arsa  2.7
IParticleRotationAffector.h
Go to the documentation of this file.
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
6 #define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
7 
8 #include "IParticleAffector.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17 {
18 public:
19 
21  virtual void setPivotPoint( const core::vector3df& point ) = 0;
22 
24  virtual void setSpeed( const core::vector3df& speed ) = 0;
25 
27  virtual const core::vector3df& getPivotPoint() const = 0;
28 
30  virtual const core::vector3df& getSpeed() const = 0;
31 
34 };
35 
36 } // end namespace scene
37 } // end namespace irr
38 
39 
40 #endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
41 
virtual void setPivotPoint(const core::vector3df &point)=0
Set the point that particles will rotate around.
E_PARTICLE_AFFECTOR_TYPE
Types of built in particle affectors.
virtual const core::vector3df & getSpeed() const =0
Get the speed in degrees per second in all 3 dimensions.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: CARSADPad.h:6
virtual void setSpeed(const core::vector3df &speed)=0
Set the speed in degrees per second in all 3 dimensions.
virtual const core::vector3df & getPivotPoint() const =0
Get the point that particles are attracted to.
A particle affector modifies particles.
#define _IRR_OVERRIDE_
Defines an override macro, to protect virtual functions from typos and other mismatches.
Definition: irrTypes.h:216
virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_
Get emitter type.
A particle affector which rotates the particle system.
#define const
Definition: zconf.h:217