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| IGUIListBox (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle) |
| constructor More...
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virtual u32 | getItemCount () const =0 |
| returns amount of list items More...
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virtual const wchar_t * | getListItem (u32 id) const =0 |
| returns string of a list item. the may id be a value from 0 to itemCount-1 More...
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virtual u32 | addItem (const wchar_t *text)=0 |
| adds an list item, returns id of item More...
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virtual u32 | addItem (const wchar_t *text, s32 icon)=0 |
| adds an list item with an icon More...
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virtual void | removeItem (u32 index)=0 |
| Removes an item from the list. More...
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virtual s32 | getItemAt (s32 xpos, s32 ypos) const =0 |
| get the the id of the item at the given absolute coordinates More...
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virtual s32 | getIcon (u32 index) const =0 |
| Returns the icon of an item. More...
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virtual void | setSpriteBank (IGUISpriteBank *bank)=0 |
| Sets the sprite bank which should be used to draw list icons. More...
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virtual void | clear ()=0 |
| clears the list, deletes all items in the listbox More...
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virtual s32 | getSelected () const =0 |
| returns id of selected item. returns -1 if no item is selected. More...
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virtual void | setSelected (s32 index)=0 |
| sets the selected item. Set this to -1 if no item should be selected More...
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virtual void | setSelected (const wchar_t *item)=0 |
| sets the selected item. Set this to 0 if no item should be selected More...
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virtual void | setAutoScrollEnabled (bool scroll)=0 |
| set whether the listbox should scroll to newly selected items More...
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virtual bool | isAutoScrollEnabled () const =0 |
| returns true if automatic scrolling is enabled, false if not. More...
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virtual void | setItemOverrideColor (u32 index, video::SColor color)=0 |
| set all item colors at given index to color More...
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virtual void | setItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color)=0 |
| set all item colors of specified type at given index to color More...
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virtual void | clearItemOverrideColor (u32 index)=0 |
| clear all item colors at index More...
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virtual void | clearItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType)=0 |
| clear item color at index for given colortype More...
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virtual bool | hasItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType) const =0 |
| has the item at index its color overwritten? More...
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virtual video::SColor | getItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType) const =0 |
| return the overwrite color at given item index. More...
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virtual video::SColor | getItemDefaultColor (EGUI_LISTBOX_COLOR colorType) const =0 |
| return the default color which is used for the given colorType More...
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virtual void | setItem (u32 index, const wchar_t *text, s32 icon)=0 |
| set the item at the given index More...
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virtual s32 | insertItem (u32 index, const wchar_t *text, s32 icon)=0 |
| Insert the item at the given index. More...
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virtual void | swapItems (u32 index1, u32 index2)=0 |
| Swap the items at the given indices. More...
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virtual void | setItemHeight (s32 height)=0 |
| set global itemHeight More...
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virtual void | setDrawBackground (bool draw)=0 |
| Sets whether to draw the background. More...
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virtual IGUIScrollBar * | getVerticalScrollBar () const =0 |
| Access the vertical scrollbar. More...
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| IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, s32 id, const core::rect< s32 > &rectangle) |
| Constructor. More...
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virtual | ~IGUIElement () |
| Destructor. More...
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IGUIElement * | getParent () const |
| Returns parent of this element. More...
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core::rect< s32 > | getRelativePosition () const |
| Returns the relative rectangle of this element. More...
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void | setRelativePosition (const core::rect< s32 > &r) |
| Sets the relative rectangle of this element. More...
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void | setRelativePosition (const core::position2di &position) |
| Sets the relative rectangle of this element, maintaining its current width and height. More...
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void | setRelativePositionProportional (const core::rect< f32 > &r) |
| Sets the relative rectangle of this element as a proportion of its parent's area. More...
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core::rect< s32 > | getAbsolutePosition () const |
| Gets the absolute rectangle of this element. More...
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core::rect< s32 > | getAbsoluteClippingRect () const |
| Returns the visible area of the element. More...
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void | setNotClipped (bool noClip) |
| Sets whether the element will ignore its parent's clipping rectangle. More...
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bool | isNotClipped () const |
| Gets whether the element will ignore its parent's clipping rectangle. More...
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void | setMaxSize (core::dimension2du size) |
| Sets the maximum size allowed for this element. More...
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void | setMinSize (core::dimension2du size) |
| Sets the minimum size allowed for this element. More...
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void | setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom) |
| The alignment defines how the borders of this element will be positioned when the parent element is resized. More...
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virtual void | updateAbsolutePosition () |
| Updates the absolute position. More...
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virtual IGUIElement * | getElementFromPoint (const core::position2d< s32 > &point) |
| Returns the topmost GUI element at the specific position. More...
