arsa  2.7
line3d.h
Go to the documentation of this file.
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __IRR_LINE_3D_H_INCLUDED__
6 #define __IRR_LINE_3D_H_INCLUDED__
7 
8 #include "irrTypes.h"
9 #include "vector3d.h"
10 
11 namespace irr
12 {
13 namespace core
14 {
15 
17 template <class T>
18 class line3d
19 {
20  public:
21 
23 
24  line3d() : start(0,0,0), end(1,1,1) {}
26  line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
29 
30  // operators
31 
32  line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
33  line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
34 
35  line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
36  line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
37 
38  bool operator==(const line3d<T>& other) const
39  { return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
40  bool operator!=(const line3d<T>& other) const
41  { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
42 
43  // functions
45  void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
46  {start.set(xa, ya, za); end.set(xb, yb, zb);}
48  void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
49  {start.set(nstart); end.set(nend);}
51  void setLine(const line3d<T>& line)
52  {start.set(line.start); end.set(line.end);}
53 
55 
56  T getLength() const { return start.getDistanceFrom(end); }
57 
59 
60  T getLengthSQ() const { return start.getDistanceFromSQ(end); }
61 
63 
65  {
66  return (start + end)/(T)2;
67  }
68 
70 
72  {
73  return end - start;
74  }
75 
77 
81  bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
82  {
83  return point.isBetweenPoints(start, end);
84  }
85 
87 
90  {
91  vector3d<T> c = point - start;
92  vector3d<T> v = end - start;
93  T d = (T)v.getLength();
94  v /= d;
95  T t = v.dotProduct(c);
96 
97  if (t < (T)0.0)
98  return start;
99  if (t > d)
100  return end;
101 
102  v *= t;
103  return start + v;
104  }
105 
107 
113  bool getIntersectionWithSphere(const vector3d<T>& sorigin, T sradius, f64& outdistance) const
114  {
115  const vector3d<T> q = sorigin - start;
116  T c = q.getLength();
117  T v = q.dotProduct(getVector().normalize());
118  T d = sradius * sradius - (c*c - v*v);
119 
120  if (d < 0.0)
121  return false;
122 
123  outdistance = v - core::squareroot ( d );
124  return true;
125  }
126 
127  // member variables
128 
133 };
134 
139 
140 } // end namespace core
141 } // end namespace irr
142 
143 #endif
144 
bool operator==(const line3d< T > &other) const
Definition: line3d.h:38
T getLengthSQ() const
Get squared length of line.
Definition: line3d.h:60
line3d()
Default constructor.
Definition: line3d.h:24
line3d< T > & operator-=(const vector3d< T > &point)
Definition: line3d.h:36
GLdouble GLdouble t
Definition: SDL_opengl.h:2071
vector3d< T > getClosestPoint(const vector3d< T > &point) const
Get the closest point on this line to a point.
Definition: line3d.h:89
line3d(T xa, T ya, T za, T xb, T yb, T zb)
Constructor with two points.
Definition: line3d.h:26
GLdouble GLdouble GLdouble GLdouble q
Definition: SDL_opengl.h:2087
void setLine(const T &xa, const T &ya, const T &za, const T &xb, const T &yb, const T &zb)
Set this line to a new line going through the two points.
Definition: line3d.h:45
GLuint GLuint end
Definition: SDL_opengl.h:1571
line3d< T > operator-(const vector3d< T > &point) const
Definition: line3d.h:35
REALINLINE f32 squareroot(const f32 f)
Definition: irrMath.h:495
bool operator!=(const line3d< T > &other) const
Definition: line3d.h:40
GLuint start
Definition: SDL_opengl.h:1571
Everything in the Irrlicht Engine can be found in this namespace.
Definition: CARSADPad.h:6
3d vector template class with lots of operators and methods.
Definition: vector3d.h:22
3D line between two points with intersection methods.
Definition: line3d.h:18
bool isPointBetweenStartAndEnd(const vector3d< T > &point) const
Check if the given point is between start and end of the line.
Definition: line3d.h:81
double f64
64 bit floating point variable.
Definition: irrTypes.h:112
vector3d< T > getVector() const
Get vector of line.
Definition: line3d.h:71
const GLdouble * v
Definition: SDL_opengl.h:2064
vector3d< T > end
End point of line.
Definition: line3d.h:132
line3d(const vector3d< T > &start, const vector3d< T > &end)
Constructor with two points as vectors.
Definition: line3d.h:28
line3d< T > operator+(const vector3d< T > &point) const
Definition: line3d.h:32
vector3d< T > getMiddle() const
Get middle of line.
Definition: line3d.h:64
line3d< s32 > line3di
Typedef for an integer line.
Definition: line3d.h:138
void setLine(const line3d< T > &line)
Set this line to new line given as parameter.
Definition: line3d.h:51
bool getIntersectionWithSphere(const vector3d< T > &sorigin, T sradius, f64 &outdistance) const
Check if the line intersects with a sphere.
Definition: line3d.h:113
vector3d< T > start
Start point of line.
Definition: line3d.h:130
bool isBetweenPoints(const vector3d< T > &begin, const vector3d< T > &end) const
Returns if this vector interpreted as a point is on a line between two other points.
Definition: vector3d.h:171
line3d< T > & operator+=(const vector3d< T > &point)
Definition: line3d.h:33
const GLubyte * c
T getLength() const
Get length of line.
Definition: line3d.h:56
void setLine(const vector3d< T > &nstart, const vector3d< T > &nend)
Set this line to a new line going through the two points.
Definition: line3d.h:48
line3d< f32 > line3df
Typedef for an f32 line.
Definition: line3d.h:136