arsa  2.7
IParticleFadeOutAffector.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
6 #define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
7 
8 #include "IParticleAffector.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17 {
18 public:
19 
21  virtual void setTargetColor( const video::SColor& targetColor ) = 0;
22 
24  virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
25 
27  virtual const video::SColor& getTargetColor() const = 0;
28 
30  virtual u32 getFadeOutTime() const = 0;
31 
34 };
35 
36 } // end namespace scene
37 } // end namespace irr
38 
39 
40 #endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
41 
virtual const video::SColor & getTargetColor() const =0
Gets the targetColor, i.e. the color the particles will interpolate to over time.
virtual void setTargetColor(const video::SColor &targetColor)=0
Sets the targetColor, i.e. the color the particles will interpolate to over time.
E_PARTICLE_AFFECTOR_TYPE
Types of built in particle affectors.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: CARSADPad.h:6
virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_
Get emitter type.
A particle affector modifies particles.
unsigned int u32
32 bit unsigned variable.
Definition: irrTypes.h:62
A particle affector which fades out the particles.
virtual void setFadeOutTime(u32 fadeOutTime)=0
Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
Class representing a 32 bit ARGB color.
Definition: SColor.h:316
#define _IRR_OVERRIDE_
Defines an override macro, to protect virtual functions from typos and other mismatches.
Definition: irrTypes.h:216
virtual u32 getFadeOutTime() const =0
Gets the time in milliseconds it takes for each particle to fade out.
#define const
Definition: zconf.h:217