5 #ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ 6 #define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ 16 class ISceneNodeAnimator;
Interface for dynamic creation of scene node animators.
char c8
8 bit character variable.
Animates a scene node. Can animate position, rotation, material, and so on.
Everything in the Irrlicht Engine can be found in this namespace.
ESCENE_NODE_ANIMATOR_TYPE
An enumeration for all types of built-in scene node animators.
virtual u32 getCreatableSceneNodeAnimatorTypeCount() const =0
returns amount of scene node animator types this factory is able to create
unsigned int u32
32 bit unsigned variable.
virtual ISceneNodeAnimator * createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode *target)=0
creates a scene node animator based on its type id
virtual const c8 * getCreateableSceneNodeAnimatorTypeName(u32 idx) const =0
returns type name of a creatable scene node animator type
Base class of most objects of the Irrlicht Engine.
GLuint GLuint GLsizei GLenum type
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const =0
returns type of a creatable scene node animator type