►NEffekseer | |
CClient | |
CColor | 色 |
CCustomAlignedAllocator | |
CCustomAllocator | |
CDefaultFileInterface | |
CDefaultFileReader | 標準のファイル読み込みクラス |
CDefaultFileWriter | |
CEffect | Effect parameters |
CEffectBasicRenderParameter | 共通描画パラメーター |
CEffectFactory | A class to edit an instance of EffectParameter for supporting original format when a binary is loaded |
CEffectInstanceTerm | Terms where instances exists |
CEffectLoader | エフェクトファイル読み込み破棄関数指定クラス |
CEffectModelParameter | Model parameter It may change greatly |
CEffectNode | ノードインスタンス生成クラス |
CEffectTerm | Terms where an effect exists |
CFileInterface | Factory class for io |
CFileReader | ファイル読み込みクラス |
CFileWriter | ファイル書き込みクラス |
CIRandObject | This object generates random values |
CIReference | 参照カウンタのインターフェース |
►CManager | エフェクト管理クラス |
CDrawParameter | Parameters for Manager::Draw and Manager::DrawHandle |
CMaterialData | Material data |
CMaterialLoader | Material loader |
CMaterialParameter | Material parameter for shaders |
CMaterialTextureParameter | Textures used by material |
CMatrix43 | 4x3行列 |
CMatrix44 | 行列 |
►CModel | Model class |
CEmitter | |
CFace | |
CVertex | |
CVertexWithIndex | |
CModelLoader | モデル読み込み破棄関数指定クラス |
CNodeRendererBasicParameter | Common parameters which is passed into a renderer |
CNodeRendererDepthParameter | Parameters about a depth which is passed into a renderer |
CRectF | 四角形 |
CReferenceDeleter | Deleter for IReference |
CReferenceObject | 参照カウンタオブジェクト |
CServer | A server to edit effect from client such an editor |
CSetting | 設定クラス |
CSoundLoader | サウンド読み込み破棄関数指定クラス |
►CSoundPlayer | |
CInstanceParameter | |
CTextureData | Texture data |
CTextureLoader | テクスチャ読み込み破棄関数指定クラス |
CVector2D | 3次元ベクトル |
CVector3D | 3次元ベクトル |
►NEffekseerRenderer | |
CCommandList | |
CDistortingCallback | 背景を歪ませるエフェクトを描画する前に実行されるコールバック |
CGraphicsDevice | A class which contains a graphics device |
CRenderer | |
CSingleFrameMemoryPool | |
►NEffekseerRendererDX11 | |
►CModel | Model |
CInternalModel | |
CRenderer | 描画クラス |
►NEffekseerRendererDX9 | |
►CModel | モデル |
CInternalModel | |
CRenderer | 描画クラス |
►NEffekseerRendererGL | |
CDeviceObjectCollection | |
►CModel | モデル |
CInternalModel | |
CRenderer | 描画クラス |
►NEffekseerSound | |
CSound | サウンドクラス |
CSoundData | サウンドデータ |
►Nirr | Everything in the Irrlicht Engine can be found in this namespace |
►Narsa | |
CCARSADPad | |
CCARSAJson | |
CCARSAPsd | |
CCARSASpine | |
CCAVSceneNode | |
►Ncore | Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace |
Caabbox3d | Axis aligned bounding box in 3d dimensional space |
Carray | Self reallocating template array (like stl vector) with additional features |
CCMatrix4 | 4x4 matrix. Mostly used as transformation matrix for 3d calculations |
Cdimension2d | Specifies a 2 dimensional size |
CFloatIntUnion32 | |
Cinttofloat | |
CirrAllocator | Very simple allocator implementation, containers using it can be used across dll boundaries |
CirrAllocatorFast | Fast allocator, only to be used in containers inside the same memory heap |
Cline2d | 2D line between two points with intersection methods |
Cline3d | 3D line between two points with intersection methods |
►Clist | Doubly linked list template |
CConstIterator | List iterator for const access |
CIterator | List iterator |
►Cmap | Map template for associative arrays using a red-black tree |
CAccessClass | |
CConstIterator | Const Iterator |
CIterator | Normal Iterator |
CParentFirstIterator | Parent First Iterator |
CParentLastIterator | Parent Last Iterator |
Cplane3d | Template plane class with some intersection testing methods |
Cquaternion | Quaternion class for representing rotations |
Crect | Rectangle template |
Cstring | Very simple string class with some useful features |
Ctriangle3d | 3d triangle template class for doing collision detection and other things |
►Custring16 | UTF-16 string class |
C_ustring16_const_iterator | Iterator to iterate through a UTF-16 string |
C_ustring16_iterator | Iterator to iterate through a UTF-16 string |
C_ustring16_iterator_access | Access an element in a unicode string, allowing one to change it |
Cvector2d | 2d vector template class with lots of operators and methods |
Cvector3d | 3d vector template class with lots of operators and methods |
►Ngui | The gui namespace contains useful classes for easy creation of a graphical user interface |
CICursorControl | Interface to manipulate the mouse cursor |
CIGUIButton | GUI Button interface |
CIGUICheckBox | GUI Check box interface |
CIGUIColorSelectDialog | Standard color chooser dialog |
CIGUIComboBox | Combobox widget |
CIGUIContextMenu | GUI Context menu interface |
CIGUIEditBox | Single line edit box for editing simple text |
CIGUIElement | Base class of all GUI elements |
CIGUIElementFactory | Interface making it possible to dynamically create GUI elements |
CIGUIEnvironment | GUI Environment. Used as factory and manager of all other GUI elements |
CIGUIFileOpenDialog | Standard file chooser dialog |
CIGUIFont | Font interface |
CIGUIFontBitmap | Font interface |
CIGUIImage | GUI element displaying an image |
CIGUIImageList | Font interface |
CIGUIInOutFader | Element for fading out or in |
CIGUIListBox | Default list box GUI element |
CIGUIMeshViewer | 3d mesh viewing GUI element |
CIGUIProfiler | Element to display profiler information |
CIGUIScrollBar | Default scroll bar GUI element |
CIGUISkin | A skin modifies the look of the GUI elements |
CIGUISpinBox | Single line edit box + spin buttons |
CIGUISpriteBank | Sprite bank interface |
CIGUIStaticText | Multi or single line text label |
CIGUITab | A tab-page, onto which other gui elements could be added |
CIGUITabControl | A standard tab control |
CIGUITable | Default list box GUI element |
CIGUIToolBar | Stays at the top of its parent like the menu bar and contains tool buttons |
CIGUITreeView | Default tree view GUI element |
CIGUITreeViewNode | Node for gui tree view |
CIGUIWindow | Default moveable window GUI element with border, caption and close icons |
CSCursorSprite | Structure used to set sprites as cursors |
CSGUISprite | A sprite composed of several frames |
CSGUISpriteFrame | A single sprite frame |
►Nio | This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, .. |
CIArchiveLoader | Class which is able to create an archive from a file |
CIAttributeExchangingObject | An object which is able to serialize and deserialize its attributes into an attributes object |
CIAttributes | Provides a generic interface for attributes and their values and the possibility to serialize them |
CIFileArchive | The FileArchive manages archives and provides access to files inside them |
CIFileList | Provides a list of files and folders |
CIFileReadCallBack | Callback class for file read abstraction |
CIFileSystem | The FileSystem manages files and archives and provides access to them |
CIIrrXMLReader | Interface providing easy read access to a XML file |
CIIrrXMLWriter | Interface providing methods for making it easier to write XML files |
CIMemoryReadFile | Interface providing read access to a memory read file |
CIReadFile | Interface providing read access to a file |
CIWriteFile | Interface providing write access to a file |
CIXMLBase | Empty class to be used as parent class for IrrXMLReader |
CSAttributeReadWriteOptions | Struct holding data describing options |
CSNamedPath | Used in places where we identify objects by a filename, but don't actually work with the real filename |
CxmlChar | |
►Nscene | All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, .. |
►Nquake3 | |
CIShader | A Parsed Shader Holding Variables ordered in Groups |
CIShaderManager | Manages various Quake3 Shader Styles |
CNoiser | |
CQ3LevelLoadParameter | |
CSBlendFunc | A blend function for a q3 shader |
CSModifierFunction | |
CSVarGroup | |
CSVarGroupList | Holding a group a variable |
CSVariable | |
CCDynamicMeshBuffer | |
CCIndexBuffer | |
CCMeshBuffer | Template implementation of the IMeshBuffer interface |
CCVertexBuffer | |
CIAnimatedMesh | Interface for an animated mesh |
CIAnimatedMeshMD2 | Interface for using some special functions of MD2 meshes |
CIAnimatedMeshMD3 | Interface for using some special functions of MD3 meshes |
CIAnimatedMeshSceneNode | Scene node capable of displaying an animated mesh |
CIAnimationEndCallBack | Callback interface for catching events of ended animations |
CIBillboardSceneNode | A billboard scene node |
CIBillboardTextSceneNode | A billboard text scene node |
CIBoneSceneNode | Interface for bones used for skeletal animation |
CICameraSceneNode | Scene Node which is a (controllable) camera |
CIColladaMeshWriter | Interface for writing meshes |
CIColladaMeshWriterNames | Callback interface to use custom names on collada writing |
CIColladaMeshWriterProperties | Callback interface for properties which can be used to influence collada writing |
CICollisionCallback | Callback interface for catching events of collisions |
CIDummyTransformationSceneNode | Dummy scene node for adding additional transformations to the scene graph |
CIDynamicMeshBuffer | |
CIGeometryCreator | Helper class for creating geometry on the fly |
CIIndexBuffer | |
CILightManager | ILightManager provides an interface for user applications to manipulate the list of lights in the scene |
CILightSceneNode | Scene node which is a dynamic light |
CIMesh | Class which holds the geometry of an object |
CIMeshBuffer | Struct for holding a mesh with a single material |
CIMeshCache | The mesh cache stores already loaded meshes and provides an interface to them |
CIMeshLoader | Class which is able to load an animated mesh from a file |
CIMeshManipulator | An interface for easy manipulation of meshes |
CIMeshSceneNode | A scene node displaying a static mesh |
CIMeshTextureLoader | Finding and loading textures inside meshloaders |
CIMeshWriter | Interface for writing meshes |
CIMetaTriangleSelector | Interface for making multiple triangle selectors work as one big selector |
CIOctreeSceneNode | A scene node displaying a static mesh |
CIParticleAffector | A particle affector modifies particles |
CIParticleAnimatedMeshSceneNodeEmitter | A particle emitter which emits particles from mesh vertices |
CIParticleAttractionAffector | A particle affector which attracts or detracts particles |
CIParticleBoxEmitter | A particle emitter which emits particles from a box shaped space |
CIParticleCylinderEmitter | A particle emitter which emits from a cylindrically shaped space |
CIParticleEmitter | A particle emitter for using with particle systems |
CIParticleFadeOutAffector | A particle affector which fades out the particles |
CIParticleGravityAffector | A particle affector which applies gravity to particles |
CIParticleMeshEmitter | A particle emitter which emits from vertices of a mesh |
CIParticleRingEmitter | A particle emitter which emits particles along a ring shaped area |
CIParticleRotationAffector | A particle affector which rotates the particle system |
CIParticleSphereEmitter | A particle emitter which emits from a spherical space |
CIParticleSystemSceneNode | |
CIQ3LevelMesh | Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file |
CISceneCollisionManager | The Scene Collision Manager provides methods for performing collision tests and picking on scene nodes |
CISceneLoader | Class which can load a scene into the scene manager |
CISceneManager | The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff |
CISceneNode | Scene node interface |
CISceneNodeAnimator | Animates a scene node. Can animate position, rotation, material, and so on |
CISceneNodeAnimatorCameraFPS | Special scene node animator for FPS cameras |
CISceneNodeAnimatorCameraMaya | Special scene node animator for Maya-style cameras |
CISceneNodeAnimatorCollisionResponse | Special scene node animator for doing automatic collision detection and response |
CISceneNodeAnimatorFactory | Interface for dynamic creation of scene node animators |
CISceneNodeFactory | Interface for dynamic creation of scene nodes |
CISceneUserDataSerializer | Interface to read and write user data to and from .irr files |
CIShadowVolumeSceneNode | Scene node for rendering a shadow volume into a stencil buffer |
►CISkinnedMesh | Interface for using some special functions of Skinned meshes |
CSJoint | Joints |
CSPositionKey | Animation keyframe which describes a new position |
CSRotationKey | Animation keyframe which describes a new rotation |
CSScaleKey | Animation keyframe which describes a new scale |
CSWeight | A vertex weight |
CITerrainSceneNode | A scene node for displaying terrain using the geo mip map algorithm |
CITextSceneNode | A scene node for displaying 2d text at a position in three dimensional space |
CITriangleSelector | Interface to return triangles with specific properties |
CIVertexBuffer | |
CIVertexManipulator | Interface for vertex manipulators |
CIVolumeLightSceneNode | |
CSAnimatedMesh | Simple implementation of the IAnimatedMesh interface |
CSCollisionHit | |
CSCollisionTriangleRange | Additional information about the triangle arrays returned by ITriangleSelector::getTriangles |
CSMD3AnimationInfo | |
CSMD3Face | Triangle Index |
CSMD3Header | This holds the header info of the MD3 file |
CSMD3Mesh | Holding Frames Buffers and Tag Infos |
CSMD3MeshBuffer | Holding Frame Data for a Mesh |
CSMD3MeshHeader | This holds the header info of an MD3 mesh section |
CSMD3QuaternionTag | Hold a tag info for connecting meshes |
CSMD3QuaternionTagList | Holds a associative list of named quaternions |
CSMD3TexCoord | Texture Coordinate |
CSMD3Vertex | Compressed Vertex Data |
CSMesh | Simple implementation of the IMesh interface |
CSParticle | Struct for holding particle data |
CSSharedMeshBuffer | Implementation of the IMeshBuffer interface with shared vertex list |
CSSkinMeshBuffer | A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime |
CSVertexColorBrightnessManipulator | Vertex manipulator which adjusts the brightness by the given amount |
CSVertexColorContrastBrightnessManipulator | Vertex manipulator which adjusts the contrast by the given factor and brightness by a signed amount |
CSVertexColorContrastManipulator | Vertex manipulator which adjusts the contrast by the given factor |
CSVertexColorDesaturateToAverageManipulator | Vertex manipulator which desaturates the color values |
CSVertexColorDesaturateToLightnessManipulator | Vertex manipulator which desaturates the color values |
CSVertexColorDesaturateToLuminanceManipulator | Vertex manipulator which desaturates the color values |
CSVertexColorGammaManipulator | Vertex manipulator which adjusts the brightness by a gamma operation |
CSVertexColorInterpolateLinearManipulator | Vertex manipulator which interpolates the color values |
CSVertexColorInterpolateQuadraticManipulator | Vertex manipulator which interpolates the color values |
CSVertexColorInvertManipulator | Vertex manipulator which inverts the RGB values |
CSVertexColorScaleManipulator | Vertex manipulator which scales the color values |
CSVertexColorSetAlphaManipulator | Vertex manipulator to set the alpha value of the vertex color to a fixed value |
CSVertexColorSetManipulator | Vertex manipulator to set color to a fixed color for all vertices |
CSVertexColorThresholdManipulator | Vertex manipulator to set vertex color to one of two values depending on a given threshold |
CSVertexNormalTransformManipulator | Vertex manipulator which transforms the normal of the vertex |
CSVertexPositionScaleAlongNormalsManipulator | Vertex manipulator which scales the position of the vertex along the normals |
CSVertexPositionScaleManipulator | Vertex manipulator which scales the position of the vertex |
CSVertexPositionTransformManipulator | Vertex manipulator which transforms the position of the vertex |
CSVertexTCoordsScaleManipulator | Vertex manipulator which scales the TCoords of the vertex |
CSViewFrustum | Defines the view frustum. That's the space visible by the camera |
►Nvideo | The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here |
CIContextManager | |
CIGPUProgrammingServices | Interface making it possible to create and use programs running on the GPU |
CIImage | Interface for software image data |
CIImageLoader | Class which is able to create a image from a file |
CIImageWriter | Interface for writing software image data |
CIMaterialRenderer | Interface for material rendering |
CIMaterialRendererServices | Interface providing some methods for changing advanced, internal states of a IVideoDriver |
CIRenderTarget | Interface of a Render Target |
CIShaderConstantSetCallBack | Interface making it possible to set constants for gpu programs every frame |
