#include <Effekseer.h>
#include <vector>
#include <GL/gl.h>
#include <set>
Go to the source code of this file.
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enum | EffekseerRendererGL::OpenGLDeviceType {
EffekseerRendererGL::OpenGLDeviceType::OpenGL2,
EffekseerRendererGL::OpenGLDeviceType::OpenGL3,
EffekseerRendererGL::OpenGLDeviceType::OpenGLES2,
EffekseerRendererGL::OpenGLDeviceType::OpenGLES3,
EffekseerRendererGL::OpenGLDeviceType::Emscripten
} |
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enum | EffekseerRenderer::UVStyle {
EffekseerRenderer::UVStyle::Normal,
EffekseerRenderer::UVStyle::VerticalFlipped,
EffekseerRenderer::UVStyle::Normal,
EffekseerRenderer::UVStyle::VerticalFlipped,
EffekseerRenderer::UVStyle::Normal,
EffekseerRenderer::UVStyle::VerticalFlipped
} |
| A status of UV when particles are rendered. More...
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enum | EffekseerRenderer::ProxyTextureType {
EffekseerRenderer::ProxyTextureType::White,
EffekseerRenderer::ProxyTextureType::Normal,
EffekseerRenderer::ProxyTextureType::White,
EffekseerRenderer::ProxyTextureType::Normal,
EffekseerRenderer::ProxyTextureType::White,
EffekseerRenderer::ProxyTextureType::Normal
} |
| A type of texture which is rendered when textures are not assigned. More...
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◆ __EFFEKSEERRENDERER_GL_DEVICEOBJECT_COLLECTION_H__
#define __EFFEKSEERRENDERER_GL_DEVICEOBJECT_COLLECTION_H__ |
◆ __EFFEKSEERRENDERER_GL_RENDERER_H__
#define __EFFEKSEERRENDERER_GL_RENDERER_H__ |
◆ __EFFEKSEERRENDERER_RENDERER_H__
#define __EFFEKSEERRENDERER_RENDERER_H__ |
◆ GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES |