arsa  2.7
SDL_haptic.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
107 #ifndef SDL_haptic_h_
108 #define SDL_haptic_h_
109 
110 #include "SDL_stdinc.h"
111 #include "SDL_error.h"
112 #include "SDL_joystick.h"
113 
114 #include "begin_code.h"
115 /* Set up for C function definitions, even when using C++ */
116 #ifdef __cplusplus
117 extern "C" {
118 #endif /* __cplusplus */
119 
120 /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF).
121  *
122  * At the moment the magnitude variables are mixed between signed/unsigned, and
123  * it is also not made clear that ALL of those variables expect a max of 0x7FFF.
124  *
125  * Some platforms may have higher precision than that (Linux FF, Windows XInput)
126  * so we should fix the inconsistency in favor of higher possible precision,
127  * adjusting for platforms that use different scales.
128  * -flibit
129  */
130 
140 struct _SDL_Haptic;
141 typedef struct _SDL_Haptic SDL_Haptic;
142 
143 
149 /* @{ */
150 
154 /* @{ */
155 
163 #define SDL_HAPTIC_CONSTANT (1u<<0)
164 
172 #define SDL_HAPTIC_SINE (1u<<1)
173 
183 #define SDL_HAPTIC_LEFTRIGHT (1u<<2)
184 
185 /* !!! FIXME: put this back when we have more bits in 2.1 */
186 /* #define SDL_HAPTIC_SQUARE (1<<2) */
187 
195 #define SDL_HAPTIC_TRIANGLE (1u<<3)
196 
204 #define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
205 
213 #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
214 
222 #define SDL_HAPTIC_RAMP (1u<<6)
223 
232 #define SDL_HAPTIC_SPRING (1u<<7)
233 
242 #define SDL_HAPTIC_DAMPER (1u<<8)
243 
252 #define SDL_HAPTIC_INERTIA (1u<<9)
253 
262 #define SDL_HAPTIC_FRICTION (1u<<10)
263 
269 #define SDL_HAPTIC_CUSTOM (1u<<11)
270 
271 /* @} *//* Haptic effects */
272 
273 /* These last few are features the device has, not effects */
274 
282 #define SDL_HAPTIC_GAIN (1u<<12)
283 
291 #define SDL_HAPTIC_AUTOCENTER (1u<<13)
292 
300 #define SDL_HAPTIC_STATUS (1u<<14)
301 
310 #define SDL_HAPTIC_PAUSE (1u<<15)
311 
312 
316 /* @{ */
317 
323 #define SDL_HAPTIC_POLAR 0
324 
330 #define SDL_HAPTIC_CARTESIAN 1
331 
337 #define SDL_HAPTIC_SPHERICAL 2
338 
339 /* @} *//* Direction encodings */
340 
341 /* @} *//* Haptic features */
342 
343 /*
344  * Misc defines.
345  */
346 
352 #define SDL_HAPTIC_INFINITY 4294967295U
353 
354 
450 typedef struct SDL_HapticDirection
451 {
453  Sint32 dir[3];
455 
456 
468 typedef struct SDL_HapticConstant
469 {
470  /* Header */
474  /* Replay */
478  /* Trigger */
482  /* Constant */
485  /* Envelope */
491 
549 typedef struct SDL_HapticPeriodic
550 {
551  /* Header */
557  /* Replay */
561  /* Trigger */
565  /* Periodic */
571  /* Envelope */
577 
602 typedef struct SDL_HapticCondition
603 {
604  /* Header */
609  /* Replay */
613  /* Trigger */
617  /* Condition */
625 
639 typedef struct SDL_HapticRamp
640 {
641  /* Header */
645  /* Replay */
649  /* Trigger */
653  /* Ramp */
657  /* Envelope */
663 
676 typedef struct SDL_HapticLeftRight
677 {
678  /* Header */
681  /* Replay */
684  /* Rumble */
688 
704 typedef struct SDL_HapticCustom
705 {
706  /* Header */
710  /* Replay */
714  /* Trigger */
718  /* Custom */
724  /* Envelope */
730 
800 typedef union SDL_HapticEffect
801 {
802  /* Common for all force feedback effects */
811 
812 
813 /* Function prototypes */
819 extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
820 
832 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
833 
856 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
857 
867 extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
868 
878 extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
879 
887 extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
888 
898 
908 extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
909 
928  joystick);
929 
935 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
936 
951 extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
952 
968 
985 extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
986 
987 
993 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
994 
1007  effect);
1008 
1020 extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
1021  SDL_HapticEffect * effect);
1022 
1041  int effect,
1043 
1062 extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1063  int effect,
1064  Uint32 iterations);
1065 
1076 extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1077  int effect);
1078 
1090 extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1091  int effect);
1092 
1106  int effect);
1107 
1124 extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1125 
1141  int autocenter);
1142 
1157 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1158 
1169 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1170 
1177 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1178 
1190 
1202 extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
1203 
1216 extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
1217 
1228 extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
1229 
1230 /* Ends C function definitions when using C++ */
1231 #ifdef __cplusplus
1232 }
1233 #endif
1234 #include "close_code.h"
1235 
1236 #endif /* SDL_haptic_h_ */
1237 
1238 /* vi: set ts=4 sw=4 expandtab: */
struct SDL_HapticDirection SDL_HapticDirection
Structure that represents a haptic direction.
Uint16 deadband[3]
Definition: SDL_haptic.h:622
Structure that represents a haptic direction.
Definition: SDL_haptic.h:450
DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic *haptic)
Stops all the currently playing effects on a haptic device.
struct SDL_HapticConstant SDL_HapticConstant
A structure containing a template for a Constant effect.
DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic *haptic, float strength, Uint32 length)
Runs simple rumble on a haptic device.
DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic *haptic, int effect, SDL_HapticEffect *data)
Updates the properties of an effect.
A structure containing a template for a Periodic effect.
Definition: SDL_haptic.h:549
SDL_HapticDirection direction
Definition: SDL_haptic.h:607
SDL_HapticCustom custom
Definition: SDL_haptic.h:809
struct _SDL_Haptic SDL_Haptic
The haptic structure used to identify an SDL haptic.
Definition: SDL_haptic.h:141
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
Opens a haptic device for use from a joystick device.
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic *haptic)
Returns the number of effects a haptic device can store.
Uint16 fade_level
Definition: SDL_haptic.h:661
DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic *haptic, int effect)
Stops the haptic effect on its associated haptic device.
SDL_HapticRamp ramp
Definition: SDL_haptic.h:807
DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic *haptic)
Closes a haptic device previously opened with SDL_HapticOpen().
DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
Sets the global autocenter of the device.
#define DECLSPEC
Definition: begin_code.h:74
A structure containing a template for a Condition effect.
Definition: SDL_haptic.h:602
DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic *haptic)
Unpauses a haptic device.
uint32_t Uint32
Definition: SDL_stdinc.h:203
Sint16 left_coeff[3]
Definition: SDL_haptic.h:621
Uint16 right_sat[3]
Definition: SDL_haptic.h:618
#define SDLCALL
Definition: begin_code.h:89
Uint16 fade_length
Definition: SDL_haptic.h:727
Sint16 right_coeff[3]
Definition: SDL_haptic.h:620
DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic *haptic)
Gets the haptic device's supported features in bitwise manner.
struct SDL_HapticRamp SDL_HapticRamp
A structure containing a template for a Ramp effect.
A structure containing a template for a Constant effect.
Definition: SDL_haptic.h:468
DECLSPEC int SDLCALL SDL_MouseIsHaptic(void)
Gets whether or not the current mouse has haptic capabilities.
Uint16 interval
Definition: SDL_haptic.h:651
DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick *joystick)
Checks to see if a joystick has haptic features.
struct _SDL_Joystick SDL_Joystick
Definition: SDL_joystick.h:67
SDL_HapticCondition condition
Definition: SDL_haptic.h:806
DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Checks to see if effect is supported by haptic.
A structure containing a template for a Left/Right effect.
Definition: SDL_haptic.h:676
DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic *haptic)
Gets the number of haptic axes the device has.
DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
Returns the number of effects a haptic device can play at the same time.
uint16_t Uint16
Definition: SDL_stdinc.h:191
The generic template for any haptic effect.
Definition: SDL_haptic.h:800
union SDL_HapticEffect SDL_HapticEffect
The generic template for any haptic effect.
DECLSPEC int SDLCALL SDL_HapticOpened(int device_index)
Checks if the haptic device at index has been opened.
DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic *haptic, SDL_HapticEffect *effect)
Creates a new haptic effect on the device.
SDL_HapticConstant constant
Definition: SDL_haptic.h:804
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index)
Opens a haptic device for use.
struct SDL_HapticCustom SDL_HapticCustom
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
SDL_HapticDirection direction
Definition: SDL_haptic.h:643
int32_t Sint32
Definition: SDL_stdinc.h:197
A structure containing a template for a Ramp effect.
Definition: SDL_haptic.h:639
Uint16 attack_length
Definition: SDL_haptic.h:658
DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic *haptic)
Gets the index of a haptic device.
Uint16 fade_length
Definition: SDL_haptic.h:660
DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic)
Checks to see if rumble is supported on a haptic device.
struct SDL_HapticLeftRight SDL_HapticLeftRight
A structure containing a template for a Left/Right effect.
struct SDL_HapticCondition SDL_HapticCondition
A structure containing a template for a Condition effect.
struct SDL_HapticPeriodic SDL_HapticPeriodic
A structure containing a template for a Periodic effect.
SDL_HapticDirection direction
Definition: SDL_haptic.h:555
SDL_HapticLeftRight leftright
Definition: SDL_haptic.h:808
Uint16 attack_level
Definition: SDL_haptic.h:726
DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic *haptic, int effect)
Destroys a haptic effect on the device.
A structure containing a template for the SDL_HAPTIC_CUSTOM effect.
Definition: SDL_haptic.h:704
DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
Runs the haptic effect on its associated haptic device.
DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic *haptic)
Stops the simple rumble on a haptic device.
DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic *haptic, int gain)
Sets the global gain of the device.
DECLSPEC const char *SDLCALL SDL_HapticName(int device_index)
Get the implementation dependent name of a haptic device.
GLuint GLsizei GLsizei * length
DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic *haptic)
Initializes the haptic device for simple rumble playback.
uint8_t Uint8
Definition: SDL_stdinc.h:179
SDL_HapticPeriodic periodic
Definition: SDL_haptic.h:805
Uint16 attack_level
Definition: SDL_haptic.h:659
Uint16 attack_length
Definition: SDL_haptic.h:725
DECLSPEC int SDLCALL SDL_NumHaptics(void)
Count the number of haptic devices attached to the system.
DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)
Gets the status of the current effect on the haptic device.
DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void)
Tries to open a haptic device from the current mouse.
int16_t Sint16
Definition: SDL_stdinc.h:185
SDL_HapticDirection direction
Definition: SDL_haptic.h:472
SDL_HapticDirection direction
Definition: SDL_haptic.h:708
Uint16 left_sat[3]
Definition: SDL_haptic.h:619
DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic *haptic)
Pauses a haptic device.