arsa  2.7
Classes | Macros | Typedefs | Functions
SDL_haptic.h File Reference

The SDL haptic subsystem allows you to control haptic (force feedback) devices. More...

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_joystick.h"
#include "begin_code.h"
#include "close_code.h"

Go to the source code of this file.

Classes

struct  SDL_HapticDirection
 Structure that represents a haptic direction. More...
 
struct  SDL_HapticConstant
 A structure containing a template for a Constant effect. More...
 
struct  SDL_HapticPeriodic
 A structure containing a template for a Periodic effect. More...
 
struct  SDL_HapticCondition
 A structure containing a template for a Condition effect. More...
 
struct  SDL_HapticRamp
 A structure containing a template for a Ramp effect. More...
 
struct  SDL_HapticLeftRight
 A structure containing a template for a Left/Right effect. More...
 
struct  SDL_HapticCustom
 A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More...
 
union  SDL_HapticEffect
 The generic template for any haptic effect. More...
 

Macros

#define SDL_HAPTIC_GAIN   (1u<<12)
 Device can set global gain. More...
 
#define SDL_HAPTIC_AUTOCENTER   (1u<<13)
 Device can set autocenter. More...
 
#define SDL_HAPTIC_STATUS   (1u<<14)
 Device can be queried for effect status. More...
 
#define SDL_HAPTIC_PAUSE   (1u<<15)
 Device can be paused. More...
 
#define SDL_HAPTIC_INFINITY   4294967295U
 Used to play a device an infinite number of times. More...
 
Haptic effects
#define SDL_HAPTIC_CONSTANT   (1u<<0)
 Constant effect supported. More...
 
#define SDL_HAPTIC_SINE   (1u<<1)
 Sine wave effect supported. More...
 
#define SDL_HAPTIC_LEFTRIGHT   (1u<<2)
 Left/Right effect supported. More...
 
#define SDL_HAPTIC_TRIANGLE   (1u<<3)
 Triangle wave effect supported. More...
 
#define SDL_HAPTIC_SAWTOOTHUP   (1u<<4)
 Sawtoothup wave effect supported. More...
 
#define SDL_HAPTIC_SAWTOOTHDOWN   (1u<<5)
 Sawtoothdown wave effect supported. More...
 
#define SDL_HAPTIC_RAMP   (1u<<6)
 Ramp effect supported. More...
 
#define SDL_HAPTIC_SPRING   (1u<<7)
 Spring effect supported - uses axes position. More...
 
#define SDL_HAPTIC_DAMPER   (1u<<8)
 Damper effect supported - uses axes velocity. More...
 
#define SDL_HAPTIC_INERTIA   (1u<<9)
 Inertia effect supported - uses axes acceleration. More...
 
#define SDL_HAPTIC_FRICTION   (1u<<10)
 Friction effect supported - uses axes movement. More...
 
#define SDL_HAPTIC_CUSTOM   (1u<<11)
 Custom effect is supported. More...
 
Direction encodings
#define SDL_HAPTIC_POLAR   0
 Uses polar coordinates for the direction. More...
 
#define SDL_HAPTIC_CARTESIAN   1
 Uses cartesian coordinates for the direction. More...
 
#define SDL_HAPTIC_SPHERICAL   2
 Uses spherical coordinates for the direction. More...
 

Typedefs

typedef struct _SDL_Haptic SDL_Haptic
 The haptic structure used to identify an SDL haptic. More...
 
typedef struct SDL_HapticDirection SDL_HapticDirection
 Structure that represents a haptic direction. More...
 
typedef struct SDL_HapticConstant SDL_HapticConstant
 A structure containing a template for a Constant effect. More...
 
typedef struct SDL_HapticPeriodic SDL_HapticPeriodic
 A structure containing a template for a Periodic effect. More...
 
typedef struct SDL_HapticCondition SDL_HapticCondition
 A structure containing a template for a Condition effect. More...
 
typedef struct SDL_HapticRamp SDL_HapticRamp
 A structure containing a template for a Ramp effect. More...
 
typedef struct SDL_HapticLeftRight SDL_HapticLeftRight
 A structure containing a template for a Left/Right effect. More...
 
typedef struct SDL_HapticCustom SDL_HapticCustom
 A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More...
 
typedef union SDL_HapticEffect SDL_HapticEffect
 The generic template for any haptic effect. More...
 

Functions

DECLSPEC int SDLCALL SDL_NumHaptics (void)
 Count the number of haptic devices attached to the system. More...
 
DECLSPEC const char *SDLCALL SDL_HapticName (int device_index)
 Get the implementation dependent name of a haptic device. More...
 
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen (int device_index)
 Opens a haptic device for use. More...
 
DECLSPEC int SDLCALL SDL_HapticOpened (int device_index)
 Checks if the haptic device at index has been opened. More...
 
DECLSPEC int SDLCALL SDL_HapticIndex (SDL_Haptic *haptic)
 Gets the index of a haptic device. More...
 
DECLSPEC int SDLCALL SDL_MouseIsHaptic (void)
 Gets whether or not the current mouse has haptic capabilities. More...
 
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse (void)
 Tries to open a haptic device from the current mouse. More...
 
DECLSPEC int SDLCALL SDL_JoystickIsHaptic (SDL_Joystick *joystick)
 Checks to see if a joystick has haptic features. More...
 
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick (SDL_Joystick *joystick)
 Opens a haptic device for use from a joystick device. More...
 
DECLSPEC void SDLCALL SDL_HapticClose (SDL_Haptic *haptic)
 Closes a haptic device previously opened with SDL_HapticOpen(). More...
 
DECLSPEC int SDLCALL SDL_HapticNumEffects (SDL_Haptic *haptic)
 Returns the number of effects a haptic device can store. More...
 
DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying (SDL_Haptic *haptic)
 Returns the number of effects a haptic device can play at the same time. More...
 
DECLSPEC unsigned int SDLCALL SDL_HapticQuery (SDL_Haptic *haptic)
 Gets the haptic device's supported features in bitwise manner. More...
 
DECLSPEC int SDLCALL SDL_HapticNumAxes (SDL_Haptic *haptic)
 Gets the number of haptic axes the device has. More...
 
DECLSPEC int SDLCALL SDL_HapticEffectSupported (SDL_Haptic *haptic, SDL_HapticEffect *effect)
 Checks to see if effect is supported by haptic. More...
 
DECLSPEC int SDLCALL SDL_HapticNewEffect (SDL_Haptic *haptic, SDL_HapticEffect *effect)
 Creates a new haptic effect on the device. More...
 
DECLSPEC int SDLCALL SDL_HapticUpdateEffect (SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)
 Updates the properties of an effect. More...
 
DECLSPEC int SDLCALL SDL_HapticRunEffect (SDL_Haptic *haptic, int effect, Uint32 iterations)
 Runs the haptic effect on its associated haptic device. More...
 
DECLSPEC int SDLCALL SDL_HapticStopEffect (SDL_Haptic *haptic, int effect)
 Stops the haptic effect on its associated haptic device. More...
 
DECLSPEC void SDLCALL SDL_HapticDestroyEffect (SDL_Haptic *haptic, int effect)
 Destroys a haptic effect on the device. More...
 
DECLSPEC int SDLCALL SDL_HapticGetEffectStatus (SDL_Haptic *haptic, int effect)
 Gets the status of the current effect on the haptic device. More...
 
DECLSPEC int SDLCALL SDL_HapticSetGain (SDL_Haptic *haptic, int gain)
 Sets the global gain of the device. More...
 
DECLSPEC int SDLCALL SDL_HapticSetAutocenter (SDL_Haptic *haptic, int autocenter)
 Sets the global autocenter of the device. More...
 
DECLSPEC int SDLCALL SDL_HapticPause (SDL_Haptic *haptic)
 Pauses a haptic device. More...
 
DECLSPEC int SDLCALL SDL_HapticUnpause (SDL_Haptic *haptic)
 Unpauses a haptic device. More...
 
DECLSPEC int SDLCALL SDL_HapticStopAll (SDL_Haptic *haptic)
 Stops all the currently playing effects on a haptic device. More...
 
DECLSPEC int SDLCALL SDL_HapticRumbleSupported (SDL_Haptic *haptic)
 Checks to see if rumble is supported on a haptic device. More...
 
DECLSPEC int SDLCALL SDL_HapticRumbleInit (SDL_Haptic *haptic)
 Initializes the haptic device for simple rumble playback. More...
 
DECLSPEC int SDLCALL SDL_HapticRumblePlay (SDL_Haptic *haptic, float strength, Uint32 length)
 Runs simple rumble on a haptic device. More...
 
DECLSPEC int SDLCALL SDL_HapticRumbleStop (SDL_Haptic *haptic)
 Stops the simple rumble on a haptic device. More...
 

Detailed Description

The SDL haptic subsystem allows you to control haptic (force feedback) devices.

The basic usage is as follows:

Simple rumble example:
SDL_Haptic *haptic;
// Open the device
haptic = SDL_HapticOpen( 0 );
if (haptic == NULL)
return -1;
// Initialize simple rumble
if (SDL_HapticRumbleInit( haptic ) != 0)
return -1;
// Play effect at 50% strength for 2 seconds
if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
return -1;
SDL_Delay( 2000 );
// Clean up
SDL_HapticClose( haptic );
Complete example:
int test_haptic( SDL_Joystick * joystick ) {
SDL_Haptic *haptic;
int effect_id;
// Open the device
haptic = SDL_HapticOpenFromJoystick( joystick );
if (haptic == NULL) return -1; // Most likely joystick isn't haptic
// See if it can do sine waves
if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
SDL_HapticClose(haptic); // No sine effect
return -1;
}
// Create the effect
memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
effect.periodic.direction.dir[0] = 18000; // Force comes from south
effect.periodic.period = 1000; // 1000 ms
effect.periodic.magnitude = 20000; // 20000/32767 strength
effect.periodic.length = 5000; // 5 seconds long
effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
effect.periodic.fade_length = 1000; // Takes 1 second to fade away
// Upload the effect
effect_id = SDL_HapticNewEffect( haptic, &effect );
// Test the effect
SDL_HapticRunEffect( haptic, effect_id, 1 );
SDL_Delay( 5000); // Wait for the effect to finish
// We destroy the effect, although closing the device also does this
SDL_HapticDestroyEffect( haptic, effect_id );
// Close the device
SDL_HapticClose(haptic);
return 0; // Success
}

Definition in file SDL_haptic.h.

Macro Definition Documentation

◆ SDL_HAPTIC_AUTOCENTER

#define SDL_HAPTIC_AUTOCENTER   (1u<<13)

Device can set autocenter.

Device supports setting autocenter.

See also
SDL_HapticSetAutocenter

Definition at line 291 of file SDL_haptic.h.

◆ SDL_HAPTIC_CARTESIAN

#define SDL_HAPTIC_CARTESIAN   1

Uses cartesian coordinates for the direction.

See also
SDL_HapticDirection

Definition at line 330 of file SDL_haptic.h.

◆ SDL_HAPTIC_CONSTANT

#define SDL_HAPTIC_CONSTANT   (1u<<0)

Constant effect supported.

Constant haptic effect.

See also
SDL_HapticCondition

Definition at line 163 of file SDL_haptic.h.

◆ SDL_HAPTIC_CUSTOM

#define SDL_HAPTIC_CUSTOM   (1u<<11)

Custom effect is supported.

User defined custom haptic effect.

Definition at line 269 of file SDL_haptic.h.

◆ SDL_HAPTIC_DAMPER

#define SDL_HAPTIC_DAMPER   (1u<<8)

Damper effect supported - uses axes velocity.

Condition haptic effect that simulates dampening. Effect is based on the axes velocity.

See also
SDL_HapticCondition

Definition at line 242 of file SDL_haptic.h.

◆ SDL_HAPTIC_FRICTION

#define SDL_HAPTIC_FRICTION   (1u<<10)

Friction effect supported - uses axes movement.

Condition haptic effect that simulates friction. Effect is based on the axes movement.

See also
SDL_HapticCondition

Definition at line 262 of file SDL_haptic.h.

◆ SDL_HAPTIC_GAIN

#define SDL_HAPTIC_GAIN   (1u<<12)

Device can set global gain.

Device supports setting the global gain.

See also
SDL_HapticSetGain

Definition at line 282 of file SDL_haptic.h.

◆ SDL_HAPTIC_INERTIA

#define SDL_HAPTIC_INERTIA   (1u<<9)

Inertia effect supported - uses axes acceleration.

Condition haptic effect that simulates inertia. Effect is based on the axes acceleration.

See also
SDL_HapticCondition

Definition at line 252 of file SDL_haptic.h.

◆ SDL_HAPTIC_INFINITY

#define SDL_HAPTIC_INFINITY   4294967295U

Used to play a device an infinite number of times.

See also
SDL_HapticRunEffect

Definition at line 352 of file SDL_haptic.h.

◆ SDL_HAPTIC_LEFTRIGHT

#define SDL_HAPTIC_LEFTRIGHT   (1u<<2)

Left/Right effect supported.

Haptic effect for direct control over high/low frequency motors.

See also
SDL_HapticLeftRight
Warning
this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, we ran out of bits, and this is important for XInput devices.

