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| | ICameraSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| | Constructor. More...
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| virtual void | setProjectionMatrix (const core::matrix4 &projection, bool isOrthogonal=false)=0 |
| | Sets the projection matrix of the camera. More...
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| virtual const core::matrix4 & | getProjectionMatrix () const =0 |
| | Gets the current projection matrix of the camera. More...
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| virtual const core::matrix4 & | getViewMatrix () const =0 |
| | Gets the current view matrix of the camera. More...
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| virtual void | setViewMatrixAffector (const core::matrix4 &affector)=0 |
| | Sets a custom view matrix affector. More...
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| virtual const core::matrix4 & | getViewMatrixAffector () const =0 |
| | Get the custom view matrix affector. More...
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| virtual bool | OnEvent (const SEvent &event)=0 |
| | It is possible to send mouse and key events to the camera. More...
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| virtual void | setTarget (const core::vector3df &pos)=0 |
| | Sets the look at target of the camera. More...
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| virtual void | setRotation (const core::vector3df &rotation)=0 |
| | Sets the rotation of the node. More...
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| virtual const core::vector3df & | getTarget () const =0 |
| | Gets the current look at target of the camera. More...
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| virtual void | setUpVector (const core::vector3df &pos)=0 |
| | Sets the up vector of the camera. More...
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| virtual const core::vector3df & | getUpVector () const =0 |
| | Gets the up vector of the camera. More...
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| virtual f32 | getNearValue () const =0 |
| | Gets the value of the near plane of the camera. More...
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| virtual f32 | getFarValue () const =0 |
| | Gets the value of the far plane of the camera. More...
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| virtual f32 | getAspectRatio () const =0 |
| | Gets the aspect ratio of the camera. More...
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| virtual f32 | getFOV () const =0 |
| | Gets the field of view of the camera. More...
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| virtual void | setNearValue (f32 zn)=0 |
| | Sets the value of the near clipping plane. (default: 1.0f) More...
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| virtual void | setFarValue (f32 zf)=0 |
| | Sets the value of the far clipping plane (default: 2000.0f) More...
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| virtual void | setAspectRatio (f32 aspect)=0 |
| | Sets the aspect ratio (default: 4.0f / 3.0f) More...
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| virtual void | setFOV (f32 fovy)=0 |
| | Sets the field of view (Default: PI / 2.5f) More...
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| virtual const SViewFrustum * | getViewFrustum () const =0 |
| | Get the view frustum. More...
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| virtual void | setInputReceiverEnabled (bool enabled)=0 |
| | Disables or enables the camera to get key or mouse inputs. More...
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| virtual bool | isInputReceiverEnabled () const =0 |
| | Checks if the input receiver of the camera is currently enabled. More...
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| virtual bool | isOrthogonal () const |
| | Checks if a camera is orthogonal. More...
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| virtual void | bindTargetAndRotation (bool bound)=0 |
| | Binds the camera scene node's rotation to its target position and vice versa, or unbinds them. More...
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| virtual void | updateMatrices ()=0 |
| | Updates the matrices without uploading them to the driver. More...
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| virtual bool | getTargetAndRotationBinding (void) const =0 |
| | Queries if the camera scene node's rotation and its target position are bound together. More...
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| virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const _IRR_OVERRIDE_ |
| | Writes attributes of the camera node. More...
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| virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) _IRR_OVERRIDE_ |
| | Reads attributes of the camera node. More...
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| | ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| | Constructor. More...
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| virtual | ~ISceneNode () |
| | Destructor. More...
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| virtual void | OnRegisterSceneNode () |
| | This method is called just before the rendering process of the whole scene. More...
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| virtual void | OnAnimate (u32 timeMs) |
| | OnAnimate() is called just before rendering the whole scene. More...
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| virtual void | render ()=0 |
| | Renders the node. More...
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| virtual const c8 * | getName () const |
| | Returns the name of the node. More...
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| virtual void | setName (const c8 *name) |
| | Sets the name of the node. More...
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| virtual void | setName (const core::stringc &name) |
| | Sets the name of the node. More...
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| virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
| | Get the axis aligned, not transformed bounding box of this node. More...
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| virtual const core::aabbox3d< f32 > | getTransformedBoundingBox () const |
| | Get the axis aligned, transformed and animated absolute bounding box of this node. More...
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| virtual void | getTransformedBoundingBoxEdges (core::array< core::vector3d< f32 > > &edges) const |
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| virtual const core::matrix4 & | getAbsoluteTransformation () const |
| | Get the absolute transformation of the node. Is recalculated every OnAnimate()-call. More...
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| virtual core::matrix4 | getRelativeTransformation () const |
| | Returns the relative transformation of the scene node. More...
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| virtual bool | isVisible () const |
| | Returns whether the node should be visible (if all of its parents are visible). More...
