8 # pragma warning( push ) 9 # pragma warning( disable: 4251 ) 28 virtual int Create(
char *szFilename );
30 virtual void ScrollUp(
float Offset);
31 virtual void ScrollDown(
float Offset);
32 virtual void ScrollLeft(
float Offset);
33 virtual void ScrollRight(
float Offset);
34 virtual void MoveTo(
float XOffset,
float YOffset);
41 virtual void SetPos(
int x,
int y);
71 # pragma warning( pop ) Template implementation of the IMeshBuffer interface.
virtual void SetMeshId(irr::u32 id)
virtual irr::u32 GetOrder() const
virtual bool IsRenderToTexture() const
GLfixed GLfixed GLint GLint order
#define CDX_Color
2015_7_21 add type for cdx port
virtual void SetOrder(irr::u32 order)
unsigned int u32
32 bit unsigned variable.
GLint GLint GLint GLint GLint GLint y
4x4 matrix. Mostly used as transformation matrix for 3d calculations.
Interface of a Render Target.
float m_XOffset
The current X position in pixels.
GLint GLint GLint GLint GLint x
virtual irr::video::ITexture * GetSurface() const
Interface of a Video Driver dependent Texture.
virtual void SetColor(const CDX_Color &color)
float m_YOffset
The current Y position in pixels.
virtual irr::video::ITexture * GetRenderToTexture() const
virtual void EnableRenderToTexture(bool active)
!!!becareful enable rendertarget after done then alway restore 0 render target with clear depth and c...