arsa
2.7
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#include <ISceneCollisionManager.h>
Public Member Functions | |
SCollisionHit () | |
Public Attributes | |
core::vector3df | Intersection |
Point of collision. More... | |
core::triangle3df | Triangle |
Triangle with which we collided. More... | |
ITriangleSelector * | TriangleSelector |
Triangle selector which contained the colliding triangle (useful when having MetaTriangleSelector) More... | |
ISceneNode * | Node |
Node which contained the triangle (is 0 when selector doesn't have that information) More... | |
const IMeshBuffer * | MeshBuffer |
Meshbuffer which contained the triangle (is 0 when the selector doesn't have that information, only works when selectors are created per meshbuffer) More... | |
irr::u32 | MaterialIndex |
Index of selected material of the triangle in the SceneNode. Usually only valid when MeshBuffer is also set, otherwise always 0. More... | |
Definition at line 24 of file ISceneCollisionManager.h.
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inline |
Definition at line 44 of file ISceneCollisionManager.h.
core::vector3df irr::scene::SCollisionHit::Intersection |
Point of collision.
Definition at line 27 of file ISceneCollisionManager.h.
irr::u32 irr::scene::SCollisionHit::MaterialIndex |
Index of selected material of the triangle in the SceneNode. Usually only valid when MeshBuffer is also set, otherwise always 0.
Definition at line 42 of file ISceneCollisionManager.h.
const IMeshBuffer* irr::scene::SCollisionHit::MeshBuffer |
Meshbuffer which contained the triangle (is 0 when the selector doesn't have that information, only works when selectors are created per meshbuffer)
Definition at line 39 of file ISceneCollisionManager.h.
ISceneNode* irr::scene::SCollisionHit::Node |
Node which contained the triangle (is 0 when selector doesn't have that information)
Definition at line 36 of file ISceneCollisionManager.h.
core::triangle3df irr::scene::SCollisionHit::Triangle |
Triangle with which we collided.
Definition at line 30 of file ISceneCollisionManager.h.
ITriangleSelector* irr::scene::SCollisionHit::TriangleSelector |
Triangle selector which contained the colliding triangle (useful when having MetaTriangleSelector)
Definition at line 33 of file ISceneCollisionManager.h.