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virtual void | setInterpolationShift (u32 shift, u32 loopMode)=0 |
| tune how many frames you want to render in between. More...
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virtual SMD3QuaternionTagList * | getTagList (s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)=0 |
| get the tag list of the mesh. More...
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virtual SMD3Mesh * | getOriginalMesh ()=0 |
| get the original md3 mesh. More...
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virtual u32 | getFrameCount () const =0 |
| Gets the frame count of the animated mesh. More...
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virtual f32 | getAnimationSpeed () const =0 |
| Gets the animation speed of the animated mesh. More...
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virtual void | setAnimationSpeed (f32 fps)=0 |
| Sets the animation speed of the animated mesh. More...
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virtual IMesh * | getMesh (s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 |
| Returns the IMesh interface for a frame. More...
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virtual E_ANIMATED_MESH_TYPE | getMeshType () const _IRR_OVERRIDE_ |
| Returns the type of the animated mesh. More...
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virtual u32 | getMeshBufferCount () const =0 |
| Get the amount of mesh buffers. More...
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virtual IMeshBuffer * | getMeshBuffer (u32 nr) const =0 |
| Get pointer to a mesh buffer. More...
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virtual IMeshBuffer * | getMeshBuffer (const video::SMaterial &material) const =0 |
| Get pointer to a mesh buffer which fits a material. More...
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virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
| Get an axis aligned bounding box of the mesh. More...
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virtual void | setBoundingBox (const core::aabbox3df &box)=0 |
| Set user-defined axis aligned bounding box. More...
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virtual void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue)=0 |
| Sets a flag of all contained materials to a new value. More...
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virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
| Set the hardware mapping hint. More...
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virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
| Flag the meshbuffer as changed, reloads hardware buffers. More...
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| IReferenceCounted () |
| Constructor. More...
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virtual | ~IReferenceCounted () |
| Destructor. More...
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void | grab () const |
| Grabs the object. Increments the reference counter by one. More...
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bool | drop () const |
| Drops the object. Decrements the reference counter by one. More...
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s32 | getReferenceCount () const |
| Get the reference count. More...
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const c8 * | getDebugName () const |
| Returns the debug name of the object. More...
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Interface for using some special functions of MD3 meshes.
Definition at line 286 of file IAnimatedMeshMD3.h.