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| IAnimatedMeshSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| Constructor. More...
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virtual | ~IAnimatedMeshSceneNode () |
| Destructor. More...
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virtual void | setCurrentFrame (f32 frame)=0 |
| Sets the current frame number. More...
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virtual bool | setFrameLoop (s32 begin, s32 end)=0 |
| Sets the frame numbers between the animation is looped. More...
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virtual void | setAnimationSpeed (f32 framesPerSecond)=0 |
| Sets the speed with which the animation is played. More...
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virtual f32 | getAnimationSpeed () const =0 |
| Gets the speed with which the animation is played. More...
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virtual IShadowVolumeSceneNode * | addShadowVolumeSceneNode (const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0 |
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virtual IBoneSceneNode * | getJointNode (const c8 *jointName)=0 |
| Get a pointer to a joint in the mesh (if the mesh is a bone based mesh). More...
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virtual IBoneSceneNode * | getJointNode (u32 jointID)=0 |
| same as getJointNode(const c8* jointName), but based on id More...
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virtual u32 | getJointCount () const =0 |
| Gets joint count. More...
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virtual bool | setMD2Animation (EMD2_ANIMATION_TYPE anim)=0 |
| Starts a default MD2 animation. More...
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virtual bool | setMD2Animation (const c8 *animationName)=0 |
| Starts a special MD2 animation. More...
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virtual f32 | getFrameNr () const =0 |
| Returns the currently displayed frame number. More...
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virtual s32 | getStartFrame () const =0 |
| Returns the current start frame number. More...
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virtual s32 | getEndFrame () const =0 |
| Returns the current end frame number. More...
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virtual void | setLoopMode (bool playAnimationLooped)=0 |
| Sets looping mode which is on by default. More...
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virtual bool | getLoopMode () const =0 |
| returns the current loop mode More...
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virtual void | setAnimationEndCallback (IAnimationEndCallBack *callback=0)=0 |
| Sets a callback interface which will be called if an animation playback has ended. More...
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virtual void | setReadOnlyMaterials (bool readonly)=0 |
| Sets if the scene node should not copy the materials of the mesh but use them in a read only style. More...
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virtual bool | isReadOnlyMaterials () const =0 |
| Returns if the scene node should not copy the materials of the mesh but use them in a read only style. More...
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virtual void | setMesh (IAnimatedMesh *mesh)=0 |
| Sets a new mesh. More...
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virtual IAnimatedMesh * | getMesh (void)=0 |
| Returns the current mesh. More...
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virtual const SMD3QuaternionTag * | getMD3TagTransformation (const core::stringc &tagname)=0 |
| Get the absolute transformation for a special MD3 Tag if the mesh is a md3 mesh, or the absolutetransformation if it's a normal scenenode. More...
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virtual void | setJointMode (E_JOINT_UPDATE_ON_RENDER mode)=0 |
| Set how the joints should be updated on render. More...
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virtual void | setTransitionTime (f32 Time)=0 |
| Sets the transition time in seconds. More...
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virtual void | animateJoints (bool CalculateAbsolutePositions=true)=0 |
| animates the joints in the mesh based on the current frame. More...
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virtual void | setRenderFromIdentity (bool On)=0 |
| render mesh ignoring its transformation. More...
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virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0)=0 |
| Creates a clone of this scene node and its children. More...
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| ISceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) |
| Constructor. More...
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virtual | ~ISceneNode () |
| Destructor. More...
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virtual void | OnRegisterSceneNode () |
| This method is called just before the rendering process of the whole scene. More...
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virtual void | OnAnimate (u32 timeMs) |
| OnAnimate() is called just before rendering the whole scene. More...
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virtual void | render ()=0 |
| Renders the node. More...
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virtual const c8 * | getName () const |
| Returns the name of the node. More...
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virtual void | setName (const c8 *name) |
| Sets the name of the node. More...
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virtual void | setName (const core::stringc &name) |
| Sets the name of the node. More...
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virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
| Get the axis aligned, not transformed bounding box of this node. More...
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virtual const core::aabbox3d< f32 > | getTransformedBoundingBox () const |
| Get the axis aligned, transformed and animated absolute bounding box of this node. More...
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virtual void | getTransformedBoundingBoxEdges (core::array< core::vector3d< f32 > > &edges) const |
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virtual const core::matrix4 & | getAbsoluteTransformation () const |
| Get the absolute transformation of the node. Is recalculated every OnAnimate()-call. More...
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virtual core::matrix4 | getRelativeTransformation () const |
| Returns the relative transformation of the scene node. More...
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virtual bool | isVisible () const |
| Returns whether the node should be visible (if all of its parents are visible). More...
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virtual bool | isTrulyVisible () const |
| Check whether the node is truly visible, taking into accounts its parents' visibility. More...
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virtual void | setVisible (bool isVisible) |
| Sets if the node should be visible or not. More...
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virtual s32 | getID () const |
| Get the id of the scene node. More...
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virtual void | setID (s32 id) |
| Sets the id of the scene node. More...
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virtual void | addChild (ISceneNode *child) |
| Adds a child to this scene node. More...
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virtual bool | removeChild (ISceneNode *child) |
| Removes a child from this scene node. More...
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virtual void | removeAll () |
| Removes all children of this scene node. More...
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virtual void | remove () |
| Removes this scene node from the scene. More...
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virtual void | addAnimator (ISceneNodeAnimator *animator) |
| Adds an animator which should animate this node. More...
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const core::list< ISceneNodeAnimator * > & | getAnimators () const |
| Get a list of all scene node animators. More...
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virtual void | removeAnimator (ISceneNodeAnimator *animator) |
| Removes an animator from this scene node. More...
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virtual void | removeAnimators () |
| Removes all animators from this scene node. More...
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virtual video::SMaterial & | getMaterial (u32 num) |
| Returns the material based on the zero based index i. More...
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virtual u32 | getMaterialCount () const |
| Get amount of materials used by this scene node. More...
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void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) |
| Sets all material flags at once to a new value. More...
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void | setMaterialTexture (u32 textureLayer, video::ITexture *texture) |
| Sets the texture of the specified layer in all materials of this scene node to the new texture. More...
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void | setMaterialType (video::E_MATERIAL_TYPE newType) |
| Sets the material type of all materials in this scene node to a new material type. More...
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virtual const core::vector3df & | getScale () const |
| Gets the scale of the scene node relative to its parent. More...
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virtual void | setScale (const core::vector3df &scale) |
| Sets the relative scale of the scene node. More...
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virtual const core::vector3df & | getRotation () const |
| Gets the rotation of the node relative to its parent. More...
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virtual void | setRotation (const core::vector3df &rotation) |
| Sets the rotation of the node relative to its parent. More...
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virtual const core::vector3df & | getPosition () const |
| Gets the position of the node relative to its parent. More...
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virtual void | setPosition (const core::vector3df &newpos) |
| Sets the position of the node relative to its parent. More...
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virtual core::vector3df | getAbsolutePosition () const |
| Gets the absolute position of the node in world coordinates. More...
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void | setAutomaticCulling (u32 state) |
| Set a culling style or disable culling completely. More...
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u32 | getAutomaticCulling () const |
| Gets the automatic culling state. More...
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virtual void | setDebugDataVisible (u32 state) |
| Sets if debug data like bounding boxes should be drawn. More...
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u32 | isDebugDataVisible () const |
| Returns if debug data like bounding boxes are drawn. More...
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void | setIsDebugObject (bool debugObject) |
| Sets if this scene node is a debug object. More...
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bool | isDebugObject () const |
| Returns if this scene node is a debug object. More...
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const core::list< ISceneNode * > & | getChildren () const |
| Returns a const reference to the list of all children. More...
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virtual void | setParent (ISceneNode *newParent) |
| Changes the parent of the scene node. More...
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virtual ITriangleSelector * | getTriangleSelector () const |
| Returns the triangle selector attached to this scene node. More...
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virtual void | setTriangleSelector (ITriangleSelector *selector) |
| Sets the triangle selector of the scene node. More...
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virtual void | updateAbsolutePosition () |
| Updates the absolute position based on the relative and the parents position. More...
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scene::ISceneNode * | getParent () const |
| Returns the parent of this scene node. More...
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virtual ESCENE_NODE_TYPE | getType () const |
| Returns type of the scene node. More...
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virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const _IRR_OVERRIDE_ |
| Writes attributes of the scene node. More...
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) _IRR_OVERRIDE_ |
| Reads attributes of the scene node. More...
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virtual ISceneManager * | getSceneManager (void) const |
| Retrieve the scene manager for this node. More...
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| IReferenceCounted () |
| Constructor. More...
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virtual | ~IReferenceCounted () |
| Destructor. More...
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void | grab () const |
| Grabs the object. Increments the reference counter by one. More...
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bool | drop () const |
| Drops the object. Decrements the reference counter by one. More...
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s32 | getReferenceCount () const |
| Get the reference count. More...
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const c8 * | getDebugName () const |
| Returns the debug name of the object. More...
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Scene node capable of displaying an animated mesh.
Definition at line 51 of file IAnimatedMeshSceneNode.h.