool isInputReceiverEnabled() const =0
Checks if the input receiver of the camera is currently enabled.
virtual f32 getNearValue() const =0
Gets the value of the near plane of the camera.