virtual void setText(const wchar_t *text)=0
sets the text string
virtual video::SColor getTextColor() const =0
get the color of the text
A scene node for displaying 2d text at a position in three dimensional space.
virtual void setFont(gui::IGUIFont *font)=0
set the font used to draw the text
virtual gui::IGUIFont * getFont() const =0
Get the font used to draw the text.
ITextSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
constructor
virtual void setTextColor(video::SColor color)=0
sets the color of the text
virtual const wchar_t * getText() const =0
get the text string