arsa
2.7
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Class representing a 32 bit ARGB color. More...
#include <SColor.h>
Public Member Functions | |
SColor () | |
Constructor of the Color. Does nothing. More... | |
SColor (u32 a, u32 r, u32 g, u32 b) | |
Constructs the color from 4 values representing the alpha, red, green and blue component. More... | |
SColor (u32 clr) | |
Constructs the color from a 32 bit value. Could be another color. More... | |
u32 | getAlpha () const |
Returns the alpha component of the color. More... | |
u32 | getRed () const |
Returns the red component of the color. More... | |
u32 | getGreen () const |
Returns the green component of the color. More... | |
u32 | getBlue () const |
Returns the blue component of the color. More... | |
f32 | getLightness () const |
Get lightness of the color in the range [0,255]. More... | |
f32 | getLuminance () const |
Get luminance of the color in the range [0,255]. More... | |
u32 | getAverage () const |
Get average intensity of the color in the range [0,255]. More... | |
void | setAlpha (u32 a) |
Sets the alpha component of the Color. More... | |
void | setRed (u32 r) |
Sets the red component of the Color. More... | |
void | setGreen (u32 g) |
Sets the green component of the Color. More... | |
void | setBlue (u32 b) |
Sets the blue component of the Color. More... | |
u16 | toA1R5G5B5 () const |
Calculates a 16 bit A1R5G5B5 value of this color. More... | |
void | toOpenGLColor (u8 *dest) const |
Converts color to OpenGL color format. More... | |
void | set (u32 a, u32 r, u32 g, u32 b) |
Sets all four components of the color at once. More... | |
void | set (u32 col) |
bool | operator== (const SColor &other) const |
Compares the color to another color. More... | |
bool | operator!= (const SColor &other) const |
Compares the color to another color. More... | |
bool | operator< (const SColor &other) const |
comparison operator More... | |
SColor | operator+ (const SColor &other) const |
Adds two colors, result is clamped to 0..255 values. More... | |
SColor | getInterpolated (const SColor &other, f32 d) const |
Interpolates the color with a f32 value to another color. More... | |
SColor | getInterpolated_quadratic (const SColor &c1, const SColor &c2, f32 d) const |
Returns interpolated color. ( quadratic ) More... | |
void | setData (const void *data, ECOLOR_FORMAT format) |
set the color by expecting data in the given format More... | |
void | getData (void *data, ECOLOR_FORMAT format) const |
Write the color to data in the defined format. More... | |
Public Attributes | |
u32 | color |
color in A8R8G8B8 Format More... | |
Class representing a 32 bit ARGB color.
The color values for alpha, red, green, and blue are stored in a single u32. So all four values may be between 0 and 255. Alpha in Irrlicht is opacity, so 0 is fully transparent, 255 is fully opaque (solid). This class is used by most parts of the Irrlicht Engine to specify a color. Another way is using the class SColorf, which stores the color values in 4 floats. This class must consist of only one u32 and must not use virtual functions.
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Get average intensity of the color in the range [0,255].
Definition at line 366 of file SColor.h.
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Write the color to data in the defined format.
data | target to write the color. Must contain sufficiently large memory to receive the number of bytes neede for format |
format | tells the format used to write the color into data |
Definition at line 522 of file SColor.h.
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Interpolates the color with a f32 value to another color.
other | Other color |
d | value between 0.0f and 1.0f. d=0 returns other, d=1 returns this, values between interpolate. |
Definition at line 455 of file SColor.h.
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Returns interpolated color. ( quadratic )
c1 | first color to interpolate with |
c2 | second color to interpolate with |
d | value between 0.0f and 1.0f. |
Definition at line 469 of file SColor.h.
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Get lightness of the color in the range [0,255].
Definition at line 354 of file SColor.h.
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Get luminance of the color in the range [0,255].
Definition at line 360 of file SColor.h.
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Adds two colors, result is clamped to 0..255 values.
other | Color to add to this color |
Definition at line 443 of file SColor.h.
Sets all four components of the color at once.
Constructs the color from 4 values representing the alpha, red, green and blue components of the color. Must be values between 0 and 255.
a | Alpha component of the color. The alpha component defines how transparent a color should be. Has to be a value between 0 and 255. 255 means not transparent (opaque), 0 means fully transparent. |
r | Sets the red component of the Color. Has to be a value between 0 and 255. 0 means no red, 255 means full red. |
g | Sets the green component of the Color. Has to be a value between 0 and 255. 0 means no green, 255 means full green. |
b | Sets the blue component of the Color. Has to be a value between 0 and 255. 0 means no blue, 255 means full blue. |
Definition at line 422 of file SColor.h.
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set the color by expecting data in the given format
data | must point to valid memory containing color information in the given format |
format | tells the format in which data is available |
Definition at line 493 of file SColor.h.
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Calculates a 16 bit A1R5G5B5 value of this color.
Definition at line 393 of file SColor.h.
Converts color to OpenGL color format.
From ARGB to RGBA in 4 byte components for endian aware passing to OpenGL
dest | address where the 4x8 bit OpenGL color is stored. |
Definition at line 399 of file SColor.h.