arsa  2.7
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NEffekseer
 NEffekseerRenderer
 NEffekseerRendererDX11
 NEffekseerRendererDX9
 NEffekseerRendererGL
 NEffekseerSound
 NirrEverything in the Irrlicht Engine can be found in this namespace
 Npugi
 CBBoxInfo
 CCDXInput
 CCDXLayer
 CCDXLottie
 CCDXMidi
 CCDXMotion
 CCDXScreen
 CCDXSnd
 CCDXSound
 CCDXSoundBuffer
 CCDXSprite
 CCDXStarField
 CCDXStarFieldRecord
 CCGameTimer
 CCMDINFO
 CCOLLISION
 CFPSmanager
 Cgz_header_s
 CgzFile_s
 Cinternal_state
 CKEYINFO
 CLIFETIMEINFO
 CMix_Chunk
 CMotionInfo
 Cpng_color_16_struct
 Cpng_color_8_struct
 Cpng_color_struct
 Cpng_image
 Cpng_row_info_struct
 Cpng_sPLT_entry_struct
 Cpng_sPLT_struct
 Cpng_text_struct
 Cpng_time_struct
 Cpng_unknown_chunk_t
 CPOINT
 CPOINTFLOAT
 CRECT
 CSDL_AssertData
 CSDL_atomic_tA type representing an atomic integer value. It is a struct so people don't accidentally use numeric operations on it
 CSDL_AudioCVTA structure to hold a set of audio conversion filters and buffers
 CSDL_AudioDeviceEventAudio device event structure (event.adevice.*)
 CSDL_AudioSpec
 CSDL_Color
 CSDL_CommonEventFields shared by every event
 CSDL_ControllerAxisEventGame controller axis motion event structure (event.caxis.*)
 CSDL_ControllerButtonEventGame controller button event structure (event.cbutton.*)
 CSDL_ControllerDeviceEventController device event structure (event.cdevice.*)
 CSDL_DisplayEventDisplay state change event data (event.display.*)
 CSDL_DisplayModeThe structure that defines a display mode
 CSDL_DollarGestureEventDollar Gesture Event (event.dgesture.*)
 CSDL_DropEventAn event used to request a file open by the system (event.drop.*) This event is enabled by default, you can disable it with SDL_EventState()
 CSDL_EventGeneral event structure
 CSDL_Finger
 CSDL_FPointThe structure that defines a point (floating point)
 CSDL_FRectA rectangle, with the origin at the upper left (floating point)
 CSDL_GameControllerButtonBind
 CSDL_HapticConditionA structure containing a template for a Condition effect
 CSDL_HapticConstantA structure containing a template for a Constant effect
 CSDL_HapticCustomA structure containing a template for the SDL_HAPTIC_CUSTOM effect
 CSDL_HapticDirectionStructure that represents a haptic direction
 CSDL_HapticEffectThe generic template for any haptic effect
 CSDL_HapticLeftRightA structure containing a template for a Left/Right effect
 CSDL_HapticPeriodicA structure containing a template for a Periodic effect
 CSDL_HapticRampA structure containing a template for a Ramp effect
 CSDL_JoyAxisEventJoystick axis motion event structure (event.jaxis.*)
 CSDL_JoyBallEventJoystick trackball motion event structure (event.jball.*)
 CSDL_JoyButtonEventJoystick button event structure (event.jbutton.*)
 CSDL_JoyDeviceEventJoystick device event structure (event.jdevice.*)
 CSDL_JoyHatEventJoystick hat position change event structure (event.jhat.*)
 CSDL_JoystickGUID
 CSDL_KeyboardEventKeyboard button event structure (event.key.*)
 CSDL_KeysymThe SDL keysym structure, used in key events
 CSDL_MessageBoxButtonDataIndividual button data
 CSDL_MessageBoxColorRGB value used in a message box color scheme
 CSDL_MessageBoxColorSchemeA set of colors to use for message box dialogs
 CSDL_MessageBoxDataMessageBox structure containing title, text, window, etc
 CSDL_MouseButtonEventMouse button event structure (event.button.*)
 CSDL_MouseMotionEventMouse motion event structure (event.motion.*)
 CSDL_MouseWheelEventMouse wheel event structure (event.wheel.*)
 CSDL_MultiGestureEventMultiple Finger Gesture Event (event.mgesture.*)
 CSDL_OSEventOS Specific event
 CSDL_Palette
 CSDL_PixelFormat
 CSDL_PointThe structure that defines a point (integer)
 CSDL_QuitEventThe "quit requested" event
 CSDL_RectA rectangle, with the origin at the upper left (integer)
 CSDL_RendererInfoInformation on the capabilities of a render driver or context
 CSDL_RWops
 CSDL_SensorEventSensor event structure (event.sensor.*)
 CSDL_SurfaceA collection of pixels used in software blitting
 CSDL_SysWMEventA video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with SDL_EventState()
 CSDL_SysWMinfo
 CSDL_SysWMmsg
 CSDL_TextEditingEventKeyboard text editing event structure (event.edit.*)
 CSDL_TextInputEventKeyboard text input event structure (event.text.*)
 CSDL_TouchFingerEventTouch finger event structure (event.tfinger.*)
 CSDL_UserEventA user-defined event type (event.user.*)
 CSDL_versionInformation the version of SDL in use
 CSDL_WindowEventWindow state change event data (event.window.*)
 CSDL_WindowShapeModeA struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents
 CSDL_WindowShapeParamsA union containing parameters for shaped windows
 CSDLTest_CommonState
 CSDLTest_Crc32Context
 CSDLTest_Md5Context
 CSDLTest_RandomContext
 CSDLTest_SurfaceImage_s
 CSDLTest_TestCaseReference
 CSDLTest_TestSuiteReference
 CSOUNDINFO
 Cz_stream_s