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| virtual bool | isTrulyVisible () const |
| | Check whether the node is truly visible, taking into accounts its parents' visibility. More...
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| virtual void | setVisible (bool isVisible) |
| | Sets if the node should be visible or not. More...
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| virtual s32 | getID () const |
| | Get the id of the scene node. More...
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| virtual void | setID (s32 id) |
| | Sets the id of the scene node. More...
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| virtual void | addChild (ISceneNode *child) |
| | Adds a child to this scene node. More...
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| virtual bool | removeChild (ISceneNode *child) |
| | Removes a child from this scene node. More...
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| virtual void | removeAll () |
| | Removes all children of this scene node. More...
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| virtual void | remove () |
| | Removes this scene node from the scene. More...
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| virtual void | addAnimator (ISceneNodeAnimator *animator) |
| | Adds an animator which should animate this node. More...
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| const core::list< ISceneNodeAnimator * > & | getAnimators () const |
| | Get a list of all scene node animators. More...
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| virtual void | removeAnimator (ISceneNodeAnimator *animator) |
| | Removes an animator from this scene node. More...
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| virtual void | removeAnimators () |
| | Removes all animators from this scene node. More...
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| virtual video::SMaterial & | getMaterial (u32 num) |
| | Returns the material based on the zero based index i. More...
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| virtual u32 | getMaterialCount () const |
| | Get amount of materials used by this scene node. More...
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| void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) |
| | Sets all material flags at once to a new value. More...
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| void | setMaterialTexture (u32 textureLayer, video::ITexture *texture) |
| | Sets the texture of the specified layer in all materials of this scene node to the new texture. More...
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| void | setMaterialType (video::E_MATERIAL_TYPE newType) |
| | Sets the material type of all materials in this scene node to a new material type. More...
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| virtual const core::vector3df & | getScale () const |
| | Gets the scale of the scene node relative to its parent. More...
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| virtual void | setScale (const core::vector3df &scale) |
| | Sets the relative scale of the scene node. More...
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| virtual const core::vector3df & | getRotation () const |
| | Gets the rotation of the node relative to its parent. More...
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| virtual const core::vector3df & | getPosition () const |
| | Gets the position of the node relative to its parent. More...
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| virtual void | setPosition (const core::vector3df &newpos) |
| | Sets the position of the node relative to its parent. More...
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| virtual core::vector3df | getAbsolutePosition () const |
| | Gets the absolute position of the node in world coordinates. More...
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| void | setAutomaticCulling (u32 state) |
| | Set a culling style or disable culling completely. More...
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| u32 | getAutomaticCulling () const |
| | Gets the automatic culling state. More...
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| virtual void | setDebugDataVisible (u32 state) |
| | Sets if debug data like bounding boxes should be drawn. More...
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| u32 | isDebugDataVisible () const |
| | Returns if debug data like bounding boxes are drawn. More...
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| void | setIsDebugObject (bool debugObject) |
| | Sets if this scene node is a debug object. More...
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| bool | isDebugObject () const |
| | Returns if this scene node is a debug object. More...
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| const core::list< ISceneNode * > & | getChildren () const |
| | Returns a const reference to the list of all children. More...
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| virtual void | setParent (ISceneNode *newParent) |
| | Changes the parent of the scene node. More...
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| virtual ITriangleSelector * | getTriangleSelector () const |
| | Returns the triangle selector attached to this scene node. More...
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| virtual void | setTriangleSelector (ITriangleSelector *selector) |
| | Sets the triangle selector of the scene node. More...
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| virtual void | updateAbsolutePosition () |
| | Updates the absolute position based on the relative and the parents position. More...
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| scene::ISceneNode * | getParent () const |
| | Returns the parent of this scene node. More...
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| virtual ESCENE_NODE_TYPE | getType () const |
| | Returns type of the scene node. More...
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| virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0) |
| | Creates a clone of this scene node and its children. More...
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| virtual ISceneManager * | getSceneManager (void) const |
| | Retrieve the scene manager for this node. More...
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| | IReferenceCounted () |
| | Constructor. More...
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| virtual | ~IReferenceCounted () |
| | Destructor. More...
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| void | grab () const |
| | Grabs the object. Increments the reference counter by one. More...
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| bool | drop () const |
| | Drops the object. Decrements the reference counter by one. More...
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| s32 | getReferenceCount () const |
| | Get the reference count. More...
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| const c8 * | getDebugName () const |
| | Returns the debug name of the object. More...
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| virtual | ~IEventReceiver () |
| | Destructor. More...
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Scene Node which is a (controllable) camera.
The whole scene will be rendered from the cameras point of view. Because the ICameraSceneNode is a SceneNode, it can be attached to any other scene node, and will follow its parents movement, rotation and so on.
Definition at line 23 of file ICameraSceneNode.h.