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arsa
2.7
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#include "ISceneNode.h"#include "IParticleAnimatedMeshSceneNodeEmitter.h"#include "IParticleBoxEmitter.h"#include "IParticleCylinderEmitter.h"#include "IParticleMeshEmitter.h"#include "IParticleRingEmitter.h"#include "IParticleSphereEmitter.h"#include "IParticleAttractionAffector.h"#include "IParticleFadeOutAffector.h"#include "IParticleGravityAffector.h"#include "IParticleRotationAffector.h"#include "dimension2d.h"Go to the source code of this file.
Classes | |
| class | irr::scene::IParticleSystemSceneNode |
Namespaces | |
| irr | |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| irr::scene | |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
| enum | irr::scene::EParticleBehavior { irr::scene::EPB_INVISIBLE_EMITTING = 1, irr::scene::EPB_INVISIBLE_AFFECTING = 2, irr::scene::EPB_INVISIBLE_ANIMATING = 4, irr::scene::EPB_CLEAR_ON_INVISIBLE = 8, irr::scene::EPB_EMITTER_VECTOR_IGNORE_ROTATION = 16, irr::scene::EPB_EMITTER_FRAME_INTERPOLATION = 32 } |
| A particle system scene node for creating snow, fire, explosions, smoke... More... | |
1.8.15