16 # define GL_APIENTRYP GL_APIENTRY* 38 #ifndef GL_OES_compressed_ETC1_RGB8_texture 39 #define GL_ETC1_RGB8_OES 0x8D64 43 #ifndef GL_OES_compressed_paletted_texture 44 #define GL_PALETTE4_RGB8_OES 0x8B90 45 #define GL_PALETTE4_RGBA8_OES 0x8B91 46 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 47 #define GL_PALETTE4_RGBA4_OES 0x8B93 48 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 49 #define GL_PALETTE8_RGB8_OES 0x8B95 50 #define GL_PALETTE8_RGBA8_OES 0x8B96 51 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 52 #define GL_PALETTE8_RGBA4_OES 0x8B98 53 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 57 #ifndef GL_OES_depth24 58 #define GL_DEPTH_COMPONENT24_OES 0x81A6 62 #ifndef GL_OES_depth32 63 #define GL_DEPTH_COMPONENT32_OES 0x81A7 70 #ifndef GL_OES_EGL_image 75 #ifndef GL_OES_EGL_image_external 77 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 78 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 79 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 80 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 84 #ifndef GL_OES_element_index_uint 85 #define GL_UNSIGNED_INT 0x1405 89 #ifndef GL_OES_get_program_binary 90 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 91 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE 92 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF 96 #ifndef GL_OES_mapbuffer 97 #define GL_WRITE_ONLY_OES 0x88B9 98 #define GL_BUFFER_ACCESS_OES 0x88BB 99 #define GL_BUFFER_MAPPED_OES 0x88BC 100 #define GL_BUFFER_MAP_POINTER_OES 0x88BD 104 #ifndef GL_OES_packed_depth_stencil 105 #define GL_DEPTH_STENCIL_OES 0x84F9 106 #define GL_UNSIGNED_INT_24_8_OES 0x84FA 107 #define GL_DEPTH24_STENCIL8_OES 0x88F0 111 #ifndef GL_OES_required_internalformat 112 #define GL_ALPHA8_OES 0x803C 113 #define GL_DEPTH_COMPONENT16_OES 0x81A5 117 #define GL_LUMINANCE4_ALPHA4_OES 0x8043 118 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 119 #define GL_LUMINANCE8_OES 0x8040 120 #define GL_RGBA4_OES 0x8056 121 #define GL_RGB5_A1_OES 0x8057 122 #define GL_RGB565_OES 0x8D62 130 #ifndef GL_OES_rgb8_rgba8 131 #define GL_RGB8_OES 0x8051 132 #define GL_RGBA8_OES 0x8058 136 #ifndef GL_OES_standard_derivatives 137 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B 141 #ifndef GL_OES_stencil1 142 #define GL_STENCIL_INDEX1_OES 0x8D46 146 #ifndef GL_OES_stencil4 147 #define GL_STENCIL_INDEX4_OES 0x8D47 150 #ifndef GL_OES_surfaceless_context 151 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 155 #ifndef GL_OES_texture_3D 156 #define GL_TEXTURE_WRAP_R_OES 0x8072 157 #define GL_TEXTURE_3D_OES 0x806F 158 #define GL_TEXTURE_BINDING_3D_OES 0x806A 159 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 160 #define GL_SAMPLER_3D_OES 0x8B5F 161 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 171 #ifndef GL_OES_texture_half_float 172 #define GL_HALF_FLOAT_OES 0x8D61 182 #ifndef GL_OES_vertex_array_object 183 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 190 #ifndef GL_OES_vertex_type_10_10_10_2 191 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 192 #define GL_INT_10_10_10_2_OES 0x8DF7 201 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 202 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 203 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 204 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 205 #define GL_DEBUG_SOURCE_API_KHR 0x8246 206 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 207 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 208 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 209 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A 210 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B 211 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C 212 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D 213 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E 214 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F 215 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 216 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 217 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 218 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 219 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A 220 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B 221 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C 222 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D 223 #define GL_BUFFER_KHR 0x82E0 224 #define GL_SHADER_KHR 0x82E1 225 #define GL_PROGRAM_KHR 0x82E2 226 #define GL_QUERY_KHR 0x82E3 228 #define GL_SAMPLER_KHR 0x82E6 230 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 231 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 232 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 233 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 234 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 235 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 236 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 237 #define GL_DEBUG_OUTPUT_KHR 0x92E0 238 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 239 #define GL_STACK_OVERFLOW_KHR 0x0503 240 #define GL_STACK_UNDERFLOW_KHR 0x0504 243 #ifndef GL_KHR_texture_compression_astc_ldr 244 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 245 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 246 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 247 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 248 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 249 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 250 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 251 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 252 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 253 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 254 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 255 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 256 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 257 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 258 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 259 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 260 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 261 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 262 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 263 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 264 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 265 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 266 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 267 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 268 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 269 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 270 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 271 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 279 #ifndef GL_AMD_compressed_3DC_texture 280 #define GL_3DC_X_AMD 0x87F9 281 #define GL_3DC_XY_AMD 0x87FA 285 #ifndef GL_AMD_compressed_ATC_texture 286 #define GL_ATC_RGB_AMD 0x8C92 287 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 288 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 292 #ifndef GL_AMD_performance_monitor 293 #define GL_COUNTER_TYPE_AMD 0x8BC0 294 #define GL_COUNTER_RANGE_AMD 0x8BC1 295 #define GL_UNSIGNED_INT64_AMD 0x8BC2 296 #define GL_PERCENTAGE_AMD 0x8BC3 297 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 298 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 299 #define GL_PERFMON_RESULT_AMD 0x8BC6 303 #ifndef GL_AMD_program_binary_Z400 304 #define GL_Z400_BINARY_AMD 0x8740 312 #ifndef GL_ANGLE_depth_texture 313 #define GL_DEPTH_COMPONENT 0x1902 314 #define GL_DEPTH_STENCIL_OES 0x84F9 315 #define GL_UNSIGNED_SHORT 0x1403 316 #define GL_UNSIGNED_INT 0x1405 317 #define GL_UNSIGNED_INT_24_8_OES 0x84FA 318 #define GL_DEPTH_COMPONENT16 0x81A5 319 #define GL_DEPTH_COMPONENT32_OES 0x81A7 320 #define GL_DEPTH24_STENCIL8_OES 0x88F0 324 #ifndef GL_ANGLE_framebuffer_blit 325 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 326 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 327 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 328 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA 332 #ifndef GL_ANGLE_framebuffer_multisample 333 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB 334 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 335 #define GL_MAX_SAMPLES_ANGLE 0x8D57 339 #ifndef GL_ANGLE_instanced_arrays 340 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE 344 #ifndef GL_ANGLE_pack_reverse_row_order 345 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 349 #ifndef GL_ANGLE_program_binary 350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 354 #ifndef GL_ANGLE_texture_compression_dxt3 355 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 359 #ifndef GL_ANGLE_texture_compression_dxt5 360 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 364 #ifndef GL_ANGLE_texture_usage 365 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 366 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 370 #ifndef GL_ANGLE_translated_shader_source 371 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 382 #ifndef GL_APPLE_framebuffer_multisample 383 #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB 384 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 385 #define GL_MAX_SAMPLES_APPLE 0x8D57 386 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 387 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 388 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 389 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA 393 #ifndef GL_APPLE_rgb_422 394 #define GL_RGB_422_APPLE 0x8A1F 395 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 396 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 400 #ifndef GL_APPLE_sync 402 #define GL_SYNC_OBJECT_APPLE 0x8A53 403 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 404 #define GL_OBJECT_TYPE_APPLE 0x9112 405 #define GL_SYNC_CONDITION_APPLE 0x9113 406 #define GL_SYNC_STATUS_APPLE 0x9114 407 #define GL_SYNC_FLAGS_APPLE 0x9115 408 #define GL_SYNC_FENCE_APPLE 0x9116 409 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 410 #define GL_UNSIGNALED_APPLE 0x9118 411 #define GL_SIGNALED_APPLE 0x9119 412 #define GL_ALREADY_SIGNALED_APPLE 0x911A 413 #define GL_TIMEOUT_EXPIRED_APPLE 0x911B 414 #define GL_CONDITION_SATISFIED_APPLE 0x911C 415 #define GL_WAIT_FAILED_APPLE 0x911D 416 #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 417 #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull 421 #ifndef GL_APPLE_texture_format_BGRA8888 422 #define GL_BGRA_EXT 0x80E1 426 #ifndef GL_APPLE_texture_max_level 427 #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D 435 #ifndef GL_ARM_mali_program_binary 436 #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 440 #ifndef GL_ARM_mali_shader_binary 441 #define GL_MALI_SHADER_BINARY_ARM 0x8F60 452 #ifndef GL_EXT_blend_minmax 453 #define GL_MIN_EXT 0x8007 454 #define GL_MAX_EXT 0x8008 458 #ifndef GL_EXT_color_buffer_half_float 459 #define GL_RGBA16F_EXT 0x881A 460 #define GL_RGB16F_EXT 0x881B 461 #define GL_RG16F_EXT 0x822F 462 #define GL_R16F_EXT 0x822D 463 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 464 #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 468 #ifndef GL_EXT_debug_label 469 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 470 #define GL_PROGRAM_OBJECT_EXT 0x8B40 471 #define GL_SHADER_OBJECT_EXT 0x8B48 472 #define GL_BUFFER_OBJECT_EXT 0x9151 473 #define GL_QUERY_OBJECT_EXT 0x9153 474 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 481 #ifndef GL_EXT_discard_framebuffer 482 #define GL_COLOR_EXT 0x1800 483 #define GL_DEPTH_EXT 0x1801 484 #define GL_STENCIL_EXT 0x1802 487 #ifndef GL_EXT_disjoint_timer_query 488 #define GL_QUERY_COUNTER_BITS_EXT 0x8864 489 #define GL_CURRENT_QUERY_EXT 0x8865 490 #define GL_QUERY_RESULT_EXT 0x8866 491 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 492 #define GL_TIME_ELAPSED_EXT 0x88BF 493 #define GL_TIMESTAMP_EXT 0x8E28 494 #define GL_GPU_DISJOINT_EXT 0x8FBB 497 #ifndef GL_EXT_draw_buffers 498 #define GL_EXT_draw_buffers 1 499 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 500 #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 501 #define GL_DRAW_BUFFER0_EXT 0x8825 502 #define GL_DRAW_BUFFER1_EXT 0x8826 503 #define GL_DRAW_BUFFER2_EXT 0x8827 504 #define GL_DRAW_BUFFER3_EXT 0x8828 505 #define GL_DRAW_BUFFER4_EXT 0x8829 506 #define GL_DRAW_BUFFER5_EXT 0x882A 507 #define GL_DRAW_BUFFER6_EXT 0x882B 508 #define GL_DRAW_BUFFER7_EXT 0x882C 509 #define GL_DRAW_BUFFER8_EXT 0x882D 510 #define GL_DRAW_BUFFER9_EXT 0x882E 511 #define GL_DRAW_BUFFER10_EXT 0x882F 512 #define GL_DRAW_BUFFER11_EXT 0x8830 513 #define GL_DRAW_BUFFER12_EXT 0x8831 514 #define GL_DRAW_BUFFER13_EXT 0x8832 515 #define GL_DRAW_BUFFER14_EXT 0x8833 516 #define GL_DRAW_BUFFER15_EXT 0x8834 517 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 518 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 519 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 520 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 521 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 522 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 523 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 524 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 525 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 526 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 527 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 528 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 529 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 530 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 531 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 532 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 536 #ifndef GL_EXT_map_buffer_range 537 #define GL_MAP_READ_BIT_EXT 0x0001 538 #define GL_MAP_WRITE_BIT_EXT 0x0002 539 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 540 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 541 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 542 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 546 #ifndef GL_EXT_multisampled_render_to_texture 547 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 549 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 550 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 551 #define GL_MAX_SAMPLES_EXT 0x8D57 555 #ifndef GL_EXT_multiview_draw_buffers 556 #define GL_COLOR_ATTACHMENT_EXT 0x90F0 557 #define GL_MULTIVIEW_EXT 0x90F1 558 #define GL_DRAW_BUFFER_EXT 0x0C01 559 #define GL_READ_BUFFER_EXT 0x0C02 560 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 567 #ifndef GL_EXT_occlusion_query_boolean 568 #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F 569 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A 570 #define GL_CURRENT_QUERY_EXT 0x8865 571 #define GL_QUERY_RESULT_EXT 0x8866 572 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 576 #ifndef GL_EXT_read_format_bgra 577 #define GL_BGRA_EXT 0x80E1 578 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 579 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 583 #ifndef GL_EXT_robustness 585 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 586 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 587 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 588 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 589 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 590 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 591 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 595 #ifndef GL_EXT_separate_shader_objects 596 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 597 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 598 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF 599 #define GL_PROGRAM_SEPARABLE_EXT 0x8258 600 #define GL_ACTIVE_PROGRAM_EXT 0x8259 601 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A 605 #ifndef GL_EXT_shader_framebuffer_fetch 606 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 613 #ifndef GL_EXT_shadow_samplers 614 #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C 615 #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D 616 #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E 617 #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 622 #define GL_SRGB_EXT 0x8C40 623 #define GL_SRGB_ALPHA_EXT 0x8C42 624 #define GL_SRGB8_ALPHA8_EXT 0x8C43 625 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 629 #ifndef GL_EXT_sRGB_write_control 630 #define GL_EXT_sRGB_write_control 1 631 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 635 #ifndef GL_EXT_texture_compression_dxt1 636 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 637 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 641 #ifndef GL_EXT_texture_filter_anisotropic 642 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 643 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 647 #ifndef GL_EXT_texture_format_BGRA8888 648 #define GL_BGRA_EXT 0x80E1 652 #ifndef GL_EXT_texture_rg 653 #define GL_RED_EXT 0x1903 654 #define GL_RG_EXT 0x8227 655 #define GL_R8_EXT 0x8229 656 #define GL_RG8_EXT 0x822B 660 #ifndef GL_EXT_texture_sRGB_decode 661 #define GL_EXT_texture_sRGB_decode 1 662 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 663 #define GL_DECODE_EXT 0x8A49 664 #define GL_SKIP_DECODE_EXT 0x8A4A 668 #ifndef GL_EXT_texture_storage 669 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 670 #define GL_ALPHA8_EXT 0x803C 671 #define GL_LUMINANCE8_EXT 0x8040 672 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 673 #define GL_RGBA32F_EXT 0x8814 674 #define GL_RGB32F_EXT 0x8815 675 #define GL_ALPHA32F_EXT 0x8816 676 #define GL_LUMINANCE32F_EXT 0x8818 677 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 680 #define GL_ALPHA16F_EXT 0x881C 681 #define GL_LUMINANCE16F_EXT 0x881E 682 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F 683 #define GL_RGB10_A2_EXT 0x8059 684 #define GL_RGB10_EXT 0x8052 685 #define GL_BGRA8_EXT 0x93A1 686 #define GL_R8_EXT 0x8229 687 #define GL_RG8_EXT 0x822B 688 #define GL_R32F_EXT 0x822E 689 #define GL_RG32F_EXT 0x8230 690 #define GL_R16F_EXT 0x822D 691 #define GL_RG16F_EXT 0x822F 695 #ifndef GL_EXT_texture_type_2_10_10_10_REV 696 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 700 #ifndef GL_EXT_unpack_subimage 701 #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 702 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 703 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 711 #ifndef GL_DMP_shader_binary 712 #define GL_SHADER_BINARY_DMP 0x9250 720 #ifndef GL_FJ_shader_binary_GCCSO 721 #define GL_GCCSO_SHADER_BINARY_FJ 0x9260 729 #ifndef GL_IMG_program_binary 730 #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 734 #ifndef GL_IMG_read_format 735 #define GL_BGRA_IMG 0x80E1 736 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 740 #ifndef GL_IMG_shader_binary 741 #define GL_SGX_BINARY_IMG 0x8C0A 745 #ifndef GL_IMG_texture_compression_pvrtc 746 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 747 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 748 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 749 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 753 #ifndef GL_IMG_texture_compression_pvrtc2 754 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 755 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 759 #ifndef GL_IMG_multisampled_render_to_texture 760 #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 761 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 762 #define GL_MAX_SAMPLES_IMG 0x9135 763 #define GL_TEXTURE_SAMPLES_IMG 0x9136 771 #ifndef GL_NV_coverage_sample 772 #define GL_COVERAGE_COMPONENT_NV 0x8ED0 773 #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 774 #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 775 #define GL_COVERAGE_BUFFERS_NV 0x8ED3 776 #define GL_COVERAGE_SAMPLES_NV 0x8ED4 777 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 778 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 779 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 780 #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 784 #ifndef GL_NV_depth_nonlinear 785 #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C 789 #ifndef GL_NV_draw_buffers 790 #define GL_MAX_DRAW_BUFFERS_NV 0x8824 791 #define GL_DRAW_BUFFER0_NV 0x8825 792 #define GL_DRAW_BUFFER1_NV 0x8826 793 #define GL_DRAW_BUFFER2_NV 0x8827 794 #define GL_DRAW_BUFFER3_NV 0x8828 795 #define GL_DRAW_BUFFER4_NV 0x8829 796 #define GL_DRAW_BUFFER5_NV 0x882A 797 #define GL_DRAW_BUFFER6_NV 0x882B 798 #define GL_DRAW_BUFFER7_NV 0x882C 799 #define GL_DRAW_BUFFER8_NV 0x882D 800 #define GL_DRAW_BUFFER9_NV 0x882E 801 #define GL_DRAW_BUFFER10_NV 0x882F 802 #define GL_DRAW_BUFFER11_NV 0x8830 803 #define GL_DRAW_BUFFER12_NV 0x8831 804 #define GL_DRAW_BUFFER13_NV 0x8832 805 #define GL_DRAW_BUFFER14_NV 0x8833 806 #define GL_DRAW_BUFFER15_NV 0x8834 807 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 808 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 809 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 810 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 811 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 812 