7 #ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ 8 #define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ GLenum GLenum GLenum GLenum GLenum scale
virtual void setTailColor(const video::SColor inColor)=0
Sets the color of the tip of the light.
virtual void setFootColor(const video::SColor inColor)=0
Sets the color of the base of the light.
virtual u32 getSubDivideU() const =0
Returns the number of segments across the U axis.
virtual void setSubDivideU(const u32 inU)=0
Sets the number of segments across the U axis.
virtual void setSubDivideV(const u32 inV)=0
Sets the number of segments across the V axis.
Everything in the Irrlicht Engine can be found in this namespace.
IVolumeLightSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position, const core::vector3df &rotation, const core::vector3df &scale)
constructor
virtual video::SColor getTailColor() const =0
Returns the color of the tip of the light.
virtual video::SColor getFootColor() const =0
Returns the color of the base of the light.
signed int s32
32 bit signed variable.
unsigned int u32
32 bit unsigned variable.
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
Class representing a 32 bit ARGB color.
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
#define _IRR_OVERRIDE_
Defines an override macro, to protect virtual functions from typos and other mismatches.
virtual u32 getSubDivideV() const =0
Returns the number of segments across the V axis.
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_
Returns type of the scene node.