5 #ifndef __I_GUI_BUTTON_H_INCLUDED__ 6 #define __I_GUI_BUTTON_H_INCLUDED__ 100 "ImageDownFocusedOver",
224 virtual void setPressed(
bool pressed=
true) = 0;
GLenum GLenum GLenum GLenum GLenum scale
When not set EGBIS_IMAGE_UP_MOUSEOVER is used.
not used, counts the number of enumerated items
When not set EGBIS_IMAGE_UP is used.
const c8 *const GUIButtonStateNames[EGBS_COUNT+1]
Names for gui button state icons.
The mouse cursor is over the button.
The button is disabled All other states are ignored in that case.
char c8
8 bit character variable.
The mouse cursor is not over the button.
Everything in the Irrlicht Engine can be found in this namespace.
When not set EGBIS_IMAGE_DOWN_MOUSEOVER is used.
GUI Environment. Used as factory and manager of all other GUI elements.
The button is currently pressed down.
const c8 *const GUIButtonImageStateNames[EGBIS_COUNT+1]
Names for gui button image states.
signed int s32
32 bit signed variable.
When not set EGBIS_IMAGE_UP or EGBIS_IMAGE_DOWN are used (depending on button state).
The button has the focus.
The button doesn't have the focus.
Class representing a 32 bit ARGB color.
Base class of all GUI elements.
not used, counts the number of enumerated items
The button is not pressed.
Interface of a Video Driver dependent Texture.
GLint GLint GLsizei GLsizei GLsizei GLint border
When no other states have images they will all use this one.
When not set EGBIS_IMAGE_UP_FOCUSED is used.
When not set EGBIS_IMAGE_DOWN is used.
When not set EGBIS_IMAGE_DOWN_FOCUSED is used.
When not set EGBIS_IMAGE_UP is used.