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 813 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 814 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 815 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 816 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 817 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA 818 #define GL_COLOR_ATTACHMENT11_NV 0x8CEB 819 #define GL_COLOR_ATTACHMENT12_NV 0x8CEC 820 #define GL_COLOR_ATTACHMENT13_NV 0x8CED 821 #define GL_COLOR_ATTACHMENT14_NV 0x8CEE 822 #define GL_COLOR_ATTACHMENT15_NV 0x8CEF 829 #ifndef GL_NV_fbo_color_attachments 830 #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF 836 #define GL_ALL_COMPLETED_NV 0x84F2 837 #define GL_FENCE_STATUS_NV 0x84F3 838 #define GL_FENCE_CONDITION_NV 0x84F4 842 #ifndef GL_NV_framebuffer_blit 843 #define GL_READ_FRAMEBUFFER_NV 0x8CA8 844 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 845 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 846 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA 850 #ifndef GL_NV_framebuffer_multisample 851 #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB 852 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 853 #define GL_MAX_SAMPLES_NV 0x8D57 860 #ifndef GL_NV_instanced_arrays 861 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE 865 #ifndef GL_NV_read_buffer 866 #define GL_READ_BUFFER_NV 0x0C02 882 #ifndef GL_NV_shadow_samplers_array 883 #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 887 #ifndef GL_NV_shadow_samplers_cube 888 #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 892 #ifndef GL_NV_sRGB_formats 893 #define GL_SLUMINANCE_NV 0x8C46 894 #define GL_SLUMINANCE_ALPHA_NV 0x8C44 895 #define GL_SRGB8_NV 0x8C41 896 #define GL_SLUMINANCE8_NV 0x8C47 897 #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 898 #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C 899 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D 900 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E 901 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F 902 #define GL_ETC1_SRGB8_NV 0x88EE 906 #ifndef GL_NV_texture_border_clamp 907 #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 908 #define GL_CLAMP_TO_BORDER_NV 0x812D 922 #ifndef GL_QCOM_alpha_test 923 #define GL_ALPHA_TEST_QCOM 0x0BC0 924 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 925 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 929 #ifndef GL_QCOM_binning_control 930 #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 931 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 932 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 933 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 940 #ifndef GL_QCOM_extended_get 941 #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 942 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 943 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 944 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 945 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 946 #define GL_TEXTURE_TYPE_QCOM 0x8BD7 947 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 948 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 949 #define GL_TEXTURE_TARGET_QCOM 0x8BDA 950 #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB 951 #define GL_STATE_RESTORE 0x8BDC 958 #ifndef GL_QCOM_perfmon_global_mode 959 #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 963 #ifndef GL_QCOM_writeonly_rendering 964 #define GL_WRITEONLY_RENDERING_QCOM 0x8823 968 #ifndef GL_QCOM_tiled_rendering 969 #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 970 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 971 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 972 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 973 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 974 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 975 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 976 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 977 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 978 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 979 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 980 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 981 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 982 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 983 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 984 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 985 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 986 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 987 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 988 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 989 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 990 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 991 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 992 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 993 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 994 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 995 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 996 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 997 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 998 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 999 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 1000 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 1008 #ifndef GL_VIV_shader_binary 1009 #define GL_SHADER_BINARY_VIV 0x8FC4 1021 #ifndef GL_OES_compressed_ETC1_RGB8_texture 1022 #define GL_OES_compressed_ETC1_RGB8_texture 1 1026 #ifndef GL_OES_compressed_paletted_texture 1027 #define GL_OES_compressed_paletted_texture 1 1031 #ifndef GL_OES_depth24 1032 #define GL_OES_depth24 1 1036 #ifndef GL_OES_depth32 1037 #define GL_OES_depth32 1 1041 #ifndef GL_OES_depth_texture 1042 #define GL_OES_depth_texture 1 1046 #ifndef GL_OES_EGL_image 1047 #define GL_OES_EGL_image 1 1048 #ifdef GL_GLEXT_PROTOTYPES 1057 #ifndef GL_OES_EGL_image_external 1058 #define GL_OES_EGL_image_external 1 1063 #ifndef GL_OES_element_index_uint 1064 #define GL_OES_element_index_uint 1 1068 #ifndef GL_OES_fbo_render_mipmap 1069 #define GL_OES_fbo_render_mipmap 1 1073 #ifndef GL_OES_fragment_precision_high 1074 #define GL_OES_fragment_precision_high 1 1078 #ifndef GL_OES_get_program_binary 1079 #define GL_OES_get_program_binary 1 1080 #ifdef GL_GLEXT_PROTOTYPES 1089 #ifndef GL_OES_mapbuffer 1090 #define GL_OES_mapbuffer 1 1091 #ifdef GL_GLEXT_PROTOTYPES 1102 #ifndef GL_OES_packed_depth_stencil 1103 #define GL_OES_packed_depth_stencil 1 1107 #ifndef GL_OES_required_internalformat 1108 #define GL_OES_required_internalformat 1 1112 #ifndef GL_OES_rgb8_rgba8 1113 #define GL_OES_rgb8_rgba8 1 1117 #ifndef GL_OES_standard_derivatives 1118 #define GL_OES_standard_derivatives 1 1122 #ifndef GL_OES_stencil1 1123 #define GL_OES_stencil1 1 1127 #ifndef GL_OES_stencil4 1128 #define GL_OES_stencil4 1 1131 #ifndef GL_OES_surfaceless_context 1132 #define GL_OES_surfaceless_context 1 1136 #ifndef GL_OES_texture_3D 1137 #define GL_OES_texture_3D 1 1138 #ifdef GL_GLEXT_PROTOTYPES 1140 GL_APICALL void GL_APIENTRY glTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid*
pixels);
1143 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid*
data);
1147 typedef void (
GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid*
pixels);
1150 typedef void (
GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid*
data);
1155 #ifndef GL_OES_texture_float 1156 #define GL_OES_texture_float 1 1160 #ifndef GL_OES_texture_float_linear 1161 #define GL_OES_texture_float_linear 1 1165 #ifndef GL_OES_texture_half_float 1166 #define GL_OES_texture_half_float 1 1170 #ifndef GL_OES_texture_half_float_linear 1171 #define GL_OES_texture_half_float_linear 1 1175 #ifndef GL_OES_texture_npot 1176 #define GL_OES_texture_npot 1 1180 #ifndef GL_OES_vertex_array_object 1181 #define GL_OES_vertex_array_object 1 1182 #ifdef GL_GLEXT_PROTOTYPES 1195 #ifndef GL_OES_vertex_half_float 1196 #define GL_OES_vertex_half_float 1 1200 #ifndef GL_OES_vertex_type_10_10_10_2 1201 #define GL_OES_vertex_type_10_10_10_2 1 1208 #ifndef GL_KHR_debug 1209 #define GL_KHR_debug 1 1210 #ifdef GL_GLEXT_PROTOTYPES 1236 #ifndef GL_KHR_texture_compression_astc_ldr 1237 #define GL_KHR_texture_compression_astc_ldr 1 1246 #ifndef GL_AMD_compressed_3DC_texture 1247 #define GL_AMD_compressed_3DC_texture 1 1251 #ifndef GL_AMD_compressed_ATC_texture 1252 #define GL_AMD_compressed_ATC_texture 1 1256 #ifndef GL_AMD_performance_monitor 1257 #define GL_AMD_performance_monitor 1 1258 #ifdef GL_GLEXT_PROTOTYPES 1285 #ifndef GL_AMD_program_binary_Z400 1286 #define GL_AMD_program_binary_Z400 1 1294 #ifndef GL_ANGLE_depth_texture 1295 #define GL_ANGLE_depth_texture 1 1299 #ifndef GL_ANGLE_framebuffer_blit 1300 #define GL_ANGLE_framebuffer_blit 1 1301 #ifdef GL_GLEXT_PROTOTYPES 1308 #ifndef GL_ANGLE_framebuffer_multisample 1309 #define GL_ANGLE_framebuffer_multisample 1 1310 #ifdef GL_GLEXT_PROTOTYPES 1316 #ifndef GL_ANGLE_instanced_arrays 1317 #define GL_ANGLE_instanced_arrays 1 1318 #ifdef GL_GLEXT_PROTOTYPES 1329 #ifndef GL_ANGLE_pack_reverse_row_order 1330 #define GL_ANGLE_pack_reverse_row_order 1 1334 #ifndef GL_ANGLE_program_binary 1335 #define GL_ANGLE_program_binary 1 1339 #ifndef GL_ANGLE_texture_compression_dxt3 1340 #define GL_ANGLE_texture_compression_dxt3 1 1344 #ifndef GL_ANGLE_texture_compression_dxt5 1345 #define GL_ANGLE_texture_compression_dxt5 1 1349 #ifndef GL_ANGLE_texture_usage 1350 #define GL_ANGLE_texture_usage 1 1353 #ifndef GL_ANGLE_translated_shader_source 1354 #define GL_ANGLE_translated_shader_source 1 1355 #ifdef GL_GLEXT_PROTOTYPES 1366 #ifndef GL_APPLE_copy_texture_levels 1367 #define GL_APPLE_copy_texture_levels 1 1368 #ifdef GL_GLEXT_PROTOTYPES 1375 #ifndef GL_APPLE_framebuffer_multisample 1376 #define GL_APPLE_framebuffer_multisample 1 1377 #ifdef GL_GLEXT_PROTOTYPES 1386 #ifndef GL_APPLE_rgb_422 1387 #define GL_APPLE_rgb_422 1 1391 #ifndef GL_APPLE_sync 1392 #define GL_APPLE_sync 1 1393 #ifdef GL_GLEXT_PROTOTYPES 1412 #ifndef GL_APPLE_texture_format_BGRA8888 1413 #define GL_APPLE_texture_format_BGRA8888 1 1417 #ifndef GL_APPLE_texture_max_level 1418 #define GL_APPLE_texture_max_level 1 1426 #ifndef GL_ARM_mali_program_binary 1427 #define GL_ARM_mali_program_binary 1 1431 #ifndef GL_ARM_mali_shader_binary 1432 #define GL_ARM_mali_shader_binary 1 1436 #ifndef GL_ARM_rgba8 1437 #define GL_ARM_rgba8 1 1445 #ifndef GL_EXT_blend_minmax 1446 #define GL_EXT_blend_minmax 1 1450 #ifndef GL_EXT_color_buffer_half_float 1451 #define GL_EXT_color_buffer_half_float 1 1455 #ifndef GL_EXT_debug_label 1456 #define GL_EXT_debug_label 1 1457 #ifdef GL_GLEXT_PROTOTYPES 1466 #ifndef GL_EXT_debug_marker 1467 #define GL_EXT_debug_marker 1 1468 #ifdef GL_GLEXT_PROTOTYPES 1479 #ifndef GL_EXT_discard_framebuffer 1480 #define GL_EXT_discard_framebuffer 1 1481 #ifdef GL_GLEXT_PROTOTYPES 1487 #ifndef GL_EXT_disjoint_timer_query 1488 #define GL_EXT_disjoint_timer_query 1 1489 #ifdef GL_GLEXT_PROTOTYPES 1515 #ifndef GL_EXT_draw_buffers 1516 #define GL_EXT_draw_buffers 1 1517 #ifdef GL_GLEXT_PROTOTYPES 1524 #ifndef GL_EXT_map_buffer_range 1525 #define GL_EXT_map_buffer_range 1 1526 #ifdef GL_GLEXT_PROTOTYPES 1535 #ifndef GL_EXT_multisampled_render_to_texture 1536 #define GL_EXT_multisampled_render_to_texture 1 1537 #ifdef GL_GLEXT_PROTOTYPES 1546 #ifndef GL_EXT_multiview_draw_buffers 1547 #define GL_EXT_multiview_draw_buffers 1 1548 #ifdef GL_GLEXT_PROTOTYPES 1558 #ifndef GL_EXT_multi_draw_arrays 1559 #define GL_EXT_multi_draw_arrays 1 1560 #ifdef GL_GLEXT_PROTOTYPES 1569 #ifndef GL_EXT_occlusion_query_boolean 1570 #define GL_EXT_occlusion_query_boolean 1 1575 #ifndef GL_EXT_read_format_bgra 1576 #define GL_EXT_read_format_bgra 1 1580 #ifndef GL_EXT_robustness 1581 #define GL_EXT_robustness 1 1582 #ifdef GL_GLEXT_PROTOTYPES 1595 #ifndef GL_EXT_separate_shader_objects 1596 #define GL_EXT_separate_shader_objects 1 1597 #ifdef GL_GLEXT_PROTOTYPES 1662 #ifndef GL_EXT_shader_framebuffer_fetch 1663 #define GL_EXT_shader_framebuffer_fetch 1 1667 #ifndef GL_EXT_shader_texture_lod 1668 #define GL_EXT_shader_texture_lod 1 1672 #ifndef GL_EXT_shadow_samplers 1673 #define GL_EXT_shadow_samplers 1 1678 #define GL_EXT_sRGB 1 1682 #ifndef GL_EXT_texture_compression_dxt1 1683 #define GL_EXT_texture_compression_dxt1 1 1687 #ifndef GL_EXT_texture_filter_anisotropic 1688 #define GL_EXT_texture_filter_anisotropic 1 1692 #ifndef GL_EXT_texture_format_BGRA8888 1693 #define GL_EXT_texture_format_BGRA8888 1 1697 #ifndef GL_EXT_texture_rg 1698 #define GL_EXT_texture_rg 1 1702 #ifndef GL_EXT_texture_storage 1703 #define GL_EXT_texture_storage 1 1704 #ifdef GL_GLEXT_PROTOTYPES 1721 #ifndef GL_EXT_texture_type_2_10_10_10_REV 1722 #define GL_EXT_texture_type_2_10_10_10_REV 1 1726 #ifndef GL_EXT_unpack_subimage 1727 #define GL_EXT_unpack_subimage 1 1735 #ifndef GL_DMP_shader_binary 1736 #define GL_DMP_shader_binary 1 1744 #ifndef GL_FJ_shader_binary_GCCSO 1745 #define GL_FJ_shader_binary_GCCSO 1 1753 #ifndef GL_IMG_program_binary 1754 #define GL_IMG_program_binary 1 1758 #ifndef GL_IMG_read_format 1759 #define GL_IMG_read_format 1 1763 #ifndef GL_IMG_shader_binary 1764 #define GL_IMG_shader_binary 1 1768 #ifndef GL_IMG_texture_compression_pvrtc 1769 #define GL_IMG_texture_compression_pvrtc 1 1773 #ifndef GL_IMG_texture_compression_pvrtc2 1774 #define GL_IMG_texture_compression_pvrtc2 1 1778 #ifndef GL_IMG_multisampled_render_to_texture 1779 #define GL_IMG_multisampled_render_to_texture 1 1780 #ifdef GL_GLEXT_PROTOTYPES 1793 #ifndef GL_NV_coverage_sample 1794 #define GL_NV_coverage_sample 1 1795 #ifdef GL_GLEXT_PROTOTYPES 1804 #ifndef GL_NV_depth_nonlinear 1805 #define GL_NV_depth_nonlinear 1 1809 #ifndef GL_NV_draw_buffers 1810 #define GL_NV_draw_buffers 1 1811 #ifdef GL_GLEXT_PROTOTYPES 1818 #ifndef GL_NV_draw_instanced 1819 #define GL_NV_draw_instanced 1 1820 #ifdef GL_GLEXT_PROTOTYPES 1829 #ifndef GL_NV_fbo_color_attachments 1830 #define GL_NV_fbo_color_attachments 1 1835 #define GL_NV_fence 1 1836 #ifdef GL_GLEXT_PROTOTYPES 1855 #ifndef GL_NV_framebuffer_blit 1856 #define GL_NV_framebuffer_blit 1 1857 #ifdef GL_GLEXT_PROTOTYPES 1864 #ifndef GL_NV_framebuffer_multisample 1865 #define GL_NV_framebuffer_multisample 1 1866 #ifdef GL_GLEXT_PROTOTYPES 1873 #ifndef GL_NV_generate_mipmap_sRGB 1874 #define GL_NV_generate_mipmap_sRGB 1 1878 #ifndef GL_NV_instanced_arrays 1879 #define GL_NV_instanced_arrays 1 1880 #ifdef GL_GLEXT_PROTOTYPES 1887 #ifndef GL_NV_read_buffer 1888 #define GL_NV_read_buffer 1 1889 #ifdef GL_GLEXT_PROTOTYPES 1896 #ifndef GL_NV_read_buffer_front 1897 #define GL_NV_read_buffer_front 1 1901 #ifndef GL_NV_read_depth 1902 #define GL_NV_read_depth 1 1906 #ifndef GL_NV_read_depth_stencil 1907 #define GL_NV_read_depth_stencil 1 1911 #ifndef GL_NV_read_stencil 1912 #define GL_NV_read_stencil 1 1916 #ifndef GL_NV_shadow_samplers_array 1917 #define GL_NV_shadow_samplers_array 1 1921 #ifndef GL_NV_shadow_samplers_cube 1922 #define GL_NV_shadow_samplers_cube 1 1926 #ifndef GL_NV_sRGB_formats 1927 #define GL_NV_sRGB_formats 1 1931 #ifndef GL_NV_texture_border_clamp 1932 #define GL_NV_texture_border_clamp 1 1936 #ifndef GL_NV_texture_compression_s3tc_update 1937 #define GL_NV_texture_compression_s3tc_update 1 1941 #ifndef GL_NV_texture_npot_2D_mipmap 1942 #define GL_NV_texture_npot_2D_mipmap 1 1950 #ifndef GL_QCOM_alpha_test 1951 #define GL_QCOM_alpha_test 1 1952 #ifdef GL_GLEXT_PROTOTYPES 1959 #ifndef GL_QCOM_binning_control 1960 #define GL_QCOM_binning_control 1 1964 #ifndef GL_QCOM_driver_control 1965 #define GL_QCOM_driver_control 1 1966 #ifdef GL_GLEXT_PROTOTYPES 1979 #ifndef GL_QCOM_extended_get 1980 #define GL_QCOM_extended_get 1 1981 #ifdef GL_GLEXT_PROTOTYPES 1988 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLvoid *
texels);
1997 typedef void (
GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLvoid *
texels);
2002 #ifndef GL_QCOM_extended_get2 2003 #define GL_QCOM_extended_get2 1 2004 #ifdef GL_GLEXT_PROTOTYPES 2017 #ifndef GL_QCOM_perfmon_global_mode 2018 #define GL_QCOM_perfmon_global_mode 1 2022 #ifndef GL_QCOM_writeonly_rendering 2023 #define GL_QCOM_writeonly_rendering 1 2027 #ifndef GL_QCOM_tiled_rendering 2028 #define GL_QCOM_tiled_rendering 1 2029 #ifdef GL_GLEXT_PROTOTYPES 2042 #ifndef GL_VIV_shader_binary 2043 #define GL_VIV_shader_binary 1
GLint GLsizei GLsizei primcount
const GLuint GLenum const void * binary
GLenum GLuint GLint GLenum face
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
void *GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLenum GLsizei GLuint GLint * bytesWritten
GLint GLint GLint yoffset
GLsizei GLenum GLenum GLuint GLenum * severities
const GLuint * framebuffers
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLenum GLuint GLenum severity
GLuint GLsizei const GLchar * message
GLint GLint GLsizei width
GLint GLint GLint GLint GLint GLint dstX1
GLuint GLuint GLsizei count
GLint GLsizei GLboolean transpose
khronos_uint64_t GLuint64
GLint GLint * numTextures
GLbitfield GLuint64 timeout
GLenum GLenum GLuint texture
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLint GLenum internalformat
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLsizei GLsizei GLchar * infoLog
GLenum GLenum GLuint texture
GLint GLenum GLsizei GLsizei GLsizei depth
GLsizei GLboolean transpose
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLint GLint GLint GLint GLint GLint dstX1
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
GLsizei GLsizei GLuint * shaders
GLsizei GLenum GLenum * types
GLsizei const GLchar ** strings
GLuint const GLchar * name
GLint GLint GLsizei counterSize
GLenum GLenum GLsizei const GLuint * ids
GLsizei GLsizei GLenum * binaryFormat
GLint GLint * numRenderbuffers
GLint GLint GLsizei GLuint * counters
GLuint GLint GLboolean GLint GLenum access
GLenum GLuint GLsizei bufsize
GLenum GLuint GLenum GLsizei length
void *GL_APIENTRYP PFNGLMAPBUFFEROESPROC(GLenum target, GLenum access)
GLint GLint GLint GLint GLint GLint y
GLsizei GLsizei GLenum * binaryFormat
GLint GLint GLint GLint dstX0
GLsizei const GLuint * textures
GLsizei GLsizei GLchar * infoLog
GLuint GLsizei const GLchar * label
GLint GLint GLint GLint GLint w
GLint GLint GLint GLint GLint dstY0
typedef void(GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source
GLint GLint * numPrograms
GLsizei GLuint * driverControls
GLsizei GLsizei GLchar * source
GLsizei const GLfloat * value
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLint GLint internalformat
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLsizei GLenum GLenum GLuint GLenum * severities
GLuint GLint GLsizei sourceLevelCount
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum GLvoid * texels
GLenum GLsizei GLsizei GLint * values
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLsizei GLsizei GLint * values
GLsizei GLsizei GLchar * source
GLboolean GLuint GLint GLuint * countersList
GLint GLint GLint GLint GLint GLint y
GLint GLint GLint GLint GLint GLint GLint dstY1
GLenum GLuint GLenum GLsizei const GLchar * buf
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
const GLuint * renderbuffers
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLint GLint GLint GLint zoffset
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLint * maxActiveCounters
typedef GLenum(GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync
GLint GLint GLint GLint GLint x
GLenum GLsizei GLuint GLint * bytesWritten
GLint GLint GLsizei GLsizei GLsizei depth
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLuint GLsizei GLsizei GLchar * counterString
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLint GLint GLint GLint GLint dstY0
GLuint GLint sourceBaseLevel
GLint GLint GLint GLint GLint x
GLint GLint GLsizei GLuint * counters
GLint GLint GLint yoffset
GLbitfield GLuint64 timeout
GLbitfield GLuint program
GLsizei GLsizei GLchar * driverControlString
GLint GLenum GLsizei GLsizei height
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLsizei GLsizei GLchar * groupString
GLenum GLuint GLenum GLsizei const GLchar * message
GLint GLint GLint GLint dstX0
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLsizei const GLchar * label
GLuint GLuint GLsizei GLenum type
GLsizei GLenum const void * indices
GLubyte GLubyte GLubyte GLubyte w
GLint GLint GLint GLint zoffset
GLsizei const GLenum * attachments
GLenum GLuint GLenum GLsizei const GLchar * buf
GLsizei const GLenum * attachments
typedef GLboolean(GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target)
GLint GLsizei GLsizei primcount
GLbitfield GLuint program
GLuint GLsizei GLsizei * length
GLsizei GLsizei GLenum GLvoid * binary
GLenum GLenum GLsizei count
GLuint GLuint GLuint GLbitfield preserveMask
GLint GLenum GLsizei width
GLint GLint GLsizei GLsizei height
GLsizei const GLchar *const * strings
GLsizei GLsizei GLchar * groupString
GLenum GLuint GLenum GLsizei const GLchar const void * userParam
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLint GLint GLsizei counterSize
GLint GLint * maxActiveCounters
GLsizei GLenum GLenum * types
GLint GLint GLint GLint z
GLint GLint GLint GLint GLint GLint GLint dstY1
GLint GLint * numFramebuffers