#include <Effekseer.h>
#include <vector>
#include <GL/gl.h>
#include <set>
Go to the source code of this file.
|
| enum | EffekseerRendererGL::OpenGLDeviceType {
EffekseerRendererGL::OpenGLDeviceType::OpenGL2,
EffekseerRendererGL::OpenGLDeviceType::OpenGL3,
EffekseerRendererGL::OpenGLDeviceType::OpenGLES2,
EffekseerRendererGL::OpenGLDeviceType::OpenGLES3,
EffekseerRendererGL::OpenGLDeviceType::Emscripten
} |
| |
| enum | EffekseerRenderer::UVStyle {
EffekseerRenderer::UVStyle::Normal,
EffekseerRenderer::UVStyle::VerticalFlipped,
EffekseerRenderer::UVStyle::Normal,
EffekseerRenderer::UVStyle::VerticalFlipped,
EffekseerRenderer::UVStyle::Normal,
EffekseerRenderer::UVStyle::VerticalFlipped
} |
| | A status of UV when particles are rendered. More...
|
| |
| enum | EffekseerRenderer::ProxyTextureType {
EffekseerRenderer::ProxyTextureType::White,
EffekseerRenderer::ProxyTextureType::Normal,
EffekseerRenderer::ProxyTextureType::White,
EffekseerRenderer::ProxyTextureType::Normal,
EffekseerRenderer::ProxyTextureType::White,
EffekseerRenderer::ProxyTextureType::Normal
} |
| | A type of texture which is rendered when textures are not assigned. More...
|
| |
◆ __EFFEKSEERRENDERER_GL_DEVICEOBJECT_COLLECTION_H__
| #define __EFFEKSEERRENDERER_GL_DEVICEOBJECT_COLLECTION_H__ |
◆ __EFFEKSEERRENDERER_GL_RENDERER_H__
| #define __EFFEKSEERRENDERER_GL_RENDERER_H__ |
◆ __EFFEKSEERRENDERER_RENDERER_H__
| #define __EFFEKSEERRENDERER_RENDERER_H__ |
◆ GL_GLEXT_PROTOTYPES
| #define GL_GLEXT_PROTOTYPES |