CITexture | Interface of a Video Driver dependent Texture |
►CIVideoDriver | Interface to driver which is able to perform 2d and 3d graphics functions |
CSShaderConstant | |
CIVideoModeList | A list of all available video modes |
CS3DVertex | Standard vertex used by the Irrlicht engine |
CS3DVertex2TCoords | Vertex with two texture coordinates |
CS3DVertexTangents | Vertex with a tangent and binormal vector |
CSColor | Class representing a 32 bit ARGB color |
CSColorf | Class representing a color with four floats |
CSColorHSL | Class representing a color in HSL format |
►CSExposedVideoData | Structure for holding data describing a driver and operating system specific data |
CSD3D9 | |
CSOGLESAndroid | |
CSOpenGLFB | |
CSOpenGLiOS | |
CSOpenGLLinux | |
CSOpenGLOSX | |
CSOpenGLWin32 | |
CSLight | Structure for holding data describing a dynamic point light |
CSMaterial | Struct for holding parameters for a material renderer |
CSMaterialLayer | Struct for holding material parameters which exist per texture layer |
►CSOverrideMaterial | |
CSMaterialTypeReplacement | |
►CCARSAInput | |
CmouseData | Mouse X/Y coordinates and Wheel data |
CtouchData | |
CuserEventData | |
CCProfileScope | Class where the objects profile their own life-time |
CIEventReceiver | Interface of an object which can receive events |
CILogger | Interface for logging messages, warnings and errors |
CIOSOperator | The Operating system operator provides operation system specific methods and information |
CIProfiler | Code-profiler. Please check the example in the Irrlicht examples folder about how to use it |
CIRandomizer | Interface for generating random numbers |
CIReferenceCounted | Base class of most objects of the Irrlicht Engine |
CIrrlichtDevice | The Irrlicht device. You can create it with createDevice() or createDeviceEx() |
►CITimer | Interface for getting and manipulating the virtual time |
CRealTimeDate | |
►CSEvent | SEvents hold information about an event. See irr::IEventReceiver for details on event handling |
CSAccelerometerEvent | Any kind of accelerometer event |
CSApplicationEvent | |
CSDeviceMotionEvent | Any kind of device motion event |
CSGUIEvent | Any kind of GUI event |
CSGyroscopeEvent | Any kind of gyroscope event |
CSJoystickEvent | A joystick event |
CSKeyInput | Any kind of keyboard event |
CSLogEvent | Any kind of log event |
CSMouseInput | Any kind of mouse event |
►CSSystemEvent | |
CSAndroidCmd | Android command handler native activity messages |
CSTouchInput | Any kind of touch event |
CSUserEvent | Any kind of user event |
CSIrrlichtCreationParameters | Structure for holding Irrlicht Device creation parameters |
CSJoystickInfo | Information on a joystick, returned from irr::IrrlichtDevice::activateJoysticks() |
CSKeyMap | Struct storing which key belongs to which action |
CSProfileData | Used to store the profile data (and also used for profile group data) |
►Npugi | |
Cxml_attribute | |
Cxml_attribute_iterator | |
Cxml_document | |
Cxml_named_node_iterator | |
Cxml_node | |
Cxml_node_iterator | |
Cxml_object_range | |
Cxml_parse_result | |
Cxml_text | |
Cxml_tree_walker | |
Cxml_writer | |
Cxml_writer_file | |
Cxml_writer_stream | |
Cxpath_node | |
Cxpath_node_set | |
Cxpath_parse_result | |
Cxpath_query | |
Cxpath_variable | |
Cxpath_variable_set | |
CBBoxInfo | |
CCDXInput | |
CCDXLayer | |
CCDXLottie | |
CCDXMidi | |
CCDXMotion | |
CCDXScreen | |
CCDXSnd | |
CCDXSound | |
CCDXSoundBuffer | |
CCDXSprite | |
CCDXStarField | |
CCDXStarFieldRecord | |
CCGameTimer | |
CCMDINFO | |
CCOLLISION | |
CFPSmanager | |
Cgz_header_s | |
CgzFile_s | |
Cinternal_state | |
CKEYINFO | |
CLIFETIMEINFO | |
CMix_Chunk | |
CMotionInfo | |
Cpng_color_16_struct | |
Cpng_color_8_struct | |
Cpng_color_struct | |
Cpng_image | |
Cpng_row_info_struct | |
Cpng_sPLT_entry_struct | |
Cpng_sPLT_struct | |
Cpng_text_struct | |
Cpng_time_struct | |
Cpng_unknown_chunk_t | |
CPOINT | |
CPOINTFLOAT | |
CRECT | |
CSDL_AssertData | |
CSDL_atomic_t | A type representing an atomic integer value. It is a struct so people don't accidentally use numeric operations on it |
CSDL_AudioCVT | A structure to hold a set of audio conversion filters and buffers |
CSDL_AudioDeviceEvent | Audio device event structure (event.adevice.*) |
CSDL_AudioSpec | |
CSDL_Color | |
CSDL_CommonEvent | Fields shared by every event |
CSDL_ControllerAxisEvent | Game controller axis motion event structure (event.caxis.*) |
CSDL_ControllerButtonEvent | Game controller button event structure (event.cbutton.*) |
CSDL_ControllerDeviceEvent | Controller device event structure (event.cdevice.*) |
CSDL_DisplayEvent | Display state change event data (event.display.*) |
CSDL_DisplayMode | The structure that defines a display mode |
CSDL_DollarGestureEvent | Dollar Gesture Event (event.dgesture.*) |
CSDL_DropEvent | An event used to request a file open by the system (event.drop.*) This event is enabled by default, you can disable it with SDL_EventState() |
CSDL_Event | General event structure |
CSDL_Finger | |
CSDL_FPoint | The structure that defines a point (floating point) |
CSDL_FRect | A rectangle, with the origin at the upper left (floating point) |
CSDL_GameControllerButtonBind | |
CSDL_HapticCondition | A structure containing a template for a Condition effect |
CSDL_HapticConstant | A structure containing a template for a Constant effect |
CSDL_HapticCustom | A structure containing a template for the SDL_HAPTIC_CUSTOM effect |
CSDL_HapticDirection | Structure that represents a haptic direction |
CSDL_HapticEffect | The generic template for any haptic effect |
CSDL_HapticLeftRight | A structure containing a template for a Left/Right effect |
CSDL_HapticPeriodic | A structure containing a template for a Periodic effect |
CSDL_HapticRamp | A structure containing a template for a Ramp effect |
CSDL_JoyAxisEvent | Joystick axis motion event structure (event.jaxis.*) |
CSDL_JoyBallEvent | Joystick trackball motion event structure (event.jball.*) |
CSDL_JoyButtonEvent | Joystick button event structure (event.jbutton.*) |
CSDL_JoyDeviceEvent | Joystick device event structure (event.jdevice.*) |
CSDL_JoyHatEvent | Joystick hat position change event structure (event.jhat.*) |
CSDL_JoystickGUID | |
CSDL_KeyboardEvent | Keyboard button event structure (event.key.*) |
CSDL_Keysym | The SDL keysym structure, used in key events |
CSDL_MessageBoxButtonData | Individual button data |
CSDL_MessageBoxColor | RGB value used in a message box color scheme |
CSDL_MessageBoxColorScheme | A set of colors to use for message box dialogs |
CSDL_MessageBoxData | MessageBox structure containing title, text, window, etc |
CSDL_MouseButtonEvent | Mouse button event structure (event.button.*) |
CSDL_MouseMotionEvent | Mouse motion event structure (event.motion.*) |
CSDL_MouseWheelEvent | Mouse wheel event structure (event.wheel.*) |
CSDL_MultiGestureEvent | Multiple Finger Gesture Event (event.mgesture.*) |
CSDL_OSEvent | OS Specific event |
CSDL_Palette | |
CSDL_PixelFormat | |
CSDL_Point | The structure that defines a point (integer) |
CSDL_QuitEvent | The "quit requested" event |
CSDL_Rect | A rectangle, with the origin at the upper left (integer) |
CSDL_RendererInfo | Information on the capabilities of a render driver or context |
CSDL_RWops | |
CSDL_SensorEvent | Sensor event structure (event.sensor.*) |
CSDL_Surface | A collection of pixels used in software blitting |
CSDL_SysWMEvent | A video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with SDL_EventState() |
CSDL_SysWMinfo | |
CSDL_SysWMmsg | |
CSDL_TextEditingEvent | Keyboard text editing event structure (event.edit.*) |
CSDL_TextInputEvent | Keyboard text input event structure (event.text.*) |
CSDL_TouchFingerEvent | Touch finger event structure (event.tfinger.*) |
CSDL_UserEvent | A user-defined event type (event.user.*) |
CSDL_version | Information the version of SDL in use |
CSDL_WindowEvent | Window state change event data (event.window.*) |
CSDL_WindowShapeMode | A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents |
CSDL_WindowShapeParams | A union containing parameters for shaped windows |
CSDLTest_CommonState | |
CSDLTest_Crc32Context | |
CSDLTest_Md5Context | |
CSDLTest_RandomContext | |
CSDLTest_SurfaceImage_s | |
CSDLTest_TestCaseReference | |
CSDLTest_TestSuiteReference | |
CSOUNDINFO | |
Cz_stream_s | |