4.9 Psd Operations.
4.9.1 Get layer id from name
s32 id = g_psd->getPsdId("boss"); if (id != -1) { // founded layer } |
4.9.2 Get layer id from prefix
// benefit for user known some layer name s32 id = g_psd->getPsdIdByPrefix("Layer"); if (id != -1) { // founded layer } |
4.9.3 Get layer name from id
irr::core::stringc name = g_psd->getPsdName(id); |
4.9.4 Transformation layer (need id)
// set layer visible/invisible // true is visible, false is invisible g_psd->setPsdVisible(id, true);
// set layer position // 10, 10 is x, y axis g_psd->setPsdPos(id, 10, 10);
// set layer rotation and speed // 0,1,0 is axis for rotation 0 = static, 1 = rotation // always use with setPsdRotSpeed() function g_psd->setPsdRot(id, irr::core::vector3df(0, 1, 0)); // rotation speed, more is fast, less is slow g_psd->setPsdRotSpeed(id,50);
// set layer color // color adjustment ARGB 0-255, 0 = transparent 255 = opaque g_psd->setPsdColor(irr::video::SColor(255, 255, 0, 0));
// set draw flags // anchor is layer position // irr::arsa::EDT_CENTER // irr::arsa::EDT_TOP // irr::arsa::EDT_BOTTOM // irr::arsa::EDT_LEFT // irr::arsa::EDT_RIGHT // irr::arsa::EDT_HFLIP // irr::arsa::EDT_VFLIP // irr::arsa::EDT_DEFAULT is top|left g_psd->setPsdDrawFlags(id, irr::arsa::EDT_DEFAULT); |
4.9.5 Animation Operations (need id)
// play/pause animation g_psd->play(id); g_psd->pause(id); |
4.9.6 Query layer information (need id)
// get psd object const irr::arsa::SPsd& psd = g_psd->getPsd(id);
// get psd offset, value set from script const irr::core::vector3df& g_psd->getOffset(id);
// get max offset in this psd file, value set from script const irr::core::aabbox3df& g_psd->getMaxOffset()
// get screen size in this psd file, value set from script const irr::core::dimension2du& g_psd->getScreenSize()
// is this layer visible ? bool vis = g_psd->isPsdVisible(id);
// get layer position int x, y; g_psd->getPsdPos(id, x, y);
// get layer size irr::core::dimension2du size = g_psd->getPsdSize(id);
// get layer draw flags irr::s32 flags = g_psd->getPsdDrawFlags(id);
// get layer rotation and speed irr::core::vector3df rot = g_psd->getPsdRot(id); irr::f32 sp = g_psd->getPsdRotSpeed(id);
// get layer color adjustment const irr::video::SColor& color = g_psd->getPsdColor(id);
// get deltatime, benefit for outside function used irr::f32 dt = g_psd->getDeltaTime();
// is still playing animation // in loop mode always return true bool playing = g_psd->isPlaying(id);
// get current font object irr::gui::IGUIFont* psd_font = g_psd->getFont(); |
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