holds a associative list of named quaternions
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#include <IAnimatedMeshMD3.h>
holds a associative list of named quaternions
Definition at line 198 of file IAnimatedMeshMD3.h.
◆ SMD3QuaternionTagList() [1/2]
irr::scene::SMD3QuaternionTagList::SMD3QuaternionTagList |
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inline |
◆ SMD3QuaternionTagList() [2/2]
◆ ~SMD3QuaternionTagList()
virtual irr::scene::SMD3QuaternionTagList::~SMD3QuaternionTagList |
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inlinevirtual |
◆ get()
Definition at line 213 of file IAnimatedMeshMD3.h.
215 SMD3QuaternionTag search (
name );
216 s32 index = Container.linear_search ( search );
218 return &Container[
index];
GLuint const GLchar * name
signed int s32
32 bit signed variable.
◆ operator=()
◆ operator[]() [1/2]
◆ operator[]() [2/2]
◆ push_back()
◆ set_used()
void irr::scene::SMD3QuaternionTagList::set_used |
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u32 |
new_size | ) |
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inline |
Definition at line 227 of file IAnimatedMeshMD3.h.
229 s32 diff = (
s32) new_size - (
s32) Container.allocated_size();
232 SMD3QuaternionTag e(
"");
233 for (
s32 i = 0; i < diff; ++i )
234 Container.push_back(e);
signed int s32
32 bit signed variable.
◆ size()
u32 irr::scene::SMD3QuaternionTagList::size |
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const |
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inline |
The documentation for this struct was generated from the following file: