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| | IGUITable (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle) |
| | constructor More...
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| virtual void | addColumn (const wchar_t *caption, s32 columnIndex=-1)=0 |
| | Adds a column. More...
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| virtual void | removeColumn (u32 columnIndex)=0 |
| | remove a column from the table More...
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| virtual s32 | getColumnCount () const =0 |
| | Returns the number of columns in the table control. More...
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| virtual bool | setActiveColumn (s32 idx, bool doOrder=false)=0 |
| | Makes a column active. This will trigger an ordering process. More...
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| virtual s32 | getActiveColumn () const =0 |
| | Returns which header is currently active. More...
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| virtual EGUI_ORDERING_MODE | getActiveColumnOrdering () const =0 |
| | Returns the ordering used by the currently active column. More...
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| virtual void | setColumnWidth (u32 columnIndex, u32 width)=0 |
| | Set the width of a column. More...
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| virtual u32 | getColumnWidth (u32 columnIndex) const =0 |
| | Get the width of a column. More...
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| virtual void | setResizableColumns (bool resizable)=0 |
| | columns can be resized by drag 'n drop More...
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| virtual bool | hasResizableColumns () const =0 |
| | can columns be resized by drag 'n drop? More...
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| virtual void | setColumnOrdering (u32 columnIndex, EGUI_COLUMN_ORDERING mode)=0 |
| | This tells the table control which ordering mode should be used when a column header is clicked. More...
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| virtual s32 | getSelected () const =0 |
| | Returns which row is currently selected. More...
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| virtual void | setSelected (s32 index)=0 |
| | set which row is currently selected More...
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| virtual s32 | getRowCount () const =0 |
| | Get amount of rows in the tabcontrol. More...
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| virtual u32 | addRow (u32 rowIndex)=0 |
| | adds a row to the table More...
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| virtual void | removeRow (u32 rowIndex)=0 |
| | Remove a row from the table. More...
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| virtual void | clearRows ()=0 |
| | clears the table rows, but keeps the columns intact More...
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| virtual void | swapRows (u32 rowIndexA, u32 rowIndexB)=0 |
| | Swap two row positions. More...
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| virtual void | orderRows (s32 columnIndex=-1, EGUI_ORDERING_MODE mode=EGOM_NONE)=0 |
| | This tells the table to start ordering all the rows. More...
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| virtual void | setCellText (u32 rowIndex, u32 columnIndex, const core::stringw &text)=0 |
| | Set the text of a cell. More...
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| virtual void | setCellText (u32 rowIndex, u32 columnIndex, const core::stringw &text, video::SColor color)=0 |
| | Set the text of a cell, and set a color of this cell. More...
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| virtual void | setCellData (u32 rowIndex, u32 columnIndex, void *data)=0 |
| | Set the data of a cell. More...
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| virtual void | setCellColor (u32 rowIndex, u32 columnIndex, video::SColor color)=0 |
| | Set the color of a cell text. More...
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| virtual const wchar_t * | getCellText (u32 rowIndex, u32 columnIndex) const =0 |
| | Get the text of a cell. More...
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| virtual void * | getCellData (u32 rowIndex, u32 columnIndex) const =0 |
| | Get the data of a cell. More...
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| virtual void | clear ()=0 |
| | clears the table, deletes all items in the table More...
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| virtual void | setDrawFlags (s32 flags)=0 |
| | Set flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout. More...
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| virtual s32 | getDrawFlags () const =0 |
| | Get the flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout. More...
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| virtual void | setOverrideFont (IGUIFont *font=0)=0 |
| | Sets another skin independent font. More...
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| virtual IGUIFont * | getOverrideFont (void) const =0 |
| | Gets the override font (if any) More...
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| virtual IGUIFont * | getActiveFont () const =0 |
| | Get the font which is used right now for drawing. More...
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| virtual s32 | getItemHeight () const =0 |
| | Get the height of items/rows. More...
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| virtual IGUIScrollBar * | getVerticalScrollBar () const =0 |
| | Access the vertical scrollbar. More...
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| virtual IGUIScrollBar * | getHorizontalScrollBar () const =0 |
| | Access the horizontal scrollbar. More...
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| virtual void | setDrawBackground (bool draw)=0 |
| | Sets whether to draw the background. More...
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| virtual bool | isDrawBackgroundEnabled () const =0 |
| | Checks if background drawing is enabled. More...
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| | IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, s32 id, const core::rect< s32 > &rectangle) |
| | Constructor. More...
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| virtual | ~IGUIElement () |
| | Destructor. More...
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| IGUIElement * | getParent () const |
| | Returns parent of this element. More...
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| core::rect< s32 > | getRelativePosition () const |
| | Returns the relative rectangle of this element. More...
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| void | setRelativePosition (const core::rect< s32 > &r) |
| | Sets the relative rectangle of this element. More...
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| void | setRelativePosition (const core::position2di &position) |
| | Sets the relative rectangle of this element, maintaining its current width and height. More...
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| void | setRelativePositionProportional (const core::rect< f32 > &r) |
| | Sets the relative rectangle of this element as a proportion of its parent's area. More...
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| core::rect< s32 > | getAbsolutePosition () const |
| | Gets the absolute rectangle of this element. More...
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| core::rect< s32 > | getAbsoluteClippingRect () const |
| | Returns the visible area of the element. More...
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| void | setNotClipped (bool noClip) |
| | Sets whether the element will ignore its parent's clipping rectangle. More...
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| bool | isNotClipped () const |
| | Gets whether the element will ignore its parent's clipping rectangle. More...
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| void | setMaxSize (core::dimension2du size) |
| | Sets the maximum size allowed for this element. More...
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| void | setMinSize (core::dimension2du size) |
| | Sets the minimum size allowed for this element. More...
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| void | setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom) |
| | The alignment defines how the borders of this element will be positioned when the parent element is resized. More...
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| virtual void | updateAbsolutePosition () |
| | Updates the absolute position. More...
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| virtual IGUIElement * | getElementFromPoint (const core::position2d< s32 > &point) |
| | Returns the topmost GUI element at the specific position. More...
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| virtual bool | isPointInside (const core::position2d< s32 > &point) const |
| | Returns true if a point is within this element. More...
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| virtual void | addChild (IGUIElement *child) |
| | Adds a GUI element as new child of this element. More...
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| virtual void | removeChild (IGUIElement *child) |
| | Removes a child. More...
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| virtual void | remove () |
| | Removes this element from its parent. More...
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| virtual void | draw () |
| | Draws the element and its children. More...
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| virtual void | OnPostRender (u32 timeMs) |
| | animate the element and its children. More...
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| virtual void | move (core::position2d< s32 > absoluteMovement) |
| | Moves this element. More...
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| virtual bool | isVisible () const |
| | Returns true if element is visible. More...
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| virtual bool | isTrulyVisible () const |
| | Check whether the element is truly visible, taking into accounts its parents' visibility. More...
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| virtual void | setVisible (bool visible) |
| | Sets the visible state of this element. More...
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| virtual bool | isSubElement () const |
| | Returns true if this element was created as part of its parent control. More...
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| virtual void | setSubElement (bool subElement) |
| | Sets whether this control was created as part of its parent. More...
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| void | setTabStop (bool enable) |
| | If set to true, the focus will visit this element when using the tab key to cycle through elements. More...
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| bool | isTabStop () const |
| | Returns true if this element can be focused by navigating with the tab key. More...
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| void | setTabOrder (s32 index) |
| | Sets the priority of focus when using the tab key to navigate between a group of elements. More...
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| s32 | getTabOrder () const |
| | Returns the number in the tab order sequence. More...
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| void | setTabGroup (bool isGroup) |
| | Sets whether this element is a container for a group of elements which can be navigated using the tab key. More...
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| bool | isTabGroup () const |
| | Returns true if this element is a tab group. More...
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| IGUIElement * | getTabGroup () |
| | Returns the container element which holds all elements in this element's tab group. More...
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| virtual bool | isEnabled () const |
| | Returns true if element is enabled. More...
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| virtual void | setEnabled (bool enabled) |
| | Sets the enabled state of this element. More...
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| virtual void | setText (const wchar_t *text) |
| | Sets the new caption of this element. More...
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| virtual const wchar_t * | getText () const |
| | Returns caption of this element. More...
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| virtual void | setToolTipText (const wchar_t *text) |
| | Sets the new caption of this element. More...
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| virtual const core::stringw & | getToolTipText () const |
| | Returns caption of this element. More...
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| virtual s32 | getID () const |
| | Returns id. Can be used to identify the element. More...
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| virtual void | setID (s32 id) |
| | Sets the id of this element. More...
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| virtual bool | OnEvent (const SEvent &event) _IRR_OVERRIDE_ |
| | Called if an event happened. More...
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| virtual bool | bringToFront (IGUIElement *element) |
| | Brings a child to front. More...
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| virtual bool | sendToBack (IGUIElement *child) |
| | Moves a child to the back, so it's siblings are drawn on top of it. More...
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| virtual const core::list< IGUIElement * > & | getChildren () const |
| | Returns list with children of this element. More...
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| virtual IGUIElement * | getElementFromId (s32 id, bool searchchildren=false) const |
| | Finds the first element with the given id. More...
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| bool | isMyChild (IGUIElement *child) const |
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| bool | getNextElement (s32 startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const |
| | searches elements to find the closest next element to tab to More...
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| EGUI_ELEMENT_TYPE | getType () const |
| | Returns the type of the gui element. More...
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| virtual bool | hasType (EGUI_ELEMENT_TYPE type) const |
| | Returns true if the gui element supports the given type. More...
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| virtual const c8 * | getTypeName () const |
| | Returns the type name of the gui element. More...
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| virtual const c8 * | getName () const |
| | Returns the name of the element. More...
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| virtual void | setName (const c8 *name) |
| | Sets the name of the element. More...
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| virtual void | setName (const core::stringc &name) |
| | Sets the name of the element. More...
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| virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const _IRR_OVERRIDE_ |
| | Writes attributes of the scene node. More...
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| virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) _IRR_OVERRIDE_ |
| | Reads attributes of the scene node. More...
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| | IReferenceCounted () |
| | Constructor. More...
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| virtual | ~IReferenceCounted () |
| | Destructor. More...
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| void | grab () const |
| | Grabs the object. Increments the reference counter by one. More...
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| bool | drop () const |
| | Drops the object. Decrements the reference counter by one. More...
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| s32 | getReferenceCount () const |
| | Get the reference count. More...
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| const c8 * | getDebugName () const |
| | Returns the debug name of the object. More...
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| virtual | ~IEventReceiver () |
| | Destructor. More...
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Default list box GUI element.
- This element can create the following events of type EGUI_EVENT_TYPE:
- EGET_TABLE_CHANGED
- EGET_TABLE_SELECTED_AGAIN
- EGET_TABLE_HEADER_CHANGED
Definition at line 89 of file IGUITable.h.