5 #ifndef __I_GUI_IN_OUT_FADER_H_INCLUDED__ 6 #define __I_GUI_IN_OUT_FADER_H_INCLUDED__ 59 virtual bool isReady()
const = 0;
Element for fading out or in.
virtual bool isReady() const =0
Returns if the fade in or out process is done.
Everything in the Irrlicht Engine can be found in this namespace.
GUI Environment. Used as factory and manager of all other GUI elements.
virtual void setColor(video::SColor color)=0
Sets the color to fade out to or to fade in from.
IGUIInOutFader(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
signed int s32
32 bit signed variable.
unsigned int u32
32 bit unsigned variable.
GLsizei GLsizei GLchar * source
Class representing a 32 bit ARGB color.
Base class of all GUI elements.
virtual void fadeIn(u32 time)=0
Starts the fade in process.
virtual void fadeOut(u32 time)=0
Starts the fade out process.
A in/out fader (IGUIInOutFader)
virtual video::SColor getColor() const =0
Gets the color to fade out to or to fade in from.