arsa  2.7
Public Member Functions | List of all members
irr::scene::ISceneNodeAnimatorFactory Class Referenceabstract

Interface for dynamic creation of scene node animators. More...

#include <ISceneNodeAnimatorFactory.h>

Inheritance diagram for irr::scene::ISceneNodeAnimatorFactory:
irr::IReferenceCounted

Public Member Functions

virtual ISceneNodeAnimatorcreateSceneNodeAnimator (ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode *target)=0
 creates a scene node animator based on its type id More...
 
virtual ISceneNodeAnimatorcreateSceneNodeAnimator (const c8 *typeName, ISceneNode *target)=0
 creates a scene node animator based on its type name More...
 
virtual u32 getCreatableSceneNodeAnimatorTypeCount () const =0
 returns amount of scene node animator types this factory is able to create More...
 
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType (u32 idx) const =0
 returns type of a creatable scene node animator type More...
 
virtual const c8getCreateableSceneNodeAnimatorTypeName (u32 idx) const =0
 returns type name of a creatable scene node animator type More...
 
virtual const c8getCreateableSceneNodeAnimatorTypeName (ESCENE_NODE_ANIMATOR_TYPE type) const =0
 returns type name of a creatable scene node animator type More...
 
- Public Member Functions inherited from irr::IReferenceCounted
 IReferenceCounted ()
 Constructor. More...
 
virtual ~IReferenceCounted ()
 Destructor. More...
 
void grab () const
 Grabs the object. Increments the reference counter by one. More...
 
bool drop () const
 Drops the object. Decrements the reference counter by one. More...
 
s32 getReferenceCount () const
 Get the reference count. More...
 
const c8getDebugName () const
 Returns the debug name of the object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object. More...
 

Detailed Description

Interface for dynamic creation of scene node animators.

To be able to add custom scene node animators to Irrlicht and to make it possible for the scene manager to save and load those external animators, simply implement this interface and register it in you scene manager via ISceneManager::registerSceneNodeAnimatorFactory. Note: When implementing your own scene node factory, don't call ISceneNodeManager::grab() to increase the reference counter of the scene node manager. This is not necessary because the scene node manager will grab() the factory anyway, and otherwise cyclic references will be created and the scene manager and all its nodes won't get deallocated.

Definition at line 27 of file ISceneNodeAnimatorFactory.h.

Member Function Documentation

◆ createSceneNodeAnimator() [1/2]

virtual ISceneNodeAnimator* irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator ( ESCENE_NODE_ANIMATOR_TYPE  type,
ISceneNode target 
)
pure virtual

creates a scene node animator based on its type id

Parameters
typeType of the scene node animator to add.
targetTarget scene node of the new animator.
Returns
Returns pointer to the new scene node animator or null if not successful. You need to drop this pointer after calling this, see IReferenceCounted::drop() for details.

◆ createSceneNodeAnimator() [2/2]

virtual ISceneNodeAnimator* irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator ( const c8 typeName,
ISceneNode target 
)
pure virtual

creates a scene node animator based on its type name

Parameters
typeNameType of the scene node animator to add.
targetTarget scene node of the new animator.
Returns
Returns pointer to the new scene node animator or null if not successful. You need to drop this pointer after calling this, see IReferenceCounted::drop() for details.

◆ getCreatableSceneNodeAnimatorTypeCount()

virtual u32 irr::scene::ISceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount ( ) const
pure virtual

returns amount of scene node animator types this factory is able to create

◆ getCreateableSceneNodeAnimatorType()

virtual ESCENE_NODE_ANIMATOR_TYPE irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType ( u32  idx) const
pure virtual

returns type of a creatable scene node animator type

Parameters
idxIndex of scene node animator type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount()

◆ getCreateableSceneNodeAnimatorTypeName() [1/2]

virtual const c8* irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName ( u32  idx) const
pure virtual

returns type name of a creatable scene node animator type

Parameters
idxIndex of scene node animator type in this factory. Must be a value between 0 and getCreatableSceneNodeAnimatorTypeCount()

◆ getCreateableSceneNodeAnimatorTypeName() [2/2]

virtual const c8* irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName ( ESCENE_NODE_ANIMATOR_TYPE  type) const
pure virtual

returns type name of a creatable scene node animator type

Parameters
typeType of scene node animator.
Returns
: Returns name of scene node animator type if this factory can create the type, otherwise 0.

The documentation for this class was generated from the following file: