387 const void *
pixels,
int pitch);
410 const Uint8 *Yplane,
int Ypitch,
411 const Uint8 *Uplane,
int Upitch,
412 const Uint8 *Vplane,
int Vpitch);
431 void **
pixels,
int *pitch);
633 float scaleX,
float scaleY);
645 float *scaleX,
float *scaleY);
897 float x1,
float y1,
float x2,
float y2);
1019 void *
pixels,
int pitch);
DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
Set the blend mode used for drawing operations (Fill and Line).
DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
Get whether clipping is enabled on the given renderer.
SDL_TextureModulate
The texture channel modulation used in SDL_RenderCopy().
DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
Get the clip rectangle for the current target.
DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the drawing area for rendering on the current target.
DECLSPEC SDL_Texture *SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer)
Get the current render target or NULL for the default render target.
DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture)
Unbind a texture from the current OpenGL/ES/ES2 context.
DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
Set an additional color value used in render copy operations.
GLuint GLfloat GLfloat GLfloat x1
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
Get the additional alpha value used in render copy operations.
DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)
Set the drawing scale for rendering on the current target.
GLdouble GLdouble GLdouble r
DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
Draw multiple points on the current rendering target.
GLint GLint GLsizei width
DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
Create a window and default renderer.
DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
Copy a portion of the texture to the current rendering target.
GLuint GLuint GLsizei count
SDL_RendererFlags
Flags used when creating a rendering context.
DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture)
Destroy the specified texture.
DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
Get the color used for drawing operations (Rect, Line and Clear).
GLfloat GLfloat GLfloat GLfloat h
GLenum GLenum GLuint texture
DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
Draw some number of rectangles on the current rendering target.
GLfixed GLfixed GLfixed y2
DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
Draw a line on the current rendering target.
The structure that defines a point (integer)
A collection of pixels used in software blitting.
DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
Draw a series of connected lines on the current rendering target.
DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
Get the additional color value used in render copy operations.
Uint32 texture_formats[16]
DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)
Get the Metal command encoder for the current frame.
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
Get the drawing scale for the current target.
DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer *renderer, int *w, int *h)
Get the output size in pixels of a rendering context.
DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
Set device independent resolution for rendering.
DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
Read pixels from the current rendering target.
DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
Draw multiple points on the current rendering target.
DECLSPEC SDL_Renderer *SDLCALL SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
Create a 2D rendering context for a window.
DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer *renderer, int x, int y)
Draw a point on the current rendering target.
GLfloat GLfloat GLfloat alpha
GLuint GLint GLboolean GLint GLenum access
DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture)
Unlock a texture, uploading the changes to video memory, if needed. If SDL_LockTextureToSurface() was...
GLfixed GLfixed GLint GLint GLfixed points
DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
Fill a rectangle on the current rendering target with the drawing color.
DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
Copy a portion of the texture to the current rendering target.
DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
Get the blend mode used for drawing operations.
DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
Set the blend mode used for texture copy operations.
DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color.
DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Set the color used for drawing operations (Rect, Line and Clear).
DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
Draw some number of rectangles on the current rendering target.
DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
Set a texture as the current rendering target.
DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
Get the CAMetalLayer associated with the given Metal renderer.
DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
Copy a portion of the source texture to the current rendering target, rotating it by angle around the...
DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
Query the attributes of a texture.
DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
Draw a line on the current rendering target.
DECLSPEC SDL_Renderer *SDLCALL SDL_GetRenderer(SDL_Window *window)
Get the renderer associated with a window.
DECLSPEC SDL_Renderer *SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface)
Create a 2D software rendering context for a surface.
struct SDL_Renderer SDL_Renderer
DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)
Get device independent resolution for rendering.
DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
Create a texture from an existing surface.
GLint GLint GLint GLint GLint GLint y
struct SDL_Texture SDL_Texture
DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
Draw a rectangle on the current rendering target.
SDL_RendererFlip
Flip constants for SDL_RenderCopyEx.
DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer *renderer, float x, float y)
Draw a point on the current rendering target.
DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer *renderer)
Clear the current rendering target with the drawing color.
SDL_TextureAccess
The access pattern allowed for a texture.
DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer)
Determines whether a window supports the use of render targets.
struct SDL_Window SDL_Window
The type used to identify a window.
DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)
Get the drawing area for the current target.
DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Draw a rectangle on the current rendering target.
DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)
Set an additional alpha value used in render copy operations.
struct SDL_RendererInfo SDL_RendererInfo
Information on the capabilities of a render driver or context.
DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer *renderer)
Force the rendering context to flush any pending commands to the underlying rendering API.
Information on the capabilities of a render driver or context.
DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
Get the blend mode used for texture copy operations.
DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info)
Get information about a rendering context.
GLboolean GLboolean GLboolean b
GLint GLint GLint GLint GLint x
DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
Lock a portion of the texture for write-only pixel access.
DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color.
DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the clip rectangle for the current target.
DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)
Lock a portion of the texture for write-only pixel access. Expose it as a SDL surface.
Uint32 num_texture_formats
DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL_bool enable)
Set whether to force integer scales for resolution-independent rendering.
DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void)
Get the number of 2D rendering drivers available for the current display.
DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
GLboolean GLboolean GLboolean GLboolean a
DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
Create a texture for a rendering context.
GLubyte GLubyte GLubyte GLubyte w
DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions.
DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Fill a rectangle on the current rendering target with the drawing color.
DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
Get whether integer scales are forced for resolution-independent rendering.
DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
Draw a series of connected lines on the current rendering target.
DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, SDL_RendererInfo *info)
Get information about a specific 2D rendering driver for the current display.
GLint GLint GLsizei GLsizei height
A rectangle, with the origin at the upper left (floating point).
The structure that defines a point (floating point)
A rectangle, with the origin at the upper left (integer).
DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer)
Destroy the rendering context for a window and free associated textures.
DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer)
Update the screen with rendering performed.
DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
Copy a portion of the source texture to the current rendering target, rotating it by angle around the...
DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
Update the given texture rectangle with new pixel data.