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virtual bool | isPointInside (const core::position2d< s32 > &point) const |
| Returns true if a point is within this element. More...
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virtual void | addChild (IGUIElement *child) |
| Adds a GUI element as new child of this element. More...
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virtual void | removeChild (IGUIElement *child) |
| Removes a child. More...
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virtual void | remove () |
| Removes this element from its parent. More...
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virtual void | draw () |
| Draws the element and its children. More...
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virtual void | OnPostRender (u32 timeMs) |
| animate the element and its children. More...
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virtual void | move (core::position2d< s32 > absoluteMovement) |
| Moves this element. More...
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virtual bool | isVisible () const |
| Returns true if element is visible. More...
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virtual bool | isTrulyVisible () const |
| Check whether the element is truly visible, taking into accounts its parents' visibility. More...
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virtual void | setVisible (bool visible) |
| Sets the visible state of this element. More...
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virtual bool | isSubElement () const |
| Returns true if this element was created as part of its parent control. More...
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virtual void | setSubElement (bool subElement) |
| Sets whether this control was created as part of its parent. More...
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void | setTabStop (bool enable) |
| If set to true, the focus will visit this element when using the tab key to cycle through elements. More...
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bool | isTabStop () const |
| Returns true if this element can be focused by navigating with the tab key. More...
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void | setTabOrder (s32 index) |
| Sets the priority of focus when using the tab key to navigate between a group of elements. More...
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s32 | getTabOrder () const |
| Returns the number in the tab order sequence. More...
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void | setTabGroup (bool isGroup) |
| Sets whether this element is a container for a group of elements which can be navigated using the tab key. More...
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bool | isTabGroup () const |
| Returns true if this element is a tab group. More...
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IGUIElement * | getTabGroup () |
| Returns the container element which holds all elements in this element's tab group. More...
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virtual bool | isEnabled () const |
| Returns true if element is enabled. More...
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virtual void | setEnabled (bool enabled) |
| Sets the enabled state of this element. More...
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virtual void | setText (const wchar_t *text) |
| Sets the new caption of this element. More...
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virtual const wchar_t * | getText () const |
| Returns caption of this element. More...
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virtual void | setToolTipText (const wchar_t *text) |
| Sets the new caption of this element. More...
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virtual const core::stringw & | getToolTipText () const |
| Returns caption of this element. More...
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virtual s32 | getID () const |
| Returns id. Can be used to identify the element. More...
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virtual void | setID (s32 id) |
| Sets the id of this element. More...
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virtual bool | OnEvent (const SEvent &event) _IRR_OVERRIDE_ |
| Called if an event happened. More...
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virtual bool | bringToFront (IGUIElement *element) |
| Brings a child to front. More...
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virtual bool | sendToBack (IGUIElement *child) |
| Moves a child to the back, so it's siblings are drawn on top of it. More...
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virtual const core::list< IGUIElement * > & | getChildren () const |
| Returns list with children of this element. More...
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virtual IGUIElement * | getElementFromId (s32 id, bool searchchildren=false) const |
| Finds the first element with the given id. More...
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bool | isMyChild (IGUIElement *child) const |
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bool | getNextElement (s32 startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const |
| searches elements to find the closest next element to tab to More...
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EGUI_ELEMENT_TYPE | getType () const |
| Returns the type of the gui element. More...
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virtual bool | hasType (EGUI_ELEMENT_TYPE type) const |
| Returns true if the gui element supports the given type. More...
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virtual const c8 * | getTypeName () const |
| Returns the type name of the gui element. More...
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virtual const c8 * | getName () const |
| Returns the name of the element. More...
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virtual void | setName (const c8 *name) |
| Sets the name of the element. More...
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virtual void | setName (const core::stringc &name) |
| Sets the name of the element. More...
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virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const _IRR_OVERRIDE_ |
| Writes attributes of the scene node. More...
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) _IRR_OVERRIDE_ |
| Reads attributes of the scene node. More...
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| IReferenceCounted () |
| Constructor. More...
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virtual | ~IReferenceCounted () |
| Destructor. More...
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void | grab () const |
| Grabs the object. Increments the reference counter by one. More...
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bool | drop () const |
| Drops the object. Decrements the reference counter by one. More...
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s32 | getReferenceCount () const |
| Get the reference count. More...
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const c8 * | getDebugName () const |
| Returns the debug name of the object. More...
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virtual | ~IEventReceiver () |
| Destructor. More...
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Default list box GUI element.
- This element can create the following events of type EGUI_EVENT_TYPE:
- EGET_LISTBOX_CHANGED
- EGET_LISTBOX_SELECTED_AGAIN
Definition at line 39 of file IGUIListBox.h.