Definition at line 183 of file SDL_haptic.h.

◆ SDL_HAPTIC_PAUSE

#define SDL_HAPTIC_PAUSE   (1u<<15)

Device can be paused.

Devices supports being paused.

See also
SDL_HapticPause
SDL_HapticUnpause

Definition at line 310 of file SDL_haptic.h.

◆ SDL_HAPTIC_POLAR

#define SDL_HAPTIC_POLAR   0

Uses polar coordinates for the direction.

See also
SDL_HapticDirection

Definition at line 323 of file SDL_haptic.h.

◆ SDL_HAPTIC_RAMP

#define SDL_HAPTIC_RAMP   (1u<<6)

Ramp effect supported.

Ramp haptic effect.

See also
SDL_HapticRamp

Definition at line 222 of file SDL_haptic.h.

◆ SDL_HAPTIC_SAWTOOTHDOWN

#define SDL_HAPTIC_SAWTOOTHDOWN   (1u<<5)

Sawtoothdown wave effect supported.

Periodic haptic effect that simulates saw tooth down waves.

See also
SDL_HapticPeriodic

Definition at line 213 of file SDL_haptic.h.

◆ SDL_HAPTIC_SAWTOOTHUP

#define SDL_HAPTIC_SAWTOOTHUP   (1u<<4)

Sawtoothup wave effect supported.

Periodic haptic effect that simulates saw tooth up waves.

See also
SDL_HapticPeriodic

Definition at line 204 of file SDL_haptic.h.

◆ SDL_HAPTIC_SINE

#define SDL_HAPTIC_SINE   (1u<<1)

Sine wave effect supported.

Periodic haptic effect that simulates sine waves.

See also
SDL_HapticPeriodic

Definition at line 172 of file SDL_haptic.h.

◆ SDL_HAPTIC_SPHERICAL

#define SDL_HAPTIC_SPHERICAL   2

Uses spherical coordinates for the direction.

See also
SDL_HapticDirection

Definition at line 337 of file SDL_haptic.h.

◆ SDL_HAPTIC_SPRING

#define SDL_HAPTIC_SPRING   (1u<<7)

Spring effect supported - uses axes position.

Condition haptic effect that simulates a spring. Effect is based on the axes position.

See also
SDL_HapticCondition

Definition at line 232 of file SDL_haptic.h.

◆ SDL_HAPTIC_STATUS

#define SDL_HAPTIC_STATUS   (1u<<14)

Device can be queried for effect status.

Device supports querying effect status.

See also
SDL_HapticGetEffectStatus

Definition at line 300 of file SDL_haptic.h.

◆ SDL_HAPTIC_TRIANGLE

#define SDL_HAPTIC_TRIANGLE   (1u<<3)

Triangle wave effect supported.

Periodic haptic effect that simulates triangular waves.

See also
SDL_HapticPeriodic

Definition at line 195 of file SDL_haptic.h.

Typedef Documentation

◆ SDL_Haptic

The haptic structure used to identify an SDL haptic.

See also
SDL_HapticOpen
SDL_HapticOpenFromJoystick
SDL_HapticClose

Definition at line 141 of file SDL_haptic.h.

◆ SDL_HapticCondition

A structure containing a template for a Condition effect.

The struct handles the following effects:

Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the SDL_HapticDirection diagram for which side is positive and which is negative.

See also
SDL_HapticDirection
SDL_HAPTIC_SPRING
SDL_HAPTIC_DAMPER
SDL_HAPTIC_INERTIA
SDL_HAPTIC_FRICTION
SDL_HapticEffect

◆ SDL_HapticConstant

A structure containing a template for a Constant effect.

This struct is exclusively for the SDL_HAPTIC_CONSTANT effect.

A constant effect applies a constant force in the specified direction to the joystick.

See also
SDL_HAPTIC_CONSTANT
SDL_HapticEffect

◆ SDL_HapticCustom

A structure containing a template for the SDL_HAPTIC_CUSTOM effect.

This struct is exclusively for the SDL_HAPTIC_CUSTOM effect.

A custom force feedback effect is much like a periodic effect, where the application can define its exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.

If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.

See also
SDL_HAPTIC_CUSTOM
SDL_HapticEffect

◆ SDL_HapticDirection

Structure that represents a haptic direction.

This is the direction where the force comes from, instead of the direction in which the force is exerted.

Directions can be specified by:

Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user.

The following diagram represents the cardinal directions:

              .--.
              |__| .-------.
              |=.| |.-----.|
              |--| ||     ||
              |  | |'-----'|
              |__|~')_____('
                [ COMPUTER ]


                  North (0,-1)
                      ^
                      |
                      |
(-1,0)  West <----[ HAPTIC ]----> East (1,0)
                      |
                      |
                      v
                   South (0,1)


                   [ USER ]
                     \|||/
                     (o o)
               ---ooO-(_)-Ooo---

If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first dir parameter. The cardinal directions would be:

  • North: 0 (0 degrees)
  • East: 9000 (90 degrees)
  • South: 18000 (180 degrees)
  • West: 27000 (270 degrees)

If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first three dir parameters. The cardinal directions would be:

  • North: 0,-1, 0
  • East: 1, 0, 0
  • South: 0, 1, 0
  • West: -1, 0, 0

The Z axis represents the height of the effect if supported, otherwise it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can use any multiple you want, only the direction matters.

If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The first two dir parameters are used. The dir parameters are as follows (all values are in hundredths of degrees):

  • Degrees from (1, 0) rotated towards (0, 1).
  • Degrees towards (0, 0, 1) (device needs at least 3 axes).

Example of force coming from the south with all encodings (force coming from the south means the user will have to pull the stick to counteract):

// Cartesian directions
direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
direction.dir[0] = 0; // X position
direction.dir[1] = 1; // Y position
// Assuming the device has 2 axes, we don't need to specify third parameter.
// Polar directions
direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
direction.dir[0] = 18000; // Polar only uses first parameter
// Spherical coordinates
direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
See also
SDL_HAPTIC_POLAR
SDL_HAPTIC_CARTESIAN
SDL_HAPTIC_SPHERICAL
SDL_HapticEffect
SDL_HapticNumAxes

◆ SDL_HapticEffect

The generic template for any haptic effect.

All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.

You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.

Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of SDL_HAPTIC_INFINITY.

Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.

If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.

Common parts:

// Replay - All effects have this
Uint32 length; // Duration of effect (ms).
Uint16 delay; // Delay before starting effect.
// Trigger - All effects have this
Uint16 button; // Button that triggers effect.
Uint16 interval; // How soon before effect can be triggered again.
// Envelope - All effects except condition effects have this
Uint16 attack_length; // Duration of the attack (ms).
Uint16 attack_level; // Level at the start of the attack.
Uint16 fade_length; // Duration of the fade out (ms).
Uint16 fade_level; // Level at the end of the fade.

Here we have an example of a constant effect evolution in time:

Strength
^
|
|    effect level -->  _________________
|                     /                 \
|                    /                   \
|                   /                     \
|                  /                       \
| attack_level --> |                        \
|                  |                        |  <---  fade_level
|
+--------------------------------------------------> Time
                   [--]                 [---]
                   attack_length        fade_length

[------------------][-----------------------]
delay               length

Note either the attack_level or the fade_level may be above the actual effect level.

See also
SDL_HapticConstant
SDL_HapticPeriodic
SDL_HapticCondition
SDL_HapticRamp
SDL_HapticLeftRight
SDL_HapticCustom

◆ SDL_HapticLeftRight

A structure containing a template for a Left/Right effect.

This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect.

The Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. The small (right) motor is high frequency, and the large (left) motor is low frequency.

See also
SDL_HAPTIC_LEFTRIGHT
SDL_HapticEffect

◆ SDL_HapticPeriodic

A structure containing a template for a Periodic effect.

The struct handles the following effects:

A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave.

Phase is given by hundredth of a degree meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values:

  • 0: No phase displacement.
  • 9000: Displaced 25% of its period.
  • 18000: Displaced 50% of its period.
  • 27000: Displaced 75% of its period.
  • 36000: Displaced 100% of its period, same as 0, but 0 is preferred.

Examples:

SDL_HAPTIC_SINE
  __      __      __      __
 /  \    /  \    /  \    /
/    \__/    \__/    \__/

SDL_HAPTIC_SQUARE
 __    __    __    __    __
|  |  |  |  |  |  |  |  |  |
|  |__|  |__|  |__|  |__|  |

SDL_HAPTIC_TRIANGLE
  /\    /\    /\    /\    /\
 /  \  /  \  /  \  /  \  /
/    \/    \/    \/    \/

SDL_HAPTIC_SAWTOOTHUP
  /|  /|  /|  /|  /|  /|  /|
 / | / | / | / | / | / | / |
/  |/  |/  |/  |/  |/  |/  |

SDL_HAPTIC_SAWTOOTHDOWN
\  |\  |\  |\  |\  |\  |\  |
 \ | \ | \ | \ | \ | \ | \ |
  \|  \|  \|  \|  \|  \|  \|
See also
SDL_HAPTIC_SINE
SDL_HAPTIC_LEFTRIGHT
SDL_HAPTIC_TRIANGLE
SDL_HAPTIC_SAWTOOTHUP
SDL_HAPTIC_SAWTOOTHDOWN
SDL_HapticEffect

◆ SDL_HapticRamp

A structure containing a template for a Ramp effect.

This struct is exclusively for the SDL_HAPTIC_RAMP effect.

The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.

See also
SDL_HAPTIC_RAMP
SDL_HapticEffect

Function Documentation

◆ SDL_HapticClose()

DECLSPEC void SDLCALL SDL_HapticClose ( SDL_Haptic haptic)

Closes a haptic device previously opened with SDL_HapticOpen().

Parameters
hapticHaptic device to close.

◆ SDL_HapticDestroyEffect()

DECLSPEC void SDLCALL SDL_HapticDestroyEffect ( SDL_Haptic haptic,
int  effect 
)

Destroys a haptic effect on the device.

This will stop the effect if it's running. Effects are automatically destroyed when the device is closed.

Parameters
hapticDevice to destroy the effect on.
effectIdentifier of the effect to destroy.
See also
SDL_HapticNewEffect

◆ SDL_HapticEffectSupported()

DECLSPEC int SDLCALL SDL_HapticEffectSupported ( SDL_Haptic haptic,
SDL_HapticEffect effect 
)

Checks to see if effect is supported by haptic.

Parameters
hapticHaptic device to check on.
effectEffect to check to see if it is supported.
Returns
SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
See also
SDL_HapticQuery
SDL_HapticNewEffect

◆ SDL_HapticGetEffectStatus()

DECLSPEC int SDLCALL SDL_HapticGetEffectStatus ( SDL_Haptic haptic,
int  effect 
)

Gets the status of the current effect on the haptic device.

Device must support the SDL_HAPTIC_STATUS feature.

Parameters
hapticHaptic device to query the effect status on.
effectIdentifier of the effect to query its status.
Returns
0 if it isn't playing, 1 if it is playing or -1 on error.
See also
SDL_HapticRunEffect
SDL_HapticStopEffect

◆ SDL_HapticIndex()

DECLSPEC int SDLCALL SDL_HapticIndex ( SDL_Haptic haptic)

Gets the index of a haptic device.

Parameters
hapticHaptic device to get the index of.
Returns
The index of the haptic device or -1 on error.
See also
SDL_HapticOpen
SDL_HapticOpened

◆ SDL_HapticName()

DECLSPEC const char* SDLCALL SDL_HapticName ( int  device_index)

Get the implementation dependent name of a haptic device.

This can be called before any joysticks are opened. If no name can be found, this function returns NULL.

Parameters
device_indexIndex of the device to get its name.
Returns
Name of the device or NULL on error.
See also
SDL_NumHaptics

◆ SDL_HapticNewEffect()

DECLSPEC int SDLCALL SDL_HapticNewEffect ( SDL_Haptic haptic,
SDL_HapticEffect effect 
)

Creates a new haptic effect on the device.

Parameters
hapticHaptic device to create the effect on.
effectProperties of the effect to create.
Returns
The identifier of the effect on success or -1 on error.
See also
SDL_HapticUpdateEffect
SDL_HapticRunEffect
SDL_HapticDestroyEffect

◆ SDL_HapticNumAxes()

DECLSPEC int SDLCALL SDL_HapticNumAxes ( SDL_Haptic haptic)

Gets the number of haptic axes the device has.

See also
SDL_HapticDirection

◆ SDL_HapticNumEffects()

DECLSPEC int SDLCALL SDL_HapticNumEffects ( SDL_Haptic haptic)

Returns the number of effects a haptic device can store.

On some platforms this isn't fully supported, and therefore is an approximation. Always check to see if your created effect was actually created and do not rely solely on SDL_HapticNumEffects().

Parameters
hapticThe haptic device to query effect max.
Returns
The number of effects the haptic device can store or -1 on error.
See also
SDL_HapticNumEffectsPlaying
SDL_HapticQuery

◆ SDL_HapticNumEffectsPlaying()

DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying ( SDL_Haptic haptic)

Returns the number of effects a haptic device can play at the same time.

This is not supported on all platforms, but will always return a value. Added here for the sake of completeness.

Parameters
hapticThe haptic device to query maximum playing effects.
Returns
The number of effects the haptic device can play at the same time or -1 on error.
See also
SDL_HapticNumEffects
SDL_HapticQuery

◆ SDL_HapticOpen()

DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpen ( int  device_index)

Opens a haptic device for use.

The index passed as an argument refers to the N'th haptic device on this system.

When opening a haptic device, its gain will be set to maximum and autocenter will be disabled. To modify these values use SDL_HapticSetGain() and SDL_HapticSetAutocenter().

Parameters
device_indexIndex of the device to open.
Returns
Device identifier or NULL on error.
See also
SDL_HapticIndex
SDL_HapticOpenFromMouse
SDL_HapticOpenFromJoystick
SDL_HapticClose
SDL_HapticSetGain
SDL_HapticSetAutocenter
SDL_HapticPause
SDL_HapticStopAll

◆ SDL_HapticOpened()

DECLSPEC int SDLCALL SDL_HapticOpened ( int  device_index)

Checks if the haptic device at index has been opened.

Parameters
device_indexIndex to check to see if it has been opened.
Returns
1 if it has been opened or 0 if it hasn't.
See also
SDL_HapticOpen
SDL_HapticIndex

◆ SDL_HapticOpenFromJoystick()

DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpenFromJoystick ( SDL_Joystick joystick)

Opens a haptic device for use from a joystick device.

You must still close the haptic device separately. It will not be closed with the joystick.

When opening from a joystick you should first close the haptic device before closing the joystick device. If not, on some implementations the haptic device will also get unallocated and you'll be unable to use force feedback on that device.

Parameters
joystickJoystick to create a haptic device from.
Returns
A valid haptic device identifier on success or NULL on error.
See also
SDL_HapticOpen
SDL_HapticClose

◆ SDL_HapticOpenFromMouse()

DECLSPEC SDL_Haptic* SDLCALL SDL_HapticOpenFromMouse ( void  )

Tries to open a haptic device from the current mouse.

Returns
The haptic device identifier or NULL on error.
See also
SDL_MouseIsHaptic
SDL_HapticOpen

◆ SDL_HapticPause()

DECLSPEC int SDLCALL SDL_HapticPause ( SDL_Haptic haptic)

Pauses a haptic device.

Device must support the SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause() to resume playback.

Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.

Parameters
hapticHaptic device to pause.
Returns
0 on success or -1 on error.
See also
SDL_HapticUnpause

◆ SDL_HapticQuery()

DECLSPEC unsigned int SDLCALL SDL_HapticQuery ( SDL_Haptic haptic)

Gets the haptic device's supported features in bitwise manner.

Example:

printf("We have constant haptic effect!\n");
}
Parameters
hapticThe haptic device to query.
Returns
Haptic features in bitwise manner (OR'd).
See also
SDL_HapticNumEffects
SDL_HapticEffectSupported

◆ SDL_HapticRumbleInit()

DECLSPEC int SDLCALL SDL_HapticRumbleInit ( SDL_Haptic haptic)

Initializes the haptic device for simple rumble playback.

Parameters
hapticHaptic device to initialize for simple rumble playback.
Returns
0 on success or -1 on error.
See also
SDL_HapticOpen
SDL_HapticRumbleSupported
SDL_HapticRumblePlay
SDL_HapticRumbleStop

◆ SDL_HapticRumblePlay()

DECLSPEC int SDLCALL SDL_HapticRumblePlay ( SDL_Haptic haptic,
float  strength,
Uint32  length 
)

Runs simple rumble on a haptic device.

Parameters
hapticHaptic device to play rumble effect on.
strengthStrength of the rumble to play as a 0-1 float value.
lengthLength of the rumble to play in milliseconds.
Returns
0 on success or -1 on error.
See also
SDL_HapticRumbleSupported
SDL_HapticRumbleInit
SDL_HapticRumbleStop

◆ SDL_HapticRumbleStop()

DECLSPEC int SDLCALL SDL_HapticRumbleStop ( SDL_Haptic haptic)

Stops the simple rumble on a haptic device.

Parameters
hapticHaptic to stop the rumble on.
Returns
0 on success or -1 on error.
See also
SDL_HapticRumbleSupported
SDL_HapticRumbleInit
SDL_HapticRumblePlay

◆ SDL_HapticRumbleSupported()

DECLSPEC int SDLCALL SDL_HapticRumbleSupported ( SDL_Haptic haptic)

Checks to see if rumble is supported on a haptic device.

Parameters
hapticHaptic device to check to see if it supports rumble.
Returns
SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
See also
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop

◆ SDL_HapticRunEffect()

DECLSPEC int SDLCALL SDL_HapticRunEffect ( SDL_Haptic haptic,
int  effect,
Uint32  iterations 
)

Runs the haptic effect on its associated haptic device.

If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over repeating the envelope (attack and fade) every time. If you only want the effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length parameter.

Parameters
hapticHaptic device to run the effect on.
effectIdentifier of the haptic effect to run.
iterationsNumber of iterations to run the effect. Use SDL_HAPTIC_INFINITY for infinity.
Returns
0 on success or -1 on error.
See also
SDL_HapticStopEffect
SDL_HapticDestroyEffect
SDL_HapticGetEffectStatus

◆ SDL_HapticSetAutocenter()

DECLSPEC int SDLCALL SDL_HapticSetAutocenter ( SDL_Haptic haptic,
int  autocenter 
)

Sets the global autocenter of the device.

Autocenter should be between 0 and 100. Setting it to 0 will disable autocentering.

Device must support the SDL_HAPTIC_AUTOCENTER feature.

Parameters
hapticHaptic device to set autocentering on.
autocenterValue to set autocenter to, 0 disables autocentering.
Returns
0 on success or -1 on error.
See also
SDL_HapticQuery

◆ SDL_HapticSetGain()

DECLSPEC int SDLCALL SDL_HapticSetGain ( SDL_Haptic haptic,
int  gain 
)

Sets the global gain of the device.

Device must support the SDL_HAPTIC_GAIN feature.

The user may specify the maximum gain by setting the environment variable SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the maximum.

Parameters
hapticHaptic device to set the gain on.
gainValue to set the gain to, should be between 0 and 100.
Returns
0 on success or -1 on error.
See also
SDL_HapticQuery

◆ SDL_HapticStopAll()

DECLSPEC int SDLCALL SDL_HapticStopAll ( SDL_Haptic haptic)

Stops all the currently playing effects on a haptic device.

Parameters
hapticHaptic device to stop.
Returns
0 on success or -1 on error.

◆ SDL_HapticStopEffect()

DECLSPEC int SDLCALL SDL_HapticStopEffect ( SDL_Haptic haptic,
int  effect 
)

Stops the haptic effect on its associated haptic device.

Parameters
hapticHaptic device to stop the effect on.
effectIdentifier of the effect to stop.
Returns
0 on success or -1 on error.
See also
SDL_HapticRunEffect
SDL_HapticDestroyEffect

◆ SDL_HapticUnpause()

DECLSPEC int SDLCALL SDL_HapticUnpause ( SDL_Haptic haptic)

Unpauses a haptic device.

Call to unpause after SDL_HapticPause().

Parameters
hapticHaptic device to unpause.
Returns
0 on success or -1 on error.
See also
SDL_HapticPause

◆ SDL_HapticUpdateEffect()

DECLSPEC int SDLCALL SDL_HapticUpdateEffect ( SDL_Haptic haptic,
int  effect,
SDL_HapticEffect data 
)

Updates the properties of an effect.

Can be used dynamically, although behavior when dynamically changing direction may be strange. Specifically the effect may reupload itself and start playing from the start. You cannot change the type either when running SDL_HapticUpdateEffect().

Parameters
hapticHaptic device that has the effect.
effectIdentifier of the effect to update.
dataNew effect properties to use.
Returns
0 on success or -1 on error.
See also
SDL_HapticNewEffect
SDL_HapticRunEffect
SDL_HapticDestroyEffect

◆ SDL_JoystickIsHaptic()

DECLSPEC int SDLCALL SDL_JoystickIsHaptic ( SDL_Joystick joystick)

Checks to see if a joystick has haptic features.

Parameters
joystickJoystick to test for haptic capabilities.
Returns
SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't or -1 if an error occurred.
See also
SDL_HapticOpenFromJoystick

◆ SDL_MouseIsHaptic()

DECLSPEC int SDLCALL SDL_MouseIsHaptic ( void  )

Gets whether or not the current mouse has haptic capabilities.

Returns
SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
See also
SDL_HapticOpenFromMouse

◆ SDL_NumHaptics()

DECLSPEC int SDLCALL SDL_NumHaptics ( void  )

Count the number of haptic devices attached to the system.

Returns
Number of haptic devices detected on the system.