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arsa
2.7
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A particle emitter which emits particles from mesh vertices. More...
#include <IParticleAnimatedMeshSceneNodeEmitter.h>
Public Member Functions | |
| virtual void | setAnimatedMeshSceneNode (IAnimatedMeshSceneNode *node)=0 |
| Set Mesh to emit particles from. More... | |
| virtual void | setUseNormalDirection (bool useNormalDirection=true)=0 |
| Set whether to use vertex normal for direction, or direction specified. More... | |
| virtual void | setNormalDirectionModifier (f32 normalDirectionModifier)=0 |
| Set the amount that the normal is divided by for getting a particles direction. More... | |
| virtual void | setEveryMeshVertex (bool everyMeshVertex=true)=0 |
| Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices. More... | |
| virtual const IAnimatedMeshSceneNode * | getAnimatedMeshSceneNode () const =0 |
| Get mesh we're emitting particles from. More... | |
| virtual bool | isUsingNormalDirection () const =0 |
| Get whether to use vertex normal for direction, or direction specified. More... | |
| virtual f32 | getNormalDirectionModifier () const =0 |
| Get the amount that the normal is divided by for getting a particles direction. More... | |
| virtual bool | getEveryMeshVertex () const =0 |
| Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices. More... | |
| virtual E_PARTICLE_EMITTER_TYPE | getType () const _IRR_OVERRIDE_ |
| Get emitter type. More... | |
Public Member Functions inherited from irr::scene::IParticleEmitter | |
| virtual s32 | emitt (u32 now, u32 timeSinceLastCall, SParticle *&outArray)=0 |
| Prepares an array with new particles to emit into the system. More... | |
| virtual void | setDirection (const core::vector3df &newDirection)=0 |
| Set direction the emitter emits particles. More... | |
| virtual void | setMinParticlesPerSecond (u32 minPPS)=0 |
| Set minimum number of particles the emitter emits per second. More... | |
| virtual void | setMaxParticlesPerSecond (u32 maxPPS)=0 |
| Set maximum number of particles the emitter emits per second. More... | |
| virtual void | setMinStartColor (const video::SColor &color)=0 |
| Set minimum starting color for particles. More... | |
| virtual void | setMaxStartColor (const video::SColor &color)=0 |
| Set maximum starting color for particles. More... | |
| virtual void | setMaxStartSize (const core::dimension2df &size)=0 |
| Set the maximum starting size for particles. More... | |
| virtual void | setMinStartSize (const core::dimension2df &size)=0 |
| Set the minimum starting size for particles. More... | |
| virtual void | setMinLifeTime (u32 lifeTimeMin)=0 |
| Set the minimum particle life-time in milliseconds. More... | |
| virtual void | setMaxLifeTime (u32 lifeTimeMax)=0 |
| Set the maximum particle life-time in milliseconds. More... | |
| virtual void | setMaxAngleDegrees (s32 maxAngleDegrees)=0 |
| Set maximal random derivation from the direction. More... | |
| virtual const core::vector3df & | getDirection () const =0 |
| Get direction the emitter emits particles. More... | |
| virtual u32 | getMinParticlesPerSecond () const =0 |
| Get the minimum number of particles the emitter emits per second. More... | |
| virtual u32 | getMaxParticlesPerSecond () const =0 |
| Get the maximum number of particles the emitter emits per second. More... | |
| virtual const video::SColor & | getMinStartColor () const =0 |
| Get the minimum starting color for particles. More... | |
| virtual const video::SColor & | getMaxStartColor () const =0 |
| Get the maximum starting color for particles. More... | |
| virtual const core::dimension2df & | getMaxStartSize () const =0 |
| Get the maximum starting size for particles. More... | |
| virtual const core::dimension2df & | getMinStartSize () const =0 |
| Get the minimum starting size for particles. More... | |
| virtual u32 | getMinLifeTime () const =0 |
| Get the minimum particle life-time in milliseconds. More... | |
| virtual u32 | getMaxLifeTime () const =0 |
| Get the maximum particle life-time in milliseconds. More... | |
| virtual s32 | getMaxAngleDegrees () const =0 |
| Get maximal random derivation from the direction. More... | |
Public Member Functions inherited from irr::io::IAttributeExchangingObject | |
| virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const |
| Writes attributes of the object. More... | |
| virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) |
| Reads attributes of the object. More... | |
Public Member Functions inherited from irr::IReferenceCounted | |
| IReferenceCounted () | |
| Constructor. More... | |
| virtual | ~IReferenceCounted () |
| Destructor. More... | |
| void | grab () const |
| Grabs the object. Increments the reference counter by one. More... | |
| bool | drop () const |
| Drops the object. Decrements the reference counter by one. More... | |
| s32 | getReferenceCount () const |
| Get the reference count. More... | |
| const c8 * | getDebugName () const |
| Returns the debug name of the object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from irr::IReferenceCounted | |
| void | setDebugName (const c8 *newName) |
| Sets the debug name of the object. More... | |
A particle emitter which emits particles from mesh vertices.
Definition at line 17 of file IParticleAnimatedMeshSceneNodeEmitter.h.
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pure virtual |
Get mesh we're emitting particles from.
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pure virtual |
Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
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pure virtual |
Get the amount that the normal is divided by for getting a particles direction.
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inlinevirtual |
Get emitter type.
Reimplemented from irr::scene::IParticleEmitter.
Definition at line 46 of file IParticleAnimatedMeshSceneNodeEmitter.h.
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pure virtual |
Get whether to use vertex normal for direction, or direction specified.
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pure virtual |
Set Mesh to emit particles from.
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pure virtual |
Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
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pure virtual |
Set the amount that the normal is divided by for getting a particles direction.
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pure virtual |
Set whether to use vertex normal for direction, or direction specified.
1.8.15