arsa
2.7
|
Holding Frame Data for a Mesh. More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
SMD3MeshHeader | MeshHeader |
core::stringc | Shader |
core::array< s32 > | Indices |
core::array< SMD3Vertex > | Vertices |
core::array< SMD3TexCoord > | Tex |
Additional Inherited Members | |
Public Member Functions inherited from irr::IReferenceCounted | |
IReferenceCounted () | |
Constructor. More... | |
virtual | ~IReferenceCounted () |
Destructor. More... | |
void | grab () const |
Grabs the object. Increments the reference counter by one. More... | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. More... | |
s32 | getReferenceCount () const |
Get the reference count. More... | |
const c8 * | getDebugName () const |
Returns the debug name of the object. More... | |
Protected Member Functions inherited from irr::IReferenceCounted | |
void | setDebugName (const c8 *newName) |
Sets the debug name of the object. More... | |
Holding Frame Data for a Mesh.
Definition at line 140 of file IAnimatedMeshMD3.h.
core::array< s32 > irr::scene::SMD3MeshBuffer::Indices |
Definition at line 145 of file IAnimatedMeshMD3.h.
SMD3MeshHeader irr::scene::SMD3MeshBuffer::MeshHeader |
Definition at line 142 of file IAnimatedMeshMD3.h.
core::stringc irr::scene::SMD3MeshBuffer::Shader |
Definition at line 144 of file IAnimatedMeshMD3.h.
core::array< SMD3TexCoord > irr::scene::SMD3MeshBuffer::Tex |
Definition at line 147 of file IAnimatedMeshMD3.h.
core::array< SMD3Vertex > irr::scene::SMD3MeshBuffer::Vertices |
Definition at line 146 of file IAnimatedMeshMD3.h.