arsa  2.7
SDL_mixer.h
Go to the documentation of this file.
1 /*
2  SDL_mixer: An audio mixer library based on the SDL library
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_MIXER_H_
23 #define SDL_MIXER_H_
24 
25 #include "SDL_stdinc.h"
26 #include "SDL_rwops.h"
27 #include "SDL_audio.h"
28 #include "SDL_endian.h"
29 #include "SDL_version.h"
30 #include "begin_code.h"
31 
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
38 */
39 #define SDL_MIXER_MAJOR_VERSION 2
40 #define SDL_MIXER_MINOR_VERSION 0
41 #define SDL_MIXER_PATCHLEVEL 4
42 
43 /* This macro can be used to fill a version structure with the compile-time
44  * version of the SDL_mixer library.
45  */
46 #define SDL_MIXER_VERSION(X) \
47 { \
48  (X)->major = SDL_MIXER_MAJOR_VERSION; \
49  (X)->minor = SDL_MIXER_MINOR_VERSION; \
50  (X)->patch = SDL_MIXER_PATCHLEVEL; \
51 }
52 
53 /* Backwards compatibility */
54 #define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
55 #define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
56 #define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
57 #define MIX_VERSION(X) SDL_MIXER_VERSION(X)
58 
62 #define SDL_MIXER_COMPILEDVERSION \
63  SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL)
64 
68 #define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
69  (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
70 
71 /* This function gets the version of the dynamically linked SDL_mixer library.
72  it should NOT be used to fill a version structure, instead you should
73  use the SDL_MIXER_VERSION() macro.
74  */
75 extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
76 
77 typedef enum
78 {
79  MIX_INIT_FLAC = 0x00000001,
80  MIX_INIT_MOD = 0x00000002,
81  MIX_INIT_MP3 = 0x00000008,
82  MIX_INIT_OGG = 0x00000010,
83  MIX_INIT_MID = 0x00000020,
84  MIX_INIT_OPUS = 0x00000040
86 
87 /* Loads dynamic libraries and prepares them for use. Flags should be
88  one or more flags from MIX_InitFlags OR'd together.
89  It returns the flags successfully initialized, or 0 on failure.
90  */
91 extern DECLSPEC int SDLCALL Mix_Init(int flags);
92 
93 /* Unloads libraries loaded with Mix_Init */
94 extern DECLSPEC void SDLCALL Mix_Quit(void);
95 
96 
97 /* The default mixer has 8 simultaneous mixing channels */
98 #ifndef MIX_CHANNELS
99 #define MIX_CHANNELS 8
100 #endif
101 
102 /* Good default values for a PC soundcard */
103 #define MIX_DEFAULT_FREQUENCY 22050
104 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
105 #define MIX_DEFAULT_FORMAT AUDIO_S16LSB
106 #else
107 #define MIX_DEFAULT_FORMAT AUDIO_S16MSB
108 #endif
109 #define MIX_DEFAULT_CHANNELS 2
110 #define MIX_MAX_VOLUME SDL_MIX_MAXVOLUME /* Volume of a chunk */
111 
112 /* The internal format for an audio chunk */
113 typedef struct Mix_Chunk {
117  Uint8 volume; /* Per-sample volume, 0-128 */
118 } Mix_Chunk;
119 
120 /* The different fading types supported */
121 typedef enum {
125 } Mix_Fading;
126 
127 /* These are types of music files (not libraries used to load them) */
128 typedef enum {
140 } Mix_MusicType;
141 
142 /* The internal format for a music chunk interpreted via mikmod */
143 typedef struct _Mix_Music Mix_Music;
144 
145 /* Open the mixer with a certain audio format */
146 extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize);
147 
148 /* Open the mixer with specific device and certain audio format */
149 extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes);
150 
151 /* Dynamically change the number of channels managed by the mixer.
152  If decreasing the number of channels, the upper channels are
153  stopped.
154  This function returns the new number of allocated channels.
155  */
156 extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
157 
158 /* Find out what the actual audio device parameters are.
159  This function returns 1 if the audio has been opened, 0 otherwise.
160  */
161 extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
162 
163 /* Load a wave file or a music (.mod .s3m .it .xm) file */
164 extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
165 #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
166 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
167 
168 /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
169  Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
170 extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc);
171 
172 /* Load a music file from an SDL_RWop object assuming a specific format */
174 
175 /* Load a wave file of the mixer format from a memory buffer */
177 
178 /* Load raw audio data of the mixer format from a memory buffer */
180 
181 /* Free an audio chunk previously loaded */
182 extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
183 extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
184 
185 /* Get a list of chunk/music decoders that this build of SDL_mixer provides.
186  This list can change between builds AND runs of the program, if external
187  libraries that add functionality become available.
188  You must successfully call Mix_OpenAudio() before calling these functions.
189  This API is only available in SDL_mixer 1.2.9 and later.
190 
191  // usage...
192  int i;
193  const int total = Mix_GetNumChunkDecoders();
194  for (i = 0; i < total; i++)
195  printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
196 
197  Appearing in this list doesn't promise your specific audio file will
198  decode...but it's handy to know if you have, say, a functioning Timidity
199  install.
200 
201  These return values are static, read-only data; do not modify or free it.
202  The pointers remain valid until you call Mix_CloseAudio().
203 */
204 extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
205 extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
206 extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name);
207 extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
208 extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
209 extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name);
210 
211 /* Find out the music format of a mixer music, or the currently playing
212  music, if 'music' is NULL.
213 */
215 
216 /* Set a function that is called after all mixing is performed.
217  This can be used to provide real-time visual display of the audio stream
218  or add a custom mixer filter for the stream data.
219 */
220 extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
221 
222 /* Add your own music player or additional mixer function.
223  If 'mix_func' is NULL, the default music player is re-enabled.
224  */
225 extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
226 
227 /* Add your own callback for when the music has finished playing or when it is
228  * stopped from a call to Mix_HaltMusic.
229  */
230 extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void));
231 
232 /* Get a pointer to the user data for the current music hook */
233 extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
234 
235 /*
236  * Add your own callback when a channel has finished playing. NULL
237  * to disable callback. The callback may be called from the mixer's audio
238  * callback or it could be called as a result of Mix_HaltChannel(), etc.
239  * do not call SDL_LockAudio() from this callback; you will either be
240  * inside the audio callback, or SDL_mixer will explicitly lock the audio
241  * before calling your callback.
242  */
243 extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel));
244 
245 
246 /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
247 
248 #define MIX_CHANNEL_POST -2
249 
250 /* This is the format of a special effect callback:
251  *
252  * myeffect(int chan, void *stream, int len, void *udata);
253  *
254  * (chan) is the channel number that your effect is affecting. (stream) is
255  * the buffer of data to work upon. (len) is the size of (stream), and
256  * (udata) is a user-defined bit of data, which you pass as the last arg of
257  * Mix_RegisterEffect(), and is passed back unmolested to your callback.
258  * Your effect changes the contents of (stream) based on whatever parameters
259  * are significant, or just leaves it be, if you prefer. You can do whatever
260  * you like to the buffer, though, and it will continue in its changed state
261  * down the mixing pipeline, through any other effect functions, then finally
262  * to be mixed with the rest of the channels and music for the final output
263  * stream.
264  *
265  * DO NOT EVER call SDL_LockAudio() from your callback function!
266  */
267 typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
268 
269 /*
270  * This is a callback that signifies that a channel has finished all its
271  * loops and has completed playback. This gets called if the buffer
272  * plays out normally, or if you call Mix_HaltChannel(), implicitly stop
273  * a channel via Mix_AllocateChannels(), or unregister a callback while
274  * it's still playing.
275  *
276  * DO NOT EVER call SDL_LockAudio() from your callback function!
277  */
278 typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata);
279 
280 
281 /* Register a special effect function. At mixing time, the channel data is
282  * copied into a buffer and passed through each registered effect function.
283  * After it passes through all the functions, it is mixed into the final
284  * output stream. The copy to buffer is performed once, then each effect
285  * function performs on the output of the previous effect. Understand that
286  * this extra copy to a buffer is not performed if there are no effects
287  * registered for a given chunk, which saves CPU cycles, and any given
288  * effect will be extra cycles, too, so it is crucial that your code run
289  * fast. Also note that the data that your function is given is in the
290  * format of the sound device, and not the format you gave to Mix_OpenAudio(),
291  * although they may in reality be the same. This is an unfortunate but
292  * necessary speed concern. Use Mix_QuerySpec() to determine if you can
293  * handle the data before you register your effect, and take appropriate
294  * actions.
295  * You may also specify a callback (Mix_EffectDone_t) that is called when
296  * the channel finishes playing. This gives you a more fine-grained control
297  * than Mix_ChannelFinished(), in case you need to free effect-specific
298  * resources, etc. If you don't need this, you can specify NULL.
299  * You may set the callbacks before or after calling Mix_PlayChannel().
300  * Things like Mix_SetPanning() are just internal special effect functions,
301  * so if you are using that, you've already incurred the overhead of a copy
302  * to a separate buffer, and that these effects will be in the queue with
303  * any functions you've registered. The list of registered effects for a
304  * channel is reset when a chunk finishes playing, so you need to explicitly
305  * set them with each call to Mix_PlayChannel*().
306  * You may also register a special effect function that is to be run after
307  * final mixing occurs. The rules for these callbacks are identical to those
308  * in Mix_RegisterEffect, but they are run after all the channels and the
309  * music have been mixed into a single stream, whereas channel-specific
310  * effects run on a given channel before any other mixing occurs. These
311  * global effect callbacks are call "posteffects". Posteffects only have
312  * their Mix_EffectDone_t function called when they are unregistered (since
313  * the main output stream is never "done" in the same sense as a channel).
314  * You must unregister them manually when you've had enough. Your callback
315  * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
316  * processing is considered a posteffect.
317  *
318  * After all these effects have finished processing, the callback registered
319  * through Mix_SetPostMix() runs, and then the stream goes to the audio
320  * device.
321  *
322  * DO NOT EVER call SDL_LockAudio() from your callback function!
323  *
324  * returns zero if error (no such channel), nonzero if added.
325  * Error messages can be retrieved from Mix_GetError().
326  */
327 extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
328 
329 
330 /* You may not need to call this explicitly, unless you need to stop an
331  * effect from processing in the middle of a chunk's playback.
332  * Posteffects are never implicitly unregistered as they are for channels,
333  * but they may be explicitly unregistered through this function by
334  * specifying MIX_CHANNEL_POST for a channel.
335  * returns zero if error (no such channel or effect), nonzero if removed.
336  * Error messages can be retrieved from Mix_GetError().
337  */
338 extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
339 
340 
341 /* You may not need to call this explicitly, unless you need to stop all
342  * effects from processing in the middle of a chunk's playback. Note that
343  * this will also shut off some internal effect processing, since
344  * Mix_SetPanning() and others may use this API under the hood. This is
345  * called internally when a channel completes playback.
346  * Posteffects are never implicitly unregistered as they are for channels,
347  * but they may be explicitly unregistered through this function by
348  * specifying MIX_CHANNEL_POST for a channel.
349  * returns zero if error (no such channel), nonzero if all effects removed.
350  * Error messages can be retrieved from Mix_GetError().
351  */
352 extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
353 
354 
355 #define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED"
356 
357 /*
358  * These are the internally-defined mixing effects. They use the same API that
359  * effects defined in the application use, but are provided here as a
360  * convenience. Some effects can reduce their quality or use more memory in
361  * the name of speed; to enable this, make sure the environment variable
362  * MIX_EFFECTSMAXSPEED (see above) is defined before you call
363  * Mix_OpenAudio().
364  */
365 
366 
367 /* Set the panning of a channel. The left and right channels are specified
368  * as integers between 0 and 255, quietest to loudest, respectively.
369  *
370  * Technically, this is just individual volume control for a sample with
371  * two (stereo) channels, so it can be used for more than just panning.
372  * If you want real panning, call it like this:
373  *
374  * Mix_SetPanning(channel, left, 255 - left);
375  *
376  * ...which isn't so hard.
377  *
378  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
379  * the panning will be done to the final mixed stream before passing it on
380  * to the audio device.
381  *
382  * This uses the Mix_RegisterEffect() API internally, and returns without
383  * registering the effect function if the audio device is not configured
384  * for stereo output. Setting both (left) and (right) to 255 causes this
385  * effect to be unregistered, since that is the data's normal state.
386  *
387  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
388  * nonzero if panning effect enabled. Note that an audio device in mono
389  * mode is a no-op, but this call will return successful in that case.
390  * Error messages can be retrieved from Mix_GetError().
391  */
392 extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
393 
394 
395 /* Set the position of a channel. (angle) is an integer from 0 to 360, that
396  * specifies the location of the sound in relation to the listener. (angle)
397  * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
398  * Angle 0 is due north, and rotates clockwise as the value increases.
399  * For efficiency, the precision of this effect may be limited (angles 1
400  * through 7 might all produce the same effect, 8 through 15 are equal, etc).
401  * (distance) is an integer between 0 and 255 that specifies the space
402  * between the sound and the listener. The larger the number, the further
403  * away the sound is. Using 255 does not guarantee that the channel will be
404  * culled from the mixing process or be completely silent. For efficiency,
405  * the precision of this effect may be limited (distance 0 through 5 might
406  * all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
407  * and (distance) to 0 unregisters this effect, since the data would be
408  * unchanged.
409  *
410  * If you need more precise positional audio, consider using OpenAL for
411  * spatialized effects instead of SDL_mixer. This is only meant to be a
412  * basic effect for simple "3D" games.
413  *
414  * If the audio device is configured for mono output, then you won't get
415  * any effectiveness from the angle; however, distance attenuation on the
416  * channel will still occur. While this effect will function with stereo
417  * voices, it makes more sense to use voices with only one channel of sound,
418  * so when they are mixed through this effect, the positioning will sound
419  * correct. You can convert them to mono through SDL before giving them to
420  * the mixer in the first place if you like.
421  *
422  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
423  * the positioning will be done to the final mixed stream before passing it
424  * on to the audio device.
425  *
426  * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
427  *
428  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
429  * nonzero if position effect is enabled.
430  * Error messages can be retrieved from Mix_GetError().
431  */
432 extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
433 
434 
435 /* Set the "distance" of a channel. (distance) is an integer from 0 to 255
436  * that specifies the location of the sound in relation to the listener.
437  * Distance 0 is overlapping the listener, and 255 is as far away as possible
438  * A distance of 255 does not guarantee silence; in such a case, you might
439  * want to try changing the chunk's volume, or just cull the sample from the
440  * mixing process with Mix_HaltChannel().
441  * For efficiency, the precision of this effect may be limited (distances 1
442  * through 7 might all produce the same effect, 8 through 15 are equal, etc).
443  * (distance) is an integer between 0 and 255 that specifies the space
444  * between the sound and the listener. The larger the number, the further
445  * away the sound is.
446  * Setting (distance) to 0 unregisters this effect, since the data would be
447  * unchanged.
448  * If you need more precise positional audio, consider using OpenAL for
449  * spatialized effects instead of SDL_mixer. This is only meant to be a
450  * basic effect for simple "3D" games.
451  *
452  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
453  * the distance attenuation will be done to the final mixed stream before
454  * passing it on to the audio device.
455  *
456  * This uses the Mix_RegisterEffect() API internally.
457  *
458  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
459  * nonzero if position effect is enabled.
460  * Error messages can be retrieved from Mix_GetError().
461  */
462 extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
463 
464 
465 /*
466  * !!! FIXME : Haven't implemented, since the effect goes past the
467  * end of the sound buffer. Will have to think about this.
468  * --ryan.
469  */
470 #if 0
471 /* Causes an echo effect to be mixed into a sound. (echo) is the amount
472  * of echo to mix. 0 is no echo, 255 is infinite (and probably not
473  * what you want).
474  *
475  * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
476  * the reverbing will be done to the final mixed stream before passing it on
477  * to the audio device.
478  *
479  * This uses the Mix_RegisterEffect() API internally. If you specify an echo
480  * of zero, the effect is unregistered, as the data is already in that state.
481  *
482  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
483  * nonzero if reversing effect is enabled.
484  * Error messages can be retrieved from Mix_GetError().
485  */
486 extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
487 #endif
488 
489 /* Causes a channel to reverse its stereo. This is handy if the user has his
490  * speakers hooked up backwards, or you would like to have a minor bit of
491  * psychedelia in your sound code. :) Calling this function with (flip)
492  * set to non-zero reverses the chunks's usual channels. If (flip) is zero,
493  * the effect is unregistered.
494  *
495  * This uses the Mix_RegisterEffect() API internally, and thus is probably
496  * more CPU intensive than having the user just plug in his speakers
497  * correctly. Mix_SetReverseStereo() returns without registering the effect
498  * function if the audio device is not configured for stereo output.
499  *
500  * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
501  * on the final mixed stream before sending it on to the audio device (a
502  * posteffect).
503  *
504  * returns zero if error (no such channel or Mix_RegisterEffect() fails),
505  * nonzero if reversing effect is enabled. Note that an audio device in mono
506  * mode is a no-op, but this call will return successful in that case.
507  * Error messages can be retrieved from Mix_GetError().
508  */
509 extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
510 
511 /* end of effects API. --ryan. */
512 
513 
514 /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
515  them dynamically to the next sample if requested with a -1 value below.
516  Returns the number of reserved channels.
517  */
518 extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
519 
520 /* Channel grouping functions */
521 
522 /* Attach a tag to a channel. A tag can be assigned to several mixer
523  channels, to form groups of channels.
524  If 'tag' is -1, the tag is removed (actually -1 is the tag used to
525  represent the group of all the channels).
526  Returns true if everything was OK.
527  */
528 extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
529 /* Assign several consecutive channels to a group */
530 extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
531 /* Finds the first available channel in a group of channels,
532  returning -1 if none are available.
533  */
534 extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
535 /* Returns the number of channels in a group. This is also a subtle
536  way to get the total number of channels when 'tag' is -1
537  */
538 extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
539 /* Finds the "oldest" sample playing in a group of channels */
540 extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
541 /* Finds the "most recent" (i.e. last) sample playing in a group of channels */
542 extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
543 
544 /* Play an audio chunk on a specific channel.
545  If the specified channel is -1, play on the first free channel.
546  If 'loops' is greater than zero, loop the sound that many times.
547  If 'loops' is -1, loop inifinitely (~65000 times).
548  Returns which channel was used to play the sound.
549 */
550 #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
551 /* The same as above, but the sound is played at most 'ticks' milliseconds */
552 extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
553 extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
554 
555 /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
556 extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
557 extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
558 #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
559 extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
560 
561 /* Set the volume in the range of 0-128 of a specific channel or chunk.
562  If the specified channel is -1, set volume for all channels.
563  Returns the original volume.
564  If the specified volume is -1, just return the current volume.
565 */
566 extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
567 extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
568 extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
569 
570 /* Halt playing of a particular channel */
571 extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
572 extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
573 extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
574 
575 /* Change the expiration delay for a particular channel.
576  The sample will stop playing after the 'ticks' milliseconds have elapsed,
577  or remove the expiration if 'ticks' is -1
578 */
579 extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
580 
581 /* Halt a channel, fading it out progressively till it's silent
582  The ms parameter indicates the number of milliseconds the fading
583  will take.
584  */
585 extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
586 extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
587 extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
588 
589 /* Query the fading status of a channel */
591 extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
592 
593 /* Pause/Resume a particular channel */
594 extern DECLSPEC void SDLCALL Mix_Pause(int channel);
595 extern DECLSPEC void SDLCALL Mix_Resume(int channel);
596 extern DECLSPEC int SDLCALL Mix_Paused(int channel);
597 
598 /* Pause/Resume the music stream */
599 extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
600 extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
601 extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
602 extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
603 
604 /* Set the current position in the music stream.
605  This returns 0 if successful, or -1 if it failed or isn't implemented.
606  This function is only implemented for MOD music formats (set pattern
607  order number) and for OGG, FLAC, MP3_MAD, MP3_MPG and MODPLUG music
608  (set position in seconds), at the moment.
609 */
610 extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
611 
612 /* Check the status of a specific channel.
613  If the specified channel is -1, check all channels.
614 */
615 extern DECLSPEC int SDLCALL Mix_Playing(int channel);
616 extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
617 
618 /* Stop music and set external music playback command */
619 extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
620 
621 /* Synchro value is set by MikMod from modules while playing */
622 extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
623 extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
624 
625 /* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */
626 extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
627 extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
628 extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data);
629 
630 /* Get the Mix_Chunk currently associated with a mixer channel
631  Returns NULL if it's an invalid channel, or there's no chunk associated.
632 */
633 extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
634 
635 /* Close the mixer, halting all playing audio */
636 extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
637 
638 /* We'll use SDL for reporting errors */
639 #define Mix_SetError SDL_SetError
640 #define Mix_GetError SDL_GetError
641 #define Mix_ClearError SDL_ClearError
642 
643 /* Ends C function definitions when using C++ */
644 #ifdef __cplusplus
645 }
646 #endif
647 #include "close_code.h"
648 
649 #endif /* SDL_MIXER_H_ */
650 
651 /* vi: set ts=4 sw=4 expandtab: */
void
Definition: png.h:1118
DECLSPEC int SDLCALL Mix_GroupNewer(int tag)
DECLSPEC Mix_Music *SDLCALL Mix_LoadMUS(const char *file)
Uint8 * abuf
Definition: SDL_mixer.h:115
DECLSPEC int SDLCALL Mix_Init(int flags)
MIX_InitFlags
Definition: SDL_mixer.h:77
DECLSPEC void SDLCALL Mix_CloseAudio(void)
DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize)
GLuint num
DECLSPEC Mix_Chunk *SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len)
DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms)
DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag)
SDL_bool
Definition: SDL_stdinc.h:161
GLuint GLuint stream
DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths)
DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms)
DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void)
DECLSPEC void SDLCALL Mix_RewindMusic(void)
DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg)
DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
DECLSPEC void SDLCALL Mix_PauseMusic(void)
DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which)
DECLSPEC const char *SDLCALL Mix_GetSoundFonts(void)
DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel)
#define DECLSPEC
Definition: begin_code.h:74
DECLSPEC int SDLCALL Mix_HaltChannel(int channel)
uint32_t Uint32
Definition: SDL_stdinc.h:203
GLuint const GLchar * name
DECLSPEC int SDLCALL Mix_ReserveChannels(int num)
DECLSPEC void SDLCALL Mix_ChannelFinished(void(SDLCALL *channel_finished)(int channel))
DECLSPEC int SDLCALL Mix_EachSoundFont(int(SDLCALL *function)(const char *, void *), void *data)
#define SDLCALL
Definition: begin_code.h:89
DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music)
DECLSPEC int SDLCALL Mix_GroupOldest(int tag)
DECLSPEC void SDLCALL Mix_ResumeMusic(void)
GLsizei const GLuint * paths
DECLSPEC int SDLCALL Mix_GroupCount(int tag)
GLenum GLsizei len
GLsizei GLsizei GLfloat distance
DECLSPEC int SDLCALL Mix_GetSynchroValue(void)
DECLSPEC int SDLCALL Mix_SetSynchroValue(int value)
DECLSPEC int SDLCALL Mix_HaltMusic(void)
DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume)
DECLSPEC int SDLCALL Mix_Paused(int channel)
DECLSPEC int SDLCALL Mix_Volume(int channel, int volume)
DECLSPEC void SDLCALL Mix_Resume(int channel)
DECLSPEC int SDLCALL Mix_VolumeMusic(int volume)
SDL_AudioFormat format
Definition: SDL_audio.h:194
DECLSPEC int SDLCALL Mix_PlayingMusic(void)
DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms)
uint16_t Uint16
Definition: SDL_stdinc.h:191
DECLSPEC int SDLCALL Mix_PausedMusic(void)
Information the version of SDL in use.
Definition: SDL_version.h:51
DECLSPEC void SDLCALL Mix_SetPostMix(void(SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg)
DECLSPEC const char *SDLCALL Mix_GetChunkDecoder(int index)
DECLSPEC Mix_Chunk *SDLCALL Mix_QuickLoad_WAV(Uint8 *mem)
GLsizei const GLfloat * value
DECLSPEC Mix_Chunk *SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc)
GLfloat f
DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position)
DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command)
DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans)
DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name)
DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f)
Mix_MusicType
Definition: SDL_mixer.h:128
GLuint index
DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance)
DECLSPEC int SDLCALL Mix_GroupAvailable(int tag)
DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name)
void(SDLCALL * Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata)
Definition: SDL_mixer.h:267
DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip)
DECLSPEC Mix_Music *SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc)
DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag)
int allocated
Definition: SDL_mixer.h:114
DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks)
Uint8 volume
Definition: SDL_mixer.h:117
GLint left
DECLSPEC void SDLCALL Mix_HookMusic(void(SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg)
DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency, Uint16 *format, int *channels)
DECLSPEC void SDLCALL Mix_Pause(int channel)
DECLSPEC Mix_Chunk *SDLCALL Mix_GetChunk(int channel)
DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music)
struct _Mix_Music Mix_Music
Definition: SDL_mixer.h:143
DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char *device, int allowed_changes)
DECLSPEC int SDLCALL Mix_Playing(int channel)
DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void)
DECLSPEC void SDLCALL Mix_HookMusicFinished(void(SDLCALL *music_finished)(void))
DECLSPEC void SDLCALL Mix_Quit(void)
GLfloat angle
DECLSPEC const char *SDLCALL Mix_GetMusicDecoder(int index)
DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks)
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
GLbitfield flags
DECLSPEC int SDLCALL Mix_SetMusicPosition(double position)
GLdouble GLdouble right
DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void)
struct Mix_Chunk Mix_Chunk
DECLSPEC int SDLCALL Mix_HaltGroup(int tag)
DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk)
DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops)
uint8_t Uint8
Definition: SDL_stdinc.h:179
GLenum src
DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance)
Mix_Fading
Definition: SDL_mixer.h:121
void(SDLCALL * Mix_EffectDone_t)(int chan, void *udata)
Definition: SDL_mixer.h:278
DECLSPEC void *SDLCALL Mix_GetMusicHookData(void)
DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks)
int16_t Sint16
Definition: SDL_stdinc.h:185
DECLSPEC Mix_Music *SDLCALL Mix_LoadMUSType_RW(SDL_RWops *src, Mix_MusicType type, int freesrc)
DECLSPEC const SDL_version *SDLCALL Mix_Linked_Version(void)
DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right)
Uint32 alen
Definition: SDL_mixer.h:116