Class which is able to create a image from a file.
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#include <IImageLoader.h>
Class which is able to create a image from a file.
If you want the Irrlicht Engine be able to load textures of currently unsupported file formats (e.g .gif), then implement this and add your new Surface loader with IVideoDriver::addExternalImageLoader() to the engine.
Definition at line 28 of file IImageLoader.h.
◆ isALoadableFileExtension()
virtual bool irr::video::IImageLoader::isALoadableFileExtension |
( |
const io::path & |
filename | ) |
const |
|
pure virtual |
Check if the file might be loaded by this class.
Check is based on the file extension (e.g. ".tga")
- Parameters
-
filename | Name of file to check. |
- Returns
- True if file seems to be loadable.
◆ isALoadableFileFormat()
virtual bool irr::video::IImageLoader::isALoadableFileFormat |
( |
io::IReadFile * |
file | ) |
const |
|
pure virtual |
Check if the file might be loaded by this class.
Check might look into the file.
- Parameters
-
file | File handle to check. |
- Returns
- True if file seems to be loadable.
◆ loadImage()
Creates a surface from the file.
- Parameters
-
file | File handle to check. |
- Returns
- Pointer to newly created image, or 0 upon error.
◆ loadImages()
Creates a multiple surfaces from the file eg. whole cube map.
- Parameters
-
file | File handle to check. |
type | Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored. |
- Returns
- Array of pointers to newly created images.
Definition at line 53 of file IImageLoader.h.
55 core::array<IImage*>
image;
The documentation for this class was generated